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<blockquote data-quote="painandgreed" data-source="post: 3383987" data-attributes="member: 24969"><p>I agree. There should be some basic tactics for cities to defend themselves against high level charactrers or monsters with low level troops. What they really need is an alchemical weapon with substantial splash damage. A super alchemical fire with 3d6 on direct hit and 1d6 splash, or just a 1d6 damage AoE. That would make short work on any unprepared target. Even a few wizards (or rogues with UMD) could use soem wands of magic missle or fireball to great effect. Add in tanglefoot bags and any lone target can be stopped and then pummled into defeat.</p><p></p><p>All in all, I'd say that high level characters are like modern day armor. They are very powerful but dead if they don't have infantry supporting them in mass combats.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3383987, member: 24969"] I agree. There should be some basic tactics for cities to defend themselves against high level charactrers or monsters with low level troops. What they really need is an alchemical weapon with substantial splash damage. A super alchemical fire with 3d6 on direct hit and 1d6 splash, or just a 1d6 damage AoE. That would make short work on any unprepared target. Even a few wizards (or rogues with UMD) could use soem wands of magic missle or fireball to great effect. Add in tanglefoot bags and any lone target can be stopped and then pummled into defeat. All in all, I'd say that high level characters are like modern day armor. They are very powerful but dead if they don't have infantry supporting them in mass combats. [/QUOTE]
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