I've found the magic items have gotten progressively less exciting.
I've expounded on how magic items were one of my biggest disappointments in 4e, and in 5e, they're so... timid. Like even after making them optional, unbuyable (in any reasonable way) and locked to DM fiat, they still fear making them too powerful or interesting.
The bland, blank +X weapon is still there and even worse as they're not allowed above +3, most items are Long Rest locked, which is one of the problems which was a problem back in 4e, they aren't allowed to provide actual bonuses because bounded accuracy--meaning a booster item is usually useless to the characters that would want them because they set the score you've been pumping all game instead of giving a bonus, and then some of them have the outright gall to be 'minutes per long rest', requiring pointless bookkeeping in the game that simplified away bookkeeping that had a point.
And there's way fewer of them even a decade in.
I want good items back. I want purchase and crafting back.