The Shaman
First Post
Piffle. Magic is as part and parcel to fantasy as monsters.MerricB said:Rubbish. Monsters are required for interesting combats. However, you don't really need the big bad guy to have a special ability saying "has minions". Minions can be assumed by good adventure design.
Using charm person instead of 'minions' adds two wholly different elements to an encounter. First, it rewards spellcasters who invest in divination magic (and players smart enough to use it to identify where magical compulsion may be in play). Second, it creates a situation where the adventurers may want to prevent harm to the compelled but otherwise unwitting character, as opposed to hacking their way through minions.
If a monster's CR doesn't reflect the whole of its abilities, then that's a weakness in the system.MerricB said:Huh? Something that the CR system already covers is a weakness in the CR system? I really don't understand.
When every encounter becomes about managing resources without ever facing an immediate, serious threat, that is a recipe for boredom.MerricB said:Flip-a-coin encounters are rarely fun.
IME, D&D combats are fun when the players need to work to overcome the challenges. The attritional nature of D&D combat is great because they can see they're in danger as their HP and spells are expended.
IMO.