Maldor
First Post
Emirikol said:One of the issues with lower magic item campaigns is what to do with all of your cash. I typically allow it to be wasted as part of RP x.p. gain (wenching, gambling,etc.)
I've also thought about normal item wear and tear without having to deal with weapon breakage and crap like that. I've toyed with the idea of requiring new standard gear each level unless masterwork. Haven't run the numbers yet, but it helps drive down CR escalation.
The demons/devils/etc of higher CR/EL's are probably part of the problem for many DM's who don't take the time to have more higher level HUMAN or advanced natural monster encounters. There's no rule against why everyone in any given town can't be 10th level commoners.
jh
Since most XP comes from killing stuff about 80% or better if i had to eyeball it and you have a town of 10,000 10th level NPC's in it is there any reason for the PC's to be in a town suround by a two hundred mile lifeless waste land that the NPC comitted genocide on to get to 10th level each becuase i think i'd vacation somewhere else