In an edition which is consciously harking back to D&D's roots, they're hardly going to leave out such an iconic feature of the traditional paladin. At the same time, the criticisms of the paladin's mount are on target. In a lot of campaigns, it's more hindrance than help. (Unless of course you go the Pokemon-mount route, which solves the worst of the problems at the expense of being extremely silly.)
So I'm fairly certain the mount will be optional rather than hardwired into the class. My guess would be that they follow the wizard/familiar model: Paladins will have a 1st-level spell that lets them call for a mount, which requires a moderate offering at a shrine or temple of your god (basically a medium-expensive material component). If you don't have any use for a paladin mount, you don't have to cast the spell.
So I'm fairly certain the mount will be optional rather than hardwired into the class. My guess would be that they follow the wizard/familiar model: Paladins will have a 1st-level spell that lets them call for a mount, which requires a moderate offering at a shrine or temple of your god (basically a medium-expensive material component). If you don't have any use for a paladin mount, you don't have to cast the spell.
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