ExploderWizard
Hero
If it bothers you, take a pencil, scratch out "barbarian" in your PHB, and write in "berserker". Problem solved.
Heh. That makes me want to play a barbarian/bard named Olaf. " My love for you is like a truck BERSERKER!!"
If it bothers you, take a pencil, scratch out "barbarian" in your PHB, and write in "berserker". Problem solved.
That being said, well you kind of have a point Hemlock. I think it would be worth thinking about those issues during character creation.
Sure. I get where what you mean. But that is also DM fiat territory. In all cases where you need a definite answer to a problem, like antimagic, I would treat the player as a regular monk.
But to be honest, I don't really think the core system of 5E perfectly balanced, so changing small stuff like this makes no difference overall. DMs should allow stuff like this because rule of cool. In case of imbalance, rule zero.
But in the case of the barbarian, refluffing "you're angry because you're a member of an uncivilized culture" to "you're angry for some other reason" probably doesn't require a mechanical change to maintain consistency. "You're angry because magic", maybe, but most of the concepts I've seen tossed out on this thread don't go that far.My most likely objection to a player wanting to "refluff without changing any of the mechanics" would be based on consistency and my ability to suspend disbelief, and therefore have fun.
Correct. I was talking about the monk refluffing. The barbarian, AFAIK, has no requirement to be an actual barbarian in the colloquial sense. Orphan-with-anger-issues is a bog-standard barbarian AFAIAC and I have no objections to it. Barbarian-as-space-marine-with-nanites could be an issue though.But in the case of the barbarian, refluffing "you're angry because you're a member of an uncivilized culture" to "you're angry for some other reason" probably doesn't require a mechanical change to maintain consistency. "You're angry because magic", maybe, but most of the concepts I've seen tossed out on this thread don't go that far.
Re-skinning just isn't the thing in 5e that it was in 4e and other MMOs (yeah, cheap shot - but, why not, I don't feel like enduring another round of personal attacks). When it was announced, and through the Next playtest, the push was always to make classes more distinctive and fluff/crunch more integrated. The benefits of that should be obvious (and were certainly debated enough to refrain from doing so again). Same with the downsides.They were wrong, of course, but...
In theory (and not just in theory) you could have a system that is so effects-based that fluff really can be anything. Even Hero didn't go quite that far (there were some powers and limitations that referenced 'special effects'), but it came close. 4e actually /did/ segregate fluff and crunch and let you mess with the former - but 'crunch' included things like 'Source,' so you, indeed, could not simply re-fluff your WotST's 'One Sword' as a secret martial-arts maneuver, because it would still have the Arcane keyword.This is a perfect example of how you cannot ever refluff while ensuring that all the mechanics stay in place. In an infinite-resolution roleplaying game like 5E is intended to be, there is no dichotomy between crunch and fluff. In this case, your monk is changing how his abilities would interact with antimagic fields (like beholder eyes) and Dispel Magic/Counterspell/etc. Someone upthread mentioned a barbarian whose rage is actually a prayer. That ought to change both the ending conditions for Rage and the way it interacts with magical Silence (unless it's a nonverbal prayer) and possibly whether you can rage in the phlogiston.
There is no such thing as pure "fluff".
Now get off my lawn.
He actually said mechanics rather than balance. But, yeah, how much harder would it be to put up with a re-fluffed character if that 'cosmetic' change somehow made it broken? Someone, for want of a psion, re-fluffs their Sorcerer as a psionic, and the DM lets him get away with being immune to Dispel Magic and using his full powers while everyone else's spells, ki, and magic items fail them in an anti-magic zone.You're writing as though objections based on game balance considerations are the only legitimate objections. "Nobody should have a problem" as long as game balance stays the same, etc.
There are all sorts of examples of self-injury in religious practices. As a form of sacrifice, to attain an ecstatic state, to purge sin, etc... That middle one could include 'keeping a prayer going.'(cutting on yourself to keep your prayer up doesn't make sense in the same way that it does for rage)
Re-skinning just isn't the thing in 5e that it was in 4e