tonym
First Post
Hi, everybody. In the recent issue of Dragon magazine, issue #297, a two-sided poster for use with miniatures is included. I'm Tony Moseley, the guy who illustrated the side which depicts a blasted and rock-strewn dungeon (the side of the poster that is blueish, not the brownish side done by the awesome Anthony Waters).
The following information about my side of the poster is for the eyes of DMs only. It's not that big of a deal, really, but it may be something that your DM might not want you to automatically know. So, if you think your DM might use the map, please point him to this thread.
Oh, and stop reading.
Okay, here's the TOP SECRET information....
The numerous floor squares composing the majority of the map were designed according to the arcane and mysterious principles of THE RUBBLE SYSTEM--a system of my own creation. Details about this system follow this sentence.
THE RUBBLE SYSTEM
On the map, there are four types of floor squares:
--a square with no rocks and no cracks.
--a square with a few rocks, but no cracks.
--a square with no rocks and it has a crack.
--a square with lots of rocks, and it has a crack.
On the map, you will not find any of the following:
--a square with a few rocks and it has a crack.
--a square with lots of rocks, but no crack.
In other words:
Rocks + Crack = Rubble
Rocks - Crack = Not Rubble.
Now that the secret has been revealed, you might consider assigning some kind of subtle and secret effect to the official "rubble" squares--a penalty while fighting in them, say (a penalty which would not extend to the squares which contain rocks but no cracks).
That was THE RUBBLE SYSTEM.
Happy gaming!
Tony M
The following information about my side of the poster is for the eyes of DMs only. It's not that big of a deal, really, but it may be something that your DM might not want you to automatically know. So, if you think your DM might use the map, please point him to this thread.
Oh, and stop reading.
Okay, here's the TOP SECRET information....
The numerous floor squares composing the majority of the map were designed according to the arcane and mysterious principles of THE RUBBLE SYSTEM--a system of my own creation. Details about this system follow this sentence.
THE RUBBLE SYSTEM
On the map, there are four types of floor squares:
--a square with no rocks and no cracks.
--a square with a few rocks, but no cracks.
--a square with no rocks and it has a crack.
--a square with lots of rocks, and it has a crack.
On the map, you will not find any of the following:
--a square with a few rocks and it has a crack.
--a square with lots of rocks, but no crack.
In other words:
Rocks + Crack = Rubble
Rocks - Crack = Not Rubble.
Now that the secret has been revealed, you might consider assigning some kind of subtle and secret effect to the official "rubble" squares--a penalty while fighting in them, say (a penalty which would not extend to the squares which contain rocks but no cracks).
That was THE RUBBLE SYSTEM.
Happy gaming!
Tony M