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The Order of Initiative in: "Just a Simple Escort"
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<blockquote data-quote="Greyhawk" data-source="post: 4747846" data-attributes="member: 40355"><p><strong>To the Keep then back to town</strong></p><p></p><ul> <li data-xf-list-type="ul"><a href="http://galaths.greyhawk.org.uk/img/045kothmap.png" target="_blank"><img src="http://galaths.greyhawk.org.uk/icon/045kothmap.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a> The party settled down to rest and relearn their spells and Limara was indeed able to destroy the bridge by the use of the shapestone spells on the weakened portion of the structure. The bridge crashed into the gorge with the sound echoing from the hills and causing brds to fly up in panic from the trees. Satisfied that the horde would be significantly delayed by their action the group settled down to sleep for the night. At dawn the rested party gathered the loot together and prepared to set off back to the town but before they could do so Jorr emerged from the trees. He offered to show the comrades a secret way that would allow them to spy upon the horde.</li> </ul><p>Needless to say they were suspicious, distrusting Jorr's motives and suspecting an ambush. They almost sent him packing but a Zone of Truth spell established that the woodsman was really trying to help. Agreeing to meet Jorr again at his cabin the party set off quickly to inform the town of their success. After this they planned to carry out a scouting mission on the horde and its progress. As they passed the huge stone head at the roadside Elinor quizzed Jorr about the giants, but he said that he knew no more than what he had already told them. </p><p><a href="http://galaths.greyhawk.org.uk/img/054vraath4.jpg" target="_blank"><img src="http://galaths.greyhawk.org.uk/icon/054vraath4.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a> They pressed on along the road eager to be at the town by nightfall but at the junction to the keep Jorr was insistent that he was going to do some gobbo bashing. They approached cautiously under the cover of an invisibility spell that covered everyone, but an inadertant stumble and pebble throw to silence the single, visible defender started a fight. Soon they were pressed on all sides by hobgoblins, worgs and hell-hounds. </p><p> </p><p>Rizzit headed off on his own and quickly despatched the hobgoblin that confronted him. The silence spell meant that the clerics and paladin had to rely on their swords and, with a little help from Nosni's rolling fireball, their enemies started to fall. There were no nasty surprises in this battle and soon the last hobgoblin surrendered, the party healed up and collected the weapons and equipment of their fallen enemies. </p><p><a href="http://galaths.greyhawk.org.uk/img/053vraath3.png" target="_blank"><img src="http://galaths.greyhawk.org.uk/icon/053vraath3.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a> Then Nosni, who had been searching the buildings, gave a shout - he had found a trapdoor concealed in the floor of the tower! Soon The Wizard, Elinor, Jorr and Rizzit were down in an underground chamber, with the long-dead skeleton of the keep's former master. A Detect Magic revealed that the skeleton had a magic sword and gloves and that one of the three wall niches contained magic too. Unfortunately the niches were secured by iron gates and Jorr was only able to open one of these with his thiefish skills, it looked as if brute force would be needed... Inside the iron coffer in the opened niche was a dragon skull, two-dozen giant teeth on a thick string, +1 Mithril chain shirt, A staff (detects magical), and a Huge (to big to fit any of the party) +1 spiked gauntlet. Embossed on the back of the gauntlet is a distinctive symbol that looks something like a frowning tusked mouth.</p><p> </p><p>Very pleased with their finds, the party set off back to Drellins Ford and surprisingly arrived there without further incident!</p></blockquote><p></p>
[QUOTE="Greyhawk, post: 4747846, member: 40355"] [b]To the Keep then back to town[/b] [LIST] [*][URL="http://galaths.greyhawk.org.uk/img/045kothmap.png"][IMG]http://galaths.greyhawk.org.uk/icon/045kothmap.png[/IMG][/URL] The party settled down to rest and relearn their spells and Limara was indeed able to destroy the bridge by the use of the shapestone spells on the weakened portion of the structure. The bridge crashed into the gorge with the sound echoing from the hills and causing brds to fly up in panic from the trees. Satisfied that the horde would be significantly delayed by their action the group settled down to sleep for the night. At dawn the rested party gathered the loot together and prepared to set off back to the town but before they could do so Jorr emerged from the trees. He offered to show the comrades a secret way that would allow them to spy upon the horde. [/LIST]Needless to say they were suspicious, distrusting Jorr's motives and suspecting an ambush. They almost sent him packing but a Zone of Truth spell established that the woodsman was really trying to help. Agreeing to meet Jorr again at his cabin the party set off quickly to inform the town of their success. After this they planned to carry out a scouting mission on the horde and its progress. As they passed the huge stone head at the roadside Elinor quizzed Jorr about the giants, but he said that he knew no more than what he had already told them. [URL="http://galaths.greyhawk.org.uk/img/054vraath4.jpg"][IMG]http://galaths.greyhawk.org.uk/icon/054vraath4.png[/IMG][/URL] They pressed on along the road eager to be at the town by nightfall but at the junction to the keep Jorr was insistent that he was going to do some gobbo bashing. They approached cautiously under the cover of an invisibility spell that covered everyone, but an inadertant stumble and pebble throw to silence the single, visible defender started a fight. Soon they were pressed on all sides by hobgoblins, worgs and hell-hounds. Rizzit headed off on his own and quickly despatched the hobgoblin that confronted him. The silence spell meant that the clerics and paladin had to rely on their swords and, with a little help from Nosni's rolling fireball, their enemies started to fall. There were no nasty surprises in this battle and soon the last hobgoblin surrendered, the party healed up and collected the weapons and equipment of their fallen enemies. [URL="http://galaths.greyhawk.org.uk/img/053vraath3.png"][IMG]http://galaths.greyhawk.org.uk/icon/053vraath3.png[/IMG][/URL] Then Nosni, who had been searching the buildings, gave a shout - he had found a trapdoor concealed in the floor of the tower! Soon The Wizard, Elinor, Jorr and Rizzit were down in an underground chamber, with the long-dead skeleton of the keep's former master. A Detect Magic revealed that the skeleton had a magic sword and gloves and that one of the three wall niches contained magic too. Unfortunately the niches were secured by iron gates and Jorr was only able to open one of these with his thiefish skills, it looked as if brute force would be needed... Inside the iron coffer in the opened niche was a dragon skull, two-dozen giant teeth on a thick string, +1 Mithril chain shirt, A staff (detects magical), and a Huge (to big to fit any of the party) +1 spiked gauntlet. Embossed on the back of the gauntlet is a distinctive symbol that looks something like a frowning tusked mouth. Very pleased with their finds, the party set off back to Drellins Ford and surprisingly arrived there without further incident! [/QUOTE]
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