howandwhy99
Adventurer
The Dwarven Kingdom
Dwarves have a high resistance to magic. They note slopes, slants, new stone work, and depth. They can see in the dark as if in the day. They are a proud race of stout warriors. They wear beards.
Dwarves are on friendly terms with Elves, Humans, Halflings, and Gnomes. They are slightly cooler towards Half-Elves and Hobbits. They hate Orcs, Goblins, and Giants.
The average dwarf stands four feet tall, stocky of build, weigh 150 lbs, shoulders very broad, their skin is ruddy tan, brown, or gray. hair ranges from brown, red, and gray to stark white. and are of various types (hill the most common, mountain the next most, and burrowers aka gnomes). Gnomes are slightly smaller, thinner, and more gray in skin tone and hair color.
Dwarves work well with their hands in making things to help them reshape or reform their homes.
The Kingdom of Thoria is the ancestral home to most dwarves the party will encounter in Margrave. The Kingdom has a standard array of 16 city blocks. It has been said that if you've seen one dwarven city, you've seen them all. Nothing could be more true. Once a dwarf finds something he likes, he stick with it. Dwarves leave architectural fantasies to other races, who enjoy that sort of thing. Dwarves like utility. The 16 City blocks roughly described are
1) Gatehouse
2) Great Hall
3) Kings Wall Corner I
4) Kings Wall Gate
5) Kings Wall I
6) Kings Wall II
7) Kings Wall Corner II
8) Court of Thanes
9) Residence
10) Transport Shaft
11) Wharf
12) Great Temple
13) Dungeons
14) Smithy
15) Transport Machinery
16) Gardens
The Government/ Ruling Council: The Overthane rules the city. Darius Great, great Uncle is the current Overthane. The 6 other thanes handle the day to day events and report to the Overthane. These thanes are Hornfel of Clan Hylar, Realgar of Clan Theiwar, Rance of Clan Daergar, Gneiss of Clan Daewar, Tufa of Clan Klar, and Bluph of the Gnomes.
What Darius knows:
Darius's GgUncle is getting on in years. Soon (within the next 20 or so years) he will have to consider stepping aside. Traditionally the next member in line would be his choosing. Darius's Father has his Great Uncle's favor. But most if not all but 1 Overthane have come from the ranks of true War chieftains ... previous thanes. Darius's father is thane of the clan. But still most decision fall on the Great Uncle by default of his position as Overthane. (you can read more in background about how this Clan is a working clan. One with many smiths.)
Hornfel is the father of another great dwarven Hero, Arman Kharas Hylar. He is a cautious leader and a veteran of wars.
Realgar believes himself destined to become Overthane and pursues his goal with all available means. He wants the dwarves to become a power to be feared by the Humanoids in the mountains.
Rance is an angry war chieftain and vicious fighter who plays dirty at every opportunity. He is a dangerous man, but his temper and lack of control keep him from being the leader he dreams of being.
Gneiss is a war chieftain who administers his realm with a professional hand. He is calm and steady, but not an inspiring leader. His Clan admire and respect him, but do not love him.
Tufa is a modest, though respected man. His Clan is at the bottom of the chain. They perform most of the menial tasks. He works to improve their lot. He is allied with Hornfel.
Bluph has great dignity and feels himself destined to be the first Gnome Overthane. He is considered to be a genius. He is much beloved and a great Hero himself.
Holy Weapons of the Dwarvish Faith
There is a legend of an Axe of the Dwarvish Lords. There is also another one concerning Moradin's Hammer, a replica of which the Lord Thane holds. And yet another involving Splinterstrike... a blade used to kill multitudes of Orcs.
The stories told in his youth about the Axe include tales of great battles fought. The axe wielded by some great warrior or other. And with the death of the warrior. Usually also in the battle. It vanished. Only to be found or used again in another tale.
The Hammer made the dwarven race. By Moradin's hand. It was used also to chisel a place in the mountains and hills for the people. When hurled it causes a loud boom/thunder and boosts morale of all dwarves while causing fear in their enemies. Every parent has told the tale of Moradin's Hammer to his/her offspring at one time or other. And it is partially mentioned at the opening of every prayer and council session.
Splinterstrike killed the last Hordeking Orc Garnash. It was also stolen by the Orcs after the battle. And is one of the reasons dwarves hate orcs so.
Dwarves have a high resistance to magic. They note slopes, slants, new stone work, and depth. They can see in the dark as if in the day. They are a proud race of stout warriors. They wear beards.
Dwarves are on friendly terms with Elves, Humans, Halflings, and Gnomes. They are slightly cooler towards Half-Elves and Hobbits. They hate Orcs, Goblins, and Giants.
The average dwarf stands four feet tall, stocky of build, weigh 150 lbs, shoulders very broad, their skin is ruddy tan, brown, or gray. hair ranges from brown, red, and gray to stark white. and are of various types (hill the most common, mountain the next most, and burrowers aka gnomes). Gnomes are slightly smaller, thinner, and more gray in skin tone and hair color.
Dwarves work well with their hands in making things to help them reshape or reform their homes.
The Kingdom of Thoria is the ancestral home to most dwarves the party will encounter in Margrave. The Kingdom has a standard array of 16 city blocks. It has been said that if you've seen one dwarven city, you've seen them all. Nothing could be more true. Once a dwarf finds something he likes, he stick with it. Dwarves leave architectural fantasies to other races, who enjoy that sort of thing. Dwarves like utility. The 16 City blocks roughly described are
1) Gatehouse
2) Great Hall
3) Kings Wall Corner I
4) Kings Wall Gate
5) Kings Wall I
6) Kings Wall II
7) Kings Wall Corner II
8) Court of Thanes
9) Residence
10) Transport Shaft
11) Wharf
12) Great Temple
13) Dungeons
14) Smithy
15) Transport Machinery
16) Gardens
The Government/ Ruling Council: The Overthane rules the city. Darius Great, great Uncle is the current Overthane. The 6 other thanes handle the day to day events and report to the Overthane. These thanes are Hornfel of Clan Hylar, Realgar of Clan Theiwar, Rance of Clan Daergar, Gneiss of Clan Daewar, Tufa of Clan Klar, and Bluph of the Gnomes.
What Darius knows:
Darius's GgUncle is getting on in years. Soon (within the next 20 or so years) he will have to consider stepping aside. Traditionally the next member in line would be his choosing. Darius's Father has his Great Uncle's favor. But most if not all but 1 Overthane have come from the ranks of true War chieftains ... previous thanes. Darius's father is thane of the clan. But still most decision fall on the Great Uncle by default of his position as Overthane. (you can read more in background about how this Clan is a working clan. One with many smiths.)
Hornfel is the father of another great dwarven Hero, Arman Kharas Hylar. He is a cautious leader and a veteran of wars.
Realgar believes himself destined to become Overthane and pursues his goal with all available means. He wants the dwarves to become a power to be feared by the Humanoids in the mountains.
Rance is an angry war chieftain and vicious fighter who plays dirty at every opportunity. He is a dangerous man, but his temper and lack of control keep him from being the leader he dreams of being.
Gneiss is a war chieftain who administers his realm with a professional hand. He is calm and steady, but not an inspiring leader. His Clan admire and respect him, but do not love him.
Tufa is a modest, though respected man. His Clan is at the bottom of the chain. They perform most of the menial tasks. He works to improve their lot. He is allied with Hornfel.
Bluph has great dignity and feels himself destined to be the first Gnome Overthane. He is considered to be a genius. He is much beloved and a great Hero himself.
Holy Weapons of the Dwarvish Faith
There is a legend of an Axe of the Dwarvish Lords. There is also another one concerning Moradin's Hammer, a replica of which the Lord Thane holds. And yet another involving Splinterstrike... a blade used to kill multitudes of Orcs.
The stories told in his youth about the Axe include tales of great battles fought. The axe wielded by some great warrior or other. And with the death of the warrior. Usually also in the battle. It vanished. Only to be found or used again in another tale.
The Hammer made the dwarven race. By Moradin's hand. It was used also to chisel a place in the mountains and hills for the people. When hurled it causes a loud boom/thunder and boosts morale of all dwarves while causing fear in their enemies. Every parent has told the tale of Moradin's Hammer to his/her offspring at one time or other. And it is partially mentioned at the opening of every prayer and council session.
Splinterstrike killed the last Hordeking Orc Garnash. It was also stolen by the Orcs after the battle. And is one of the reasons dwarves hate orcs so.