transcendation
First Post
That's a lot to digest. Well, here' goes...
Interesting. Very interesting.
Lots of ideas. Thank you.
It's not that the PCs are a threat to any government at this point - they aren't. Also, they're good, so they aren't inclined to attempt a coup of their own King, even though he's Lawful Evil (a the-end-justifies-the-means-type - think of the King in "Dragonslayer" and his deal with the dragon). The Captain of the Guard weilds an artifact in defense of the King, which the PCs acquired for their leige, and the PCs don't want it, because they know it has bad side-effects. The PCs also know that these guys love their country and will do whatever it takes to defend it, and their people. The lottery was seen by everyone as a necessary evil, except the party, who joined the adventure to slay the dragon and end the Lottery.
So that's not the problem.
The PCs simply accumulate items slowly over time so that random encounters become meaningless wastes of time. They've also learned the lesson of strength in numbers, and don't go gallavanting off on their own. They stick together.
I've resorted to chucking random encounters altogether, and go with entirely customized encounters now, to maximize role-play and slippery tactics.
Oops, out of time. More later...
transcendation
Interesting. Very interesting.
Lots of ideas. Thank you.
It's not that the PCs are a threat to any government at this point - they aren't. Also, they're good, so they aren't inclined to attempt a coup of their own King, even though he's Lawful Evil (a the-end-justifies-the-means-type - think of the King in "Dragonslayer" and his deal with the dragon). The Captain of the Guard weilds an artifact in defense of the King, which the PCs acquired for their leige, and the PCs don't want it, because they know it has bad side-effects. The PCs also know that these guys love their country and will do whatever it takes to defend it, and their people. The lottery was seen by everyone as a necessary evil, except the party, who joined the adventure to slay the dragon and end the Lottery.
So that's not the problem.
The PCs simply accumulate items slowly over time so that random encounters become meaningless wastes of time. They've also learned the lesson of strength in numbers, and don't go gallavanting off on their own. They stick together.
I've resorted to chucking random encounters altogether, and go with entirely customized encounters now, to maximize role-play and slippery tactics.
Oops, out of time. More later...
transcendation