Numion
First Post
DarkKestral said:However, there's still the forgotten assumption about the CLERIC. Assuming the cleric is lvl 7, he/she has access to 4th level spells. Therefore, the cleric quite possibly has divine power active on him/her. If the cleric is using the same weapon as the fighter, then the cleric/fighter are essentially equal in damage-causing potential, delivering up to 4 attacks in a single round by themselves. 8 over two rounds. At +9/+4 for two people w/o Str bonuses to attack, then we're talking probably at least 2 hits, closer to 3. For a decently buffed party, that means they'll likely deal something like a third of the total HPs of the hill giant by themselves. With an arcanist and perhaps a rogue backing them up, they should be rather capable of taking down the giant within a round or two. If they were by themselves, that is an over CR-ed encounter by 2, which means it's entirely legit that the encounter could almost take them down, regardless.
Now we're getting somewhere. In 3.0E a cleric does a better job of fightering than a straight fighter. If not in straight offense, clerics endurance is much higher with all the magics. It takes a lot of spells, though. And preparedness. But that's how I like to play my clerics.
It actually got really crazy with spells like Fortunate Fate from splatbooks, and of course polymorphing into a giant at highest levels (using Miracle to emulate lower level wizard spells.). All kinds of crazy stuff.