I agree that one of the more annoying things of 3.x was the Huge accumulation of power by All classes, and the constant power creep of each new splat book. Pathfinder has done the same thing, only moreso. I don't think the classes need more power as much as more options.
Has anyone seen the Greybook? It's a collection of all the 1e classes, only presented as they originally appeared in the LBB's, supplements, Strategic Review, etc. It's soo interesting to see how each class was originally. Clerics didn't have spells at 1st level, paladins didn't have spells at all, etc. If we used that and BECM or B/X as baseline, we could add a lot of options without over-powering the classes.
I would also recomment scrapping the Feats system and just allowing a few fighter/thief "tactics", including weapon mastery (from BECM)
One more thing.. in some of the Princess Ark articles, if an elf (for example) wanted to become a cleric, s/he could do so; but if s/he gained a level of clerical magic, s/he also Lost a level of arcane magic. The original psionics worked the same way. There's game balance for you!
Has anyone seen the Greybook? It's a collection of all the 1e classes, only presented as they originally appeared in the LBB's, supplements, Strategic Review, etc. It's soo interesting to see how each class was originally. Clerics didn't have spells at 1st level, paladins didn't have spells at all, etc. If we used that and BECM or B/X as baseline, we could add a lot of options without over-powering the classes.
I would also recomment scrapping the Feats system and just allowing a few fighter/thief "tactics", including weapon mastery (from BECM)
One more thing.. in some of the Princess Ark articles, if an elf (for example) wanted to become a cleric, s/he could do so; but if s/he gained a level of clerical magic, s/he also Lost a level of arcane magic. The original psionics worked the same way. There's game balance for you!