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<blockquote data-quote="UniversalMonster" data-source="post: 1911126" data-attributes="member: 1034"><p>Belok and the resat of the group go over to examine the door. Delmar and Liliana can both tell (no roll needed) that there are symbols of a magic circle against evil here- one that would have stymied planar outsiders for a while anyway, and left them unable to teleport to the other side of the door without risking danger. Delmar also notes part of a recent dismissal inscription etched in silver that has has been damaged.</p><p></p><p>Salvaging what you can- well- there are supplies here but Thane has already pointed out that they most likely belong to Shabu. Of course as soon as Sher Farhid shows any interest in the brandy keg, the wooden mannequin rushes over, and finds a clean cup and tries to serve him som. The construct also manages to find a box of cocnut candies from somehwere and serves them on a dish. </p><p></p><p>One of the devils left behind his glaive- he dropped it during the melee as he was attacking Delmar. Phelen picks it up to look at it- it's a wicked, crude looking affair of dull black metal. It isn't masterwork or particularly well made, and the saw-toothed edges simply look nasty. However, Phelen notes a series of polished hematites are set into the haft- 12 in all. Each one probably worth between 10-60 gp. The lower grip of the Hematite is wrapped in silver wire, which will probably be worth at least a 100 gp if unwrapped (maybe more if re-worked by a skilled jewler rather than a hellish barbarian). </p><p> </p><p>When Sher suggests the wooden man come "open this door", you are surprised to see it march right over, and tug on the door handle. There is a sudden flicker of light, (as if a spell has been dispelled) and then the door opens without complaint. </p><p></p><p>The wooden mannequin holds the door open as a valet might. Stairs go up.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 1911126, member: 1034"] Belok and the resat of the group go over to examine the door. Delmar and Liliana can both tell (no roll needed) that there are symbols of a magic circle against evil here- one that would have stymied planar outsiders for a while anyway, and left them unable to teleport to the other side of the door without risking danger. Delmar also notes part of a recent dismissal inscription etched in silver that has has been damaged. Salvaging what you can- well- there are supplies here but Thane has already pointed out that they most likely belong to Shabu. Of course as soon as Sher Farhid shows any interest in the brandy keg, the wooden mannequin rushes over, and finds a clean cup and tries to serve him som. The construct also manages to find a box of cocnut candies from somehwere and serves them on a dish. One of the devils left behind his glaive- he dropped it during the melee as he was attacking Delmar. Phelen picks it up to look at it- it's a wicked, crude looking affair of dull black metal. It isn't masterwork or particularly well made, and the saw-toothed edges simply look nasty. However, Phelen notes a series of polished hematites are set into the haft- 12 in all. Each one probably worth between 10-60 gp. The lower grip of the Hematite is wrapped in silver wire, which will probably be worth at least a 100 gp if unwrapped (maybe more if re-worked by a skilled jewler rather than a hellish barbarian). When Sher suggests the wooden man come "open this door", you are surprised to see it march right over, and tug on the door handle. There is a sudden flicker of light, (as if a spell has been dispelled) and then the door opens without complaint. The wooden mannequin holds the door open as a valet might. Stairs go up. [/QUOTE]
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