Was the town of saltmarsh detailed some where else? A 3E product maybe?
This was such a wonderful module, not only because it had the right amount of story, problem-solving and fighting in it, but it also came with the deckplans of a ship (and a haunted mansion) that a DM could use in other parts of a campaign.
I would like to run a Lovcraftian themed version of this module with deep-ones and human-deep one hybrid pirates.
The Shadow Over Saltmarsh...
The thing to do to mitigate Ned (and to make his betrayal a bit more intense) is to include TWO prisoners. One is a real captive, taken to give cover to Ned, and the other is Ned the assassin.
I've started many new players with this module and I have used the two prisoner thing. It works quite well actually.
Was the town of saltmarsh detailed some where else? A 3E product maybe?