• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

The OGL -- Just What's Going On?

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one. What's the OGL? The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material...

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one.

Wizards-of-the-coast-logo-696x387-223254015.jpg

What's the OGL?
The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material compatible with the then-3E D&D game. This allowed smaller publishers to ensure the game was supported with products which WotC could not make themselves, driving sales of the core rulebooks. D&D 5E's rules are also released under that very same license, which is why you see hundreds of 5E-compatible products on Kickstarter from massive projects like the 5E-powered The One Ring, down to small adventures and supplements. It has been widely believed for two decades that this license is irrevocable (and, indeed, WotC itself believed that -- see below), but it appears that WotC is now attempting to revoke it.

A Quick Recap
A few weeks ago, WotC made a short statement regarding the OGL, followed later by a more in-depth announcement covering revised terms, royalties, and annual revenue reporting.


At the same time, at the end of December, a number of hastily arranged meetings with 'key' third party creators under a strict NDA agreement were set up with WotC's licensing department in order to share the company's plans regarding licensing of D&D going forward (disclaimer -- while WotC also reached out to me, we were unable to schedule a meeting over the busy Christmas period, so I am not party to that information).

A New Rumour Emerges
This all came to a head yesterday when the Roll For Combat YouTube channel released what they said was a leak of the upcoming OGL from multiple trusted but anonymous sources within WotC.


This leak claims the following. Note -- it is impossible to verify these claims at this time.
  • There will be TWO OGL's -- an OCG: Commercial and an OGL: Non-Commercial.
  • The original OGL will become unauthorized. This hinges on the wording of s9 of the current OGL:
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

While the license does indeed grand a 'perpetual' right to use the Open Gaming Content referenced, it appears that WotC currently believes that it can render a version of the license unauthorized. The license itself makes no reference to authorization or the lack thereof, nor does it define any methods of authorization or deauthorization, other than in that line. So this entire thing hinges on that one word, 'authorized' in the original OGL.

RollForCombat posted the following summary -- it is unclear whether this is their own paraphrasing, or that of their anonymous source, or indeed the actual document (although tonally it doesn't sound like it):


"This agreement is, along with the OGL: Non-Commercial, an update to the previously available OGL 1.0(a), which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason whatsoever, provided We give thirty (30) days’ notice. We will provide notice of any such changes by posting the revisions on Our website, and by making public announcements through Our social media channels."

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

"You waive any right to sue over Our decision on these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us."

The ability for WotC to use your Open Gaming Content is not new; the company could do that under the old OGL also; it has rarely exercised that right, though it did reuse a couple of third party monsters in a 3E rulebook.

iO9 Gets A Copy
However, Linda Codega over at Gizmodo/iO9 got hold of a copy of the current draft of the OGL 1.1.
  • It's long. It's ten times the length of the current OGL, at 9,000 words.
  • No bigots. It prohibits NFTs and bigoted content.
  • Print/PDF only. It also prohibits apps and video games. And pantomimes, apparently. The wording says "including but not limited to things like videos, virtual tabletops or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes."
  • Deauthorizes the previous OGL. The license states that the OGL 1.0a is "no longer an authorized license agreement".
  • It’s soon! Pressingly, the draft also indicates that publishers who wish to sell SRD-based content on or after January 13th (which is just 8 days away!) have only one option: agree to the OGL: Commercial. That gives companies very little time to evaluate the license or make any necessary changes.
  • Clear OGL declarations. The new license contains other restrictions which effectively prohibit companies from identifying their OGC via a separate System Reference Document (which is what games like Pathfinder do); instead the reader must be alerted to Open Gaming Content within the product itself.
  • Royalties. As previously noted, creators who make over $750K will need to pay royalties to WotC. WotC does indicate that it might reach out to succesful creators for a more 'custom (and mutially beneficial) licensing arrangement). Creators are divided into three tiers - under $50K, $50K-$750K, and $750K+. The royalty is 20% or 25% of 'qualifying revenue', which is revenue in excess of $750K. The term used is revenue, not profit.
  • They want you to use Kickstarter. Kickstarter -- their 'preferred' platform -- attracts the lower 20% royalty, and non-Kickstarter crowdfuders attract 25%. It's interesting that WotC even has a preferred crowdfunding platform, let alone that they are trying to influence creators to use it over its competitors like Backerkit, IndieGoGo, Gamefound, and the like.
  • New logo. An identifying badge will be required on products which use the new OGL, and creators will need to send WotC a copy of their product.
The document itself comments that “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” That sounds like it is talking about companies such as Paizo.

Community Reaction
Social media has exploded, with a lot of very negative pushback regarding this news.

Many people have weighed in with their interpretations of s9 (above), both lawyers and non-lawyers. There seems to be little agreement in that area right now. If the above rumous is true, then WotC's current leadership clearly believes that previous iterations of the OGL can be 'de-authorized'. It's interesting to note that previous WotC administrations believed otherwise, and said as much in their own official OGL FAQ:


7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

OGL architect Ryan Dancey also appears to have felt otherwise. In an article right here on EN World he said:

I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.

Of course, many game systems are released using that license: Pathfinder, Fate, Open d6, WOIN, and many, many more -- many of them have nothing at all to do with D&D and simply use the license as a useful tool for enabling third-party content creators; while Pathfinder is, of course, the industry's largest OGL game and published by Paizo, the industry's second largest TTRPG comapmny after WotC itself. If the original OGL were somehow to become invalid, all these games would be affected.


There are other bits to the current rumour -- a 30 day notice period during which WotC can change the license any way they wish, and a waiver over the right to sue the company.

It's hard to get a clear picture of what's going on right now. I haven't seen the new OGL, and other than a handul of 'key' creators, it seems like very few have. WotC did indicate that it would be unveiled very soon.

Is it an OGL?
While it may be called "Open Gaming License v1.1", if the above is true, this isn't really an update to the OGL, it's an entirely new license. Ryan Dancey, architect of the original OGL. and who runs the Open Gaming Foundation, defines open gaming licenses as --
1. Game Rules and materials that use those rules that can be freely copied, modified and distributed.​
2. A system for ensuring that material contributed to the Open Gaming community will remain Open and cannot be made Closed once contributed.​
By these definitions, it appears that the new OGL is not actually an open gaming license, and has more in common with the Game System License WotC used for D&D 4th Edition.

So, What Now?
Now, we wait and see. Many eyes will be on the bigger players -- Paizo, Kobold Press, Green Ronin, etc. -- to see what action they take. As yet, none of these have commented publicly except for Green Ronin's Chris Pramas who told Gizmodo that they had not yet seen the new license, but they do not believe there is "any benefit to switching to the new one as described.” As for Paizo, Gizmodo says "Paizo Inc., publisher of the Pathfinder RPG, one of D&D’s largest competitors, declined to comment on the changes for this article, stating that the rules update was a complicated and ongoing situation."

Will these companies go along with it? Will they ignore it? Will they challenge it? We'll have to wait and see!

7 days is not enough time for even a small publisher to overhaul its entire product line to comply with new rules, let along a large one like Paizo. I have to assume there is an allowed time period to do this, otherwise it's practically impossible to do. It does seem that -- if proven enforceable -- the de-athorization of the existing OGL would drive many companies out of business, especially those which produce or lean heavily on electronic apps and the like.

It also remains to be seen how WotC goes about the task of persuading creators to use its new license -- will it tempt them with a carrot (such as access to the D&D Beyond platform), or try to force them with a stick (such as threat of legal action)? And how will the TTRPG community react, because this goes far beyond just D&D.

It sounds like we'll hear something more solid imminently.
 

log in or register to remove this ad

eyeheartawk

#1 Enworld Jerk™
Thst was relatively clearly the concept, but...that has no legally binding force. At all.
Yep, unfortunately.

Who would have any standing? And on what grounds?
Exactly. You'd need to put out a book containing their "Product Identity" mechanics and then hope they do something about it to give you any "damages" to grant standing. Part of the reason it would never happen.
Fair enough, but the success of those companies rather suggests thst isn't a hull the RPG community as a while cares about particularly.
Also true. Most people never read the OGL statements and other fine print in books, I get it.
 

log in or register to remove this ad

Parmandur

Book-Friend
Exactly. You'd need to put out a book containing their "Product Identity" mechanics and then hope they do something about it to give you any "damages" to grant standing. Part of the reason it would never happen.
Basinger reason that nobody knows if game mechanics are copyrightable: nobody is willing to put their life on the line to really test it in court.
 

kenada

Legend
Supporter
That doesn't negate the harm that was done, however, especially to the countless OGL works whose futures were abruptly called into question.
This to me is the big problem the CC-BY SRD fails to address (even should older ones be released). For example, Old-School Essentials has dozens of products listed in its section 15 statement. If you want to incorporate it into your product or base a game off of it, there’s a cloud of uncertainty regarding the license.

Maybe WotC won’t revoke the OGL now, but who knows. If people really believed it were safe, they would continue business as usual (using the OGL) instead of fleeing for other licenses. An OGL 1.0.final that only disclaimed that it can be revoked would clear up the uncertainty, but WotC has no reason to do that (and arguably reasons why maintaining the current situation is better for them).
 

Parmandur

Book-Friend
This to me is the big problem the CC-BY SRD fails to address (even should older ones be released). For example, Old-School Essentials has dozens of products listed in its section 15 statement. If you want to incorporate it into your product or base a game off of it, there’s a cloud of uncertainty regarding the license.

Maybe WotC won’t revoke the OGL now, but who knows. If people really believed it were safe, they would continue business as usual (using the OGL) instead of fleeing for other licenses. An OGL 1.0.final that only disclaimed that it can be revoked would clear up the uncertainty, but WotC has no reason to do that (and arguably reasons why maintaining the current situation is better for them).
Honestly, it can't actually be fixed, it was always fundamentally broken, WotC just broke the illusion. But they have removed any motivation to mess with it, so older stuff is safe.
 

kenada

Legend
Supporter
Honestly, it can't actually be fixed, it was always fundamentally broken, WotC just broke the illusion.
I assume the argument is that any fix they could purportedly make could be undone in a future update? (i.e., if WotC could deauthorize the OGL 1.0a retroactively, then they could still do that and undo the mechanism that would be used to create an OGL 1.0.final that declared it couldn’t be.)

But they have removed any motivation to mess with it, so older stuff is safe.
The uncertainty is still a problem. Publishers are fleeing the OGL, so obviously they don’t believe the older stuff is safe enough to continue using as the base for their games or new content. PF2 and BRP adopted the ORC license. OSE is OGL, but Dolmenwood is not. Dolmenwood is using the 5.1 SRD with the 3PP situation currently unknown (since it hasn’t yet been released), though I doubt it will be as permissive as what the OGL allowed.

Personally, before this OGL stuff happened, I was using OSE as the base for my homebrew system with some 5e and PF2 incorporated via the OGL. When the OGL 1.2 stuff got leaked, I dropped all of that and have been rebuilding from the bottom up. That’s given me an opportunity to try (and incorporate) some ideas I might not have considered otherwise (for being too different or incompatible), which I think will result in a game that is simpler, more consistent, and more attuned to what I want at the table, but it’s obviously going to be more work.

I suppose there’s a benefit that not using an existing game as a base means I control the whole text of my homebrew system. Should I get it to the point of releasing something, I’ll be able to decide how I want to do that. (My thinking currently is a core CC-BY SRD similar in scope to the Blades in the Dark SRD with the rest available under a copyleft license similar to but not necessarily the ORC license.) But the trade-off is (as noted) more work.
 

Voadam

Legend
I assume the argument is that any fix they could purportedly make could be undone in a future update? (i.e., if WotC could deauthorize the OGL 1.0a retroactively, then they could still do that and undo the mechanism that would be used to create an OGL 1.0.final that declared it couldn’t be.)
If WotC issued an authorized version that was explicitly irrevocable then there is Section 9 which says you can use the new irrevocable version to copy, modify, and distribute any OGC from any version of the license.

"9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License."

The arguments about revocation and deauthorization seem to be arguments that since the OGL does not explicitly say that it is irrevocable it is revocable, it was not intended to be irrevocable, and the phrasing about authorized versions implies a necessary ability to deauthorize instead of being an act that made the version permanently authorized by being authorized when the version of the license was created. Also that none of these contract terms are ambiguous and to be interpreted in favor of the nondrafter licensees.
 

kenada

Legend
Supporter
If WotC issued an authorized version that was explicitly irrevocable then there is Section 9 which says you can use the new irrevocable version to copy, modify, and distribute any OGC from any version of the license.

"9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License."
I’m trying to figure out the argument that it fundamentally can’t be. (I otherwise agree.)

The arguments about revocation and deauthorization seem to be arguments that since the OGL does not explicitly say that it is irrevocable it is revocable, it was not intended to be irrevocable, and the phrasing about authorized versions implies a necessary ability to deauthorize instead of being an act that made the version permanently authorized by being authorized when the version of the license was created. Also that none of these contract terms are ambiguous and to be interpreted in favor of the nondrafter licensees.
The “deauthorization” gambit assumes that it can manipulate section 9 by prescribing and proscribing certain versions of the OGL. The idea seems to be if you have a work under the 1.0a, and that license has been declared deauthorized and replaced by the 1.bad license, then you can’t choose to use the 1.0.final license instead. That seems highly dubious to me. What is the mechanism that allows you to use the 1.bad version from a deauthorized 1.0a work, and why wouldn’t that allow the 1.0.final (that cannot be revoked or deauthorized) instead?

(The answer being that it would probably require the courts to sort out, and who wants to fight Hasbro?)
 

Prime_Evil

Adventurer
The “deauthorization” gambit assumes that it can manipulate section 9 by prescribing and proscribing certain versions of the OGL. The idea seems to be if you have a work under the 1.0a, and that license has been declared deauthorized and replaced by the 1.bad license, then you can’t choose to use the 1.0.final license instead. That seems highly dubious to me. What is the mechanism that allows you to use the 1.bad version from a deauthorized 1.0a work, and why wouldn’t that allow the 1.0.final (that cannot be revoked or deauthorized) instead?

(The answer being that it would probably require the courts to sort out, and who wants to fight Hasbro?)

The last line is the important point. The plan to deauthorise the OGL might be on shaky legal ground, but we'll never get a definitive ruling. To fight it in court costs several million dollars. The US Court System operates on a Pay-to-Play basis. Justice is only available to the wealthy. And the legal team at Hasbro know this. The move to "deauthorise" the OGL was basically the action of a schoolyard bully. It was probably against the rules, but the bully knows there is very little chance of ever being caught....

This is why we should never, ever trust Hasbro again.
 

Alzrius

The EN World kitten
The last line is the important point. The plan to deauthorise the OGL might be on shaky legal ground, but we'll never get a definitive ruling. To fight it in court costs several million dollars. The US Court System operates on a Pay-to-Play basis. Justice is only available to the wealthy. And the legal team at Hasbro know this. The move to "deauthorise" the OGL was basically the action of a schoolyard bully. It was probably against the rules, but the bully knows there is very little chance of ever being caught....

This is why we should never, ever trust Hasbro again.
This, right here, is why I don't see the release of the 5.1 SRD into the Creative Commons as any sort of win. To me, it looks like exactly this situation all over again.

True, WotC doesn't own CC the way they do the OGL, but so what? There have been lots of lawsuits filed over how CC has been used, and if the salient factor in a lawsuit is who has more money (rather than who has the stronger argument), then it doesn't really matter how dubious of a pretext WotC would make if they were to announce that the CC 5.1 SRD is no longer "authorized" (or however they phrased it). You'd still need to fight them in court, and you'd still go bankrupt before you ever got to a definitive ruling (which could itself be appealed, at least in theory).

The CC release of the 5.1 SRD is the illusion of a guarantee, and yet a lot of the gaming community seems to have failed their save to disbelieve.
 

Prime_Evil

Adventurer
This, right here, is why I don't see the release of the 5.1 SRD into the Creative Commons as any sort of win. To me, it looks like exactly this situation all over again.

True, WotC doesn't own CC the way they do the OGL, but so what? There have been lots of lawsuits filed over how CC has been used, and if the salient factor in a lawsuit is who has more money (rather than who has the stronger argument), then it doesn't really matter how dubious of a pretext WotC would make if they were to announce that the CC 5.1 SRD is no longer "authorized" (or however they phrased it). You'd still need to fight them in court, and you'd still go bankrupt before you ever got to a definitive ruling (which could itself be appealed, at least in theory).

The CC release of the 5.1 SRD is the illusion of a guarantee, and yet a lot of the gaming community seems to have failed their save to disbelieve.
Creative Commons is a solid licence precisely because there is an existing body of case law. But WoTC chose an option without the viral features of the OGL, thereby destroying the possibility of a shared body of open content. The only reason this dream is still alive is due to the generosity of companies like EN Publishing and Kobold Press. But it's clear the aim of WoTC was to shatter the unity of the third-party publisher ecosystem. And a year on, it's obvious they have (mostly) succeeded.
 

Remove ads

Remove ads

Top