Kobold Avenger
Legend
Axani Characters
Ability scores & classes: Many Axani are adept at logic and reason, and often have stronger physiques than their frame suggests they do, thus most Axani put their ability score bonuses in Intelligence, Wisdom or Strength.
Many Axani are quite focused on the discipline training, tactics and techniques which draws them to the path of the Fighter. Inward contemplation and the goal towards perfection both physical and mental, often drive many Axani to be Monks. With the study of the axioms of the multiverse and its underlying formulas many Axani become Wizards. The divine mandates which many feel are the birthright of the Axani, often results in an Axani becoming a Cleric.
Age
Most Axani age at the same rate as Humans or their mortal ancestry does. Some Axani might be long-lived or ageless.
Size
Most Axani are medium size. Some Axani are small size.
Speed
Axani have a walking speed of 30 feet
Type
Axani are Humanoid
Languages
Axani understand Common and one other language, often one of their mortal ancestries or Celestial.
Darkvision
Axani have Darkvision of 60 feet
Axiomatic Legacy (Legacy trait)
Though they are creatures of orders, there's different varieties of Axani with different powers. They often call using these powers, Enacting Personal Axioms where glowing symbols in the form of patterns, divine writings or mathematical formulas manifest around them. It's said that when they invoke such powers, they peer a bit into the underlying formulas of existence. An Axani picks from one of these Legacy options below, Intelligence or Wisdom is the ability score for spells and saving throws DCs with these powers. Any spell an Axani can cast through the Axiomatic Legacy trait they can also cast if they have a spell slot of the appropriate level, these spells are bonus known spells for an Axani spellcaster.
Optional Rule: Custom Legacies - For custom legacies (with the DM's approval) they generally follow this format, one Cantrip at the start, at 3rd level they know one 1st level spell that's enhanced to a 2nd level spell slot if possible and can be cast once before requiring a long rest, and at 5th level they gain knowledge of a 2nd level spell that can be cast once before requiring a long rest to cast again. The spells should be from either the Cleric or Wizard spell list.
Legacy of the Hierarchy - The Axani has clear place in the hierarchy of the multiverse, their words are laws they force on those they have the divine right to rule over. The powers of this legacy are: the cantrip Thaumaturgy, at 3rd level Command cast as a 2nd-level spell once before requiring a long rest, and at 5th level Hold Person cast once before requiring a long rest.
Alternate Spells: Replace Thaumaturgy with Guidance and/or replace Command with Charm Person.
Legacy of the Machine - The Axani is partially a construct, often with mechanical parts in their body which often gives them an analytical and detached outlook. The powers of this legacy are: the cantrip Shocking Grasp, at 3rd level Thunderwave cast as a 2nd-level spell once before requiring a long rest, and at 5th level Enhance Ability cast once before requiring a long rest.
Alternate Spells: Replace Shocking Grasp with Lightning Lure (Tasha's Cauldron of Everything), and/or Thunderwave with Guiding Bolt cast as a 2nd-level spell.
Legacy of the Enforcer - The Axani often feels their purpose is to enforce laws, whether it's of society or of the axioms of the multiverse. The powers of this legacy are: the cantrip True Strike, at 3rd level Thunderous Smite cast as a 2nd-level spell once before requiring a long rest, and at 5th level Silence cast once before requiring a long rest.
Alternate Spells: Replace True Strike with Blade Ward, and/or Thunderous Smite with Bane cast as a 2nd-level spell.
Legacy of Logic - The Axani is driven by a need to understand the underlying patterns and formulas of the multiverse, they are often inquisitive and analytical as a result. The powers of this legacy are: the cantrip Guidance, at 3rd level Detect Magic cast once before requiring a short or long rest or as a ritual, and at 5th level Detect Thoughts cast once before requiring a long rest.
Alternate Spells: Replace Detect Magic with Comprehend Languages and/or Detect Thoughts with See Invisibility.
Legacy of Community - The Axani feels connections to other beings and communities as if being part of a hive mind. The powers of this legacy are: the cantrip Message, at 3rd level Bless cast as a 2nd-level spell once before requiring a long rest, and at 5th level Calm Emotions cast once before requiring a long rest.
Alternate Spells: Replace Message with Resistance, and/or Calm Emotions with Aid.
Optional Rule: Alternate spells - At character creation you may decide to replace a single spell from a legacy with another spell or cantrip that's the same level that's within the cleric or wizard spell list. This rule can be in place instead of allowing custom legacies.
Axiomatic Resistance (Essence trait)
An Axani's nature often makes them resistant to the affect of certain maladies and elements. Pick one from among one of the following:
Force resistance, and advantage to saving throws against being moved or teleported
Thunder resistance, and advantage to saving throws against the stunned condition
Necrotic and radiant resistance
Lightning resistance, and your land speed increases by 5 feet when taking lightning damage
Alternative Abilities:
Some of these abilities might be restricted at character creation, by the DM's discretion. They might be obtainable later with the Planar Legacy feat. These abilities below can be picked instead of any of the Axiomatic Legacy or Axiomatic Resistance options.
Magic Resistance - Your understanding of the laws of multiverse allow you to resist magic better, you have advantage to saving throws against spells and magical effects. This ability replaces Axiomatic Resistance.
Axiomatic Ward - Your skin might be metallic or you have field of force protecting you. Your AC is 13 + your dexterity modifier, which you may use instead of the AC of the armor you're wearing should it be lower. You still gain the benefit of a shield with this trait. This replaces Axiomatic Resistance.
Hands of Force - You can inflict 1d4 force damage with an unarmed attack, which you may use your spellcasting ability score for attack and damage rolls. After a successful hit, you can use a bonus action to push your target 5 feet back away from you.
Shocking Touch - You can inflict 1d4 lightning damage with an unarmed attack, which you may use your spellcasting ability score for attack and damage rolls. After a successful hit, you can use a bonus action to inflict disadvantage on your target's next attack until the end of your next turn.
Feats
Axiomatic Empowerment
Requirements: Axiomatic legacy
-You may increase your intelligence, wisdom or strength score by 1 point (to a maximum of 20).
-When you cast a 1st-level or higher spell you know from you legacy traits you can choose to push a target back 5 feet if they failed a saving throw against the spell, or you may give an ally within 30 feet 5 temporary hit points.
Improved Axiomatic Legacy
Requirements: Axiomatic legacy
-You may increase your intelligence, wisdom or strength score by 1 point (to a maximum of 20).
-You gain a 2nd level spell slot which can be used to cast any of 2nd level or lower spells in your legacy traits. You regain this slot on a short or long rest.
-At 7th level you gain a 3rd level spell from the Cleric spell list which you can cast once before requiring a long rest. If you have a 3rd level or higher spell slot, you can use this to cast this spell.
Ability scores & classes: Many Axani are adept at logic and reason, and often have stronger physiques than their frame suggests they do, thus most Axani put their ability score bonuses in Intelligence, Wisdom or Strength.
Many Axani are quite focused on the discipline training, tactics and techniques which draws them to the path of the Fighter. Inward contemplation and the goal towards perfection both physical and mental, often drive many Axani to be Monks. With the study of the axioms of the multiverse and its underlying formulas many Axani become Wizards. The divine mandates which many feel are the birthright of the Axani, often results in an Axani becoming a Cleric.
Age
Most Axani age at the same rate as Humans or their mortal ancestry does. Some Axani might be long-lived or ageless.
Size
Most Axani are medium size. Some Axani are small size.
Speed
Axani have a walking speed of 30 feet
Type
Axani are Humanoid
Languages
Axani understand Common and one other language, often one of their mortal ancestries or Celestial.
Darkvision
Axani have Darkvision of 60 feet
Axiomatic Legacy (Legacy trait)
Though they are creatures of orders, there's different varieties of Axani with different powers. They often call using these powers, Enacting Personal Axioms where glowing symbols in the form of patterns, divine writings or mathematical formulas manifest around them. It's said that when they invoke such powers, they peer a bit into the underlying formulas of existence. An Axani picks from one of these Legacy options below, Intelligence or Wisdom is the ability score for spells and saving throws DCs with these powers. Any spell an Axani can cast through the Axiomatic Legacy trait they can also cast if they have a spell slot of the appropriate level, these spells are bonus known spells for an Axani spellcaster.
Optional Rule: Custom Legacies - For custom legacies (with the DM's approval) they generally follow this format, one Cantrip at the start, at 3rd level they know one 1st level spell that's enhanced to a 2nd level spell slot if possible and can be cast once before requiring a long rest, and at 5th level they gain knowledge of a 2nd level spell that can be cast once before requiring a long rest to cast again. The spells should be from either the Cleric or Wizard spell list.
Legacy of the Hierarchy - The Axani has clear place in the hierarchy of the multiverse, their words are laws they force on those they have the divine right to rule over. The powers of this legacy are: the cantrip Thaumaturgy, at 3rd level Command cast as a 2nd-level spell once before requiring a long rest, and at 5th level Hold Person cast once before requiring a long rest.
Alternate Spells: Replace Thaumaturgy with Guidance and/or replace Command with Charm Person.
Legacy of the Machine - The Axani is partially a construct, often with mechanical parts in their body which often gives them an analytical and detached outlook. The powers of this legacy are: the cantrip Shocking Grasp, at 3rd level Thunderwave cast as a 2nd-level spell once before requiring a long rest, and at 5th level Enhance Ability cast once before requiring a long rest.
Alternate Spells: Replace Shocking Grasp with Lightning Lure (Tasha's Cauldron of Everything), and/or Thunderwave with Guiding Bolt cast as a 2nd-level spell.
Legacy of the Enforcer - The Axani often feels their purpose is to enforce laws, whether it's of society or of the axioms of the multiverse. The powers of this legacy are: the cantrip True Strike, at 3rd level Thunderous Smite cast as a 2nd-level spell once before requiring a long rest, and at 5th level Silence cast once before requiring a long rest.
Alternate Spells: Replace True Strike with Blade Ward, and/or Thunderous Smite with Bane cast as a 2nd-level spell.
Legacy of Logic - The Axani is driven by a need to understand the underlying patterns and formulas of the multiverse, they are often inquisitive and analytical as a result. The powers of this legacy are: the cantrip Guidance, at 3rd level Detect Magic cast once before requiring a short or long rest or as a ritual, and at 5th level Detect Thoughts cast once before requiring a long rest.
Alternate Spells: Replace Detect Magic with Comprehend Languages and/or Detect Thoughts with See Invisibility.
Legacy of Community - The Axani feels connections to other beings and communities as if being part of a hive mind. The powers of this legacy are: the cantrip Message, at 3rd level Bless cast as a 2nd-level spell once before requiring a long rest, and at 5th level Calm Emotions cast once before requiring a long rest.
Alternate Spells: Replace Message with Resistance, and/or Calm Emotions with Aid.
Optional Rule: Alternate spells - At character creation you may decide to replace a single spell from a legacy with another spell or cantrip that's the same level that's within the cleric or wizard spell list. This rule can be in place instead of allowing custom legacies.
Axiomatic Resistance (Essence trait)
An Axani's nature often makes them resistant to the affect of certain maladies and elements. Pick one from among one of the following:
Force resistance, and advantage to saving throws against being moved or teleported
Thunder resistance, and advantage to saving throws against the stunned condition
Necrotic and radiant resistance
Lightning resistance, and your land speed increases by 5 feet when taking lightning damage
Alternative Abilities:
Some of these abilities might be restricted at character creation, by the DM's discretion. They might be obtainable later with the Planar Legacy feat. These abilities below can be picked instead of any of the Axiomatic Legacy or Axiomatic Resistance options.
Magic Resistance - Your understanding of the laws of multiverse allow you to resist magic better, you have advantage to saving throws against spells and magical effects. This ability replaces Axiomatic Resistance.
Axiomatic Ward - Your skin might be metallic or you have field of force protecting you. Your AC is 13 + your dexterity modifier, which you may use instead of the AC of the armor you're wearing should it be lower. You still gain the benefit of a shield with this trait. This replaces Axiomatic Resistance.
Hands of Force - You can inflict 1d4 force damage with an unarmed attack, which you may use your spellcasting ability score for attack and damage rolls. After a successful hit, you can use a bonus action to push your target 5 feet back away from you.
Shocking Touch - You can inflict 1d4 lightning damage with an unarmed attack, which you may use your spellcasting ability score for attack and damage rolls. After a successful hit, you can use a bonus action to inflict disadvantage on your target's next attack until the end of your next turn.
Feats
Axiomatic Empowerment
Requirements: Axiomatic legacy
-You may increase your intelligence, wisdom or strength score by 1 point (to a maximum of 20).
-When you cast a 1st-level or higher spell you know from you legacy traits you can choose to push a target back 5 feet if they failed a saving throw against the spell, or you may give an ally within 30 feet 5 temporary hit points.
Improved Axiomatic Legacy
Requirements: Axiomatic legacy
-You may increase your intelligence, wisdom or strength score by 1 point (to a maximum of 20).
-You gain a 2nd level spell slot which can be used to cast any of 2nd level or lower spells in your legacy traits. You regain this slot on a short or long rest.
-At 7th level you gain a 3rd level spell from the Cleric spell list which you can cast once before requiring a long rest. If you have a 3rd level or higher spell slot, you can use this to cast this spell.