Hussar
Legend
Neither should HD or overnight heals be core, ground level ruleset. They are enormously divisive and at least half the fanbase appears to despise them. No need to re-work HP. Just use the standard healing and HP that appeared in the first several editions for those of us who were fine with how they worked. Add in HD and one night heals as an option for people who want it. I think people on this thread are seriously underestimating the negative reaction to one night heals.
Ummm, why not go the other way? Which is a heck of a lot simpler to assume. If you presume that there is natural healing, but, everyone will just use magic (the default of earlier editions), or you presume that HP restore overnight, the end result is the same.
Those groups which actually USE long term healing rules are the outlier. So, I suppose, it doesn't really matter either way. But, I'd prefer the baseline not to presume magical healing because I'd like to run lower magic D&D campaigns.
Overnight healing allows greater flexibility. Why wouldn't you make that the baseline?
I've read the friggin' books. I was probably reading them before you were born. Pre 4e hit point damage was damage, period. 4e and beyond, damage is mostly emotional. It needs to change. It was this way for 30 years, and worked fine. This new revisionist interpretation has to go or it's going to piss off a lot of would-be customers. But then, we have always been at war with Eastasia..
Again, Moldvay Basic Page 6 - No, you are wrong. You are flat out wrong. The AD&D 1e DMG says you are wrong. Moldvay Basic says you are wrong. Flat out says the opposite of what you are claiming. It's not until the 90's (or possibly 2e so that would be late 80's) that you would be correct in any edition of D&D.
Of course 4E attempted to redefine this aspect of the game, and was duly declared "not D&D" by a large segment of D&D's former audience.
Shout healing? 4E.
Schrodinger's damage? 4E.
"Healing surges"? 4E.
1 HP balloon animal monsters called "minions"? 4E.
And given that I cited the Rules Cyclopedia definition unthread from your post, you're hardly scoring points off of me by citing BECMI there. Fact is, 4E and now 5E muddy the HP waters in a way that does not match prior editions. If they're violating D&D assumptions and purporting to be D&D, then that's the designers' problem. I just see them walking again into the same trap as last time. And I understand that the 4E audience doesn't care about these details - they accepted 4E, after all.
Please stick to a single topic if you don't mind. You've brought in a bunch of other issues that aren't pertinent - such as minions and in-combat healing mechanics. Let's stick to the topic at hand shall we?
You claimed that 4e made a massive change in how HP were defined and then quoted a book published almost 20 years after D&D hit the scene to prove your point. The precursor to your quote actually disagrees with you. HP as injury was ADDED LATER. 4e is actually closer to the original definitions of Hit Points. Only problem is, people have internalized the changes to the point where they cannot actually remember when it was different.