The New D&D Adventure Is - Tomb of Annihilation!

Tomb of Annihilation is in the Forgotten Realms set in the Lost Continent of Chult - Away from the Sword Coast (the hosts of the live stream are very interested with undead dinosaurs). Acererak is, as many predicted, the source of this plotline as the Archlich is more or less "eating" resurrection magic from the rest of the Forgotten Realms and causing a zombie apocalypse. Pendleton Ward from Adventure Time is a creative consultant on this adventure.

Tomb of Annihilation is in the Forgotten Realms set in the Lost Continent of Chult - Away from the Sword Coast (the hosts of the live stream are very interested with undead dinosaurs). Acererak is, as many predicted, the source of this plotline as the Archlich is more or less "eating" resurrection magic from the rest of the Forgotten Realms and causing a zombie apocalypse. Pendleton Ward from Adventure Time is a creative consultant on this adventure.



More updates will be coming through the Dungeons & Dragons marathon live stream live on Twitch throughout the weekend.
 

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SigmaOne

First Post
I know it probably doesn't seem a fresh to people that have been active in D&D specifically all this time, but I've never been more jazzed for it. I am dropping so much cash on campaign books, supplements, miniatures (We haven't used miniatures on the table in 20 years!). So, I did just want to give firsthand evidence that what they're doing is working like gangbusters to certain segments.

I'm with you. I played 2e through junior high and high school, and then did not play for almost 20 years until the 5e playtest came out. Coincidentally we had been playing a lot of board games with some friends, and one of them mentioned they really wanted to try D&D. So we've gotten back into it, and this time I have *much more* disposable income. I've been happy with just about all the 5e products I've read so far (I haven't read quite all of them). I think they're doing a fantastic job, and I think many new and returning audiences are responding really well to the products. The vast majority of players, even DMs, have a much more casual relationship to D&D than basically anyone posting here, and they just don't care about arguments over canon. This is similar to what we see in comic books.

I *do* want to see new stuff. New settings, different ideas. I do hope they don't go on with the nostalgia forever. But the fact is that so far they've generally done a great job with it, and all the new material has been interesting, inventive, and in many ways very original even when inspired by classic adventures. Anyway, players so deep into the canon are probably doing their own homebrew campaigns anyway, just as most of the creators do, so it doesn't make a lot of sense to target them with products.
 

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Hussar

Legend
/snip

"...and then stare at you with s dumb smile on their face waiting for you to grasp just how genius their idea is when all you want to do is violate their facial space with your fist.

"Ok, so it's set in Middle Earth, right. And, like, the beginning scene opens up on Mount Doom erupting, lava bombs falling from the sky, poisonous gas, and all that kind of thing. Then...as the camera gets closer to the ground and a small lava flow...there it pops up. The One Ring! ...pause... Get it? So the ring didn't get destroyed at all! It came flowing out with the lava! ...pauses with dumb smile on face waiting for others to acknowledge his genius..."

;)

^_^

Paul L. Ming

I'd watch the crap out of that. Sounds like a great movie.
 


jimmytheccomic

First Post
What level was the TPKed party at, and how much experience did they have playing 5e at the time? (Trying to calibrate for running it for my group.)

We've been playing 5e about a year, although I found system mastery had less of an influence than just general puzzle/problem solving- there really wasn't a ton of rolling dice. They took things slow and careful, and essentially blew through the dungeon with no problem until the end (mage hand makes short work of most of the traps.) However, once Acerak was awoken, the demilich made short work of them, they were a level 10 party.
 

We've been playing 5e about a year, although I found system mastery had less of an influence than just general puzzle/problem solving- there really wasn't a ton of rolling dice. They took things slow and careful, and essentially blew through the dungeon with no problem until the end (mage hand makes short work of most of the traps.) However, once Acerak was awoken, the demilich made short work of them, they were a level 10 party.

Cool.
 



Ath-kethin

Elder Thing
It's interesting to me that the cover image is all Acererak. If Acererak isn't intended to be an actual foe in this one (in that the PCs aren't intended to face/defeat him), wouldn't it make more sense to have something on the cover about the jungle?
 

JeffB

Legend
Speaking of...I will say most of the art I have seen looks great (except for those weird savage dwarves or whatever they are) The art has a Xen'drik sort of vibe to it.
 

StarFyre

Explorer
so i ordered the pegasus models resin trex. Gonna hollow it out and undeadify the surrface...then add zombies coming from its mouth, break its jaw like in the art, etc and make my own zombie vomiting trex :)
 

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