GnomeWorks
Adventurer
Continuation of the Psionicle game.
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The party has finally reached the library that they've been headed for since Shardorn told them of what she believed laid within - a piece of the Psionicle.
Since arriving, the party has encountered only a single weasel.
They have managed to make their way through the library, and find the door that Shardorn spoke of - a heavy adamantine door, with a layer of iron over it, and a symbol of a screaming skull with an elborate 'K' embossed in it.
Having since discovered how to open the door, Jansson has had the rest of the party back away, and after manifesting a few defensive powers on himself, has placed an everburning torch into the skull's mouth.
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As Jansson puts the torch into the skull's mouth, there is a slight rumbling sound that seems to emanate from the door. A little dust falls from the ceiling of the hallway, but nothing so large that it would cause any harm or impede movement. As the rumbling continues, the torch turns to dust, the door slowly rises up into the ceiling. After several long moments, the door is completely gone.
Beyond, you can see a hallway. It appears to be much like the hallway you're currently in - but there are a few differences that are quite obvious. The floor shines slightly, as though it has been cleaned constantly; there is no trace of dust on it, starting from where the door was and for as far ahead as you can see. The walls look a little smoother than they are out here, as though they've been worn down by something being rubbed on them for a long time.
-----
The party has finally reached the library that they've been headed for since Shardorn told them of what she believed laid within - a piece of the Psionicle.
Since arriving, the party has encountered only a single weasel.
They have managed to make their way through the library, and find the door that Shardorn spoke of - a heavy adamantine door, with a layer of iron over it, and a symbol of a screaming skull with an elborate 'K' embossed in it.
Having since discovered how to open the door, Jansson has had the rest of the party back away, and after manifesting a few defensive powers on himself, has placed an everburning torch into the skull's mouth.
-----
As Jansson puts the torch into the skull's mouth, there is a slight rumbling sound that seems to emanate from the door. A little dust falls from the ceiling of the hallway, but nothing so large that it would cause any harm or impede movement. As the rumbling continues, the torch turns to dust, the door slowly rises up into the ceiling. After several long moments, the door is completely gone.
Beyond, you can see a hallway. It appears to be much like the hallway you're currently in - but there are a few differences that are quite obvious. The floor shines slightly, as though it has been cleaned constantly; there is no trace of dust on it, starting from where the door was and for as far ahead as you can see. The walls look a little smoother than they are out here, as though they've been worn down by something being rubbed on them for a long time.