Raduin711
Hero
Chaos favors the underdog. Because most games assume that the players are going to win it out in the end, the monsters and the NPCs are the underdogs. The more random and uncertain things are, the more likely that the players are going to die to some bad die rolls.
While I would agree with Lanefan that if things become too certain then the game is no longer fun, I would also say that if the game becomes too chancey, or "swingy" as the developers have been putting it recently, then the game becomes a drag.
From my own personal experience, I have been dragged down by swingy combats more often than certain ones.
While I would agree with Lanefan that if things become too certain then the game is no longer fun, I would also say that if the game becomes too chancey, or "swingy" as the developers have been putting it recently, then the game becomes a drag.
From my own personal experience, I have been dragged down by swingy combats more often than certain ones.