The Star Wars Iconic Characters and the Rebels of Ralltiir.

Pbartender

First Post
The Star Wars Iconic Characters
and the
Rebels of Ralltiir

Our Cast of Characters:


Deel Surool said:
Deel Surool: Male Twi'lek Scoundrel 6; Init +3 (+3 Dex); Defense 17 (+4 class, +3 Dex); Spd 10m; VP/WP 30/11; Atk +8 melee (2d4/19-20, vibrorapier), +8 ranged (3d8, heavy blaster) or +8 ranged (3d4, hold-out blaster); SQ Low-light vision, illicit barter, lucky (2/day); SV Fort +2, Ref +8, Will +3; SZ M; FP 6; Rep 1; Str 10, Dex 17, Con 12, Int 14, Wis 8, Cha 14.

Equipment: Mastercraft (+1) heavy blaster, mastercraft (+1) hold-out blaster, mastercraft (+1) vibrodagger, mastercraft (+2) datapad, mastercraft (+2) security kit, comlink, credit chip (70), R2-B8 (Standard R2 series droid with locked access, comlink, weapon mount and sporting blaster).

Skills: Bluff +13/9, Computer Use +7/5, Disable Device +11/9, Forgery +9/7, Gamble +10/9, Gather Information +9/7, Hide +14/9, Listen +2/3, Move Silently +14/9, Read/Write Common, Read/Write Ryl, Search +7/5, Sense Motive +2/3, Sleight of Hand +12/9, Speak Common, Speak Lekku, Speak Ryl, Speak Shyriiwook (understand only), Speak Rodian, Spot +2/3.

Feats: Iron Will, Skill Emphasis (Sleight of Hand), Stealthy, Tricky, Weapon Finesse (vibrodagger), Weapon Group Proficiencies (blaster pistols, simple weapons, vibro weapons).

Arani Korden said:
Arani Korden: Female Human Noble 6; Init +2 (+2 Dex); Def 16 (+4 class, +2 Dex); Spd 10m; VP/WP 32/12; Atk +3 melee (1d3-1, punch), +6 range (3d4+1, Sporting Blaster); SQ Favor +2, inspire confidence, resource access, bonus class skill (Repair), coordinate +1; SV Fort +3, Ref +5, Will +5; SZ M; FP 6; Rep +2; Str 9, Dex 14, Con 12, Int 13, Wis 10, Cha 17.

Equipment: Master craft (+1) Sporting Blaster, Data pad (Mastercraft), Commlink, Holoprojector, Holorecorder, Credit Chip with 5100 credit balance, Faithful Bodyguard.

Skills: Bluff +12/4, Computer Use +10/9, Craft (Electronic Devices) +7/6, Diplomacy +16/9, Disable Device +4/3, Gather Information +9/4, Knowledge (alien species) +7/6, Pilot +3/1, Repair +10/9, Sense Motive +9/9, Speak Basic, Speak Binary (Understand Only), Read/Write Basic.

Feats: Persuasive, Skill Emphasis (Bluff), Trustworthy, Influence, Combat Expertise, Weapon Group Proficiencies (blaster pistols, simple weapons).

Vor’en Kurn said:
Vor’en Kurn: Male Human Soldier 6; Init +3 (+3 Dex); Defense 20 (+5 class, +3 Dex, +2 Defensive Martial Arts); DR 5; Spd 10m; VP/WP 62/14; Atk +8/+3 melee (2d4+2, vibroknife) or +8/+3 melee (2d4+7 combat gloves) or +9/+4 ranged (3d8+1/19-20, blaster rifle) or +9/+4 ranged (3d6/19-20, blaster pistol) or +7/+7/+2 (3d8+1/19-20, blaster rifle with rapid shot) or +5/+5/+5/+0 (3d8+1/19-20, blaster rifle with rapid shot and multishot); SV Fort +7, Ref +5, Will +3; SZ M; FP 6; Rep +2; Str 15, Dex 16, Con 14, Int 10, Wis 12, Cha 8.

Equipment: +3 mastercraft blast vest and helmet, comlink (in helmet), breath mask (in helmet), +1 mastercraft rifle, glow rod (attached to rifle), +3 mastercraft combat gloves, medical kit, 1 medpac, 1 +1 mastercraft medpac, blaster pistol.

Skills: Demolitions +6/6, Intimidate +8/9, Knowledge (tactics) +9/9, Move Silently +5/2, Pilot +11/8, Treat Injury +10/9.

Feats: Armor proficiency (heavy, light, medium), Defensive Martial Arts, Dodge, Improved Martial Arts, Martial Arts, Multishot, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).

Set Harth said:
Set Harth: Male Human Jedi Guardian 6; Init +2; Defense 17 (+5 class, +2 Dex); Spd 10m; VP/WP 56/15; Atk +8/+3 melee (3d8/19-20, lightsaber), +8/+3 ranged (3d6/19-20, blaster pistol); SQ Deflect (defense +1), deflect (attack -4), deflect (extend defense and attack); SV Fort +7, Ref +7, Will +3; SZ M; FP 6; DSP 3; Rep 2; Str 13, Dex 14, Con 15, Int 12, Wis 10, Cha 12.

Equipment: Street clothes, blaster pistol, Lightsaber*, comlink.
*Set Harth has constructed his own lightsaber

Skills: Computer Use +3/2, Craft (Lightsaber) +5/4 Intimidate +5/4, Knowledge (Jedi lore) +7/6, Knowledge (Sith lore) +5/4, Pilot +3/1, Read/Write Basic, Read/Write Sith, Speak Basic, Speak Huttese, Tumble +6/4.

Force Skills: Affect Mind +3/2, Battlemind +8/4, Enhance Ability +6/4, Force Defense +7/4, Force Stealth +7/4, Force Strike +7/4, Move Object +5/4.

Feats: Dodge, Exotic Weapon (lightsaber), Force-Sensitive, Heroic Surge, Weapons Group Proficiencies (blaster pistols, simple weapons).

Force Feats: Alter, Control, Focus, Mettle, Lightsaber Defense, Sense.

Kelko said:
Kelko: Male Rodian Fringer 6; Init +3 (+3 Dex); Def 18 (+5 class, +3 Dex); Spd 10m; VP/WP 50/14; Atk +5 melee (1d3, punch), +7 ranged (3d6, Blaster Pistol); SQ +2 to Listen, Search, and Spot, bonus class skills (Repair, Spot), barter, jury rig +4, survival +2; SV Fort +7, Ref +6, Will +3; SZ M; FP 4; Rep +1; Str 13, Dex 16, Con 14, Int 10, Wis 13, Cha 8.

Equipment: Blaster pistol, comlink, tool kit, macrobinoculars.

Skills: Computer Use +2/0, Craft (electronics) +7/7, Handle Animal +3/4, Hide +7/4, Listen +4/1, Pilot +12/9, Profession (mechanic) +3/2, Profession (tour guide) +4/3, Read/Write Rodese, Repair +11/9, Search +2/0, Speak Basic, Speak Rodese, Speak Ryl, Spot +10/7, Survival +9/6.

Feats: Dodge, Gearhead, Weapon Group Proficiencies (blaster pistols, primitive weapons, simple weapons), Starship Operation (transport), Track.

Rorworr said:
Rorworr: Male Wookiee Scout 6; Init +1 (+1 Dex); Defense 15 (+4 class, +1 Dex); Spd 10m; VP/WP 50/14; Atk +7 melee (1d6+3 Martial arts), +5 ranged (3d10/19-20, bowcaster) or (3d6, blaster pistol); SQ Wookiee Rage, Extraordinary Recuperation, Heart +1, Trailblazing, Uncanny Dodge (Dex bonus to AC), Skill Mastery (Pilot), Extreme Effort, Evasion; SV Fort +5, Ref +4, Will +3; SZ M; FP 5; Rep 1; Str 17, Dex 13, Con 14, Int 12, Wis 10, Cha 8.

Equipment: Backpack, Blaster pistol, Bowcaster, Credit chip, Comlink, Medpac, M-TD translator droid.

Skills: Astrogate +6/5, Climb +8/3, Computer Use +5/4, Hide +5/4, Intimidate +6/3, Knowledge (Planetary systems) +3/2, Listen +3/3, Move Silently +3/2, Pilot +10/9, Read/Write Basic, Read/Write Rodese, Read/Write Shyriiwook, Repair +9/8, Search +4/3, Speak (Understand) Basic, Speak (Understand) Rodese, Speak Shyriiwook, Spot +3/3, Survival +9/9, Swim +4/1.

Feats: Starship Operation (Space Transport), Track, Exotic Weapon (bowcaster), Martial Arts, Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (simple weapons).

Dorn Tavers said:
Dorn Tavers: Human Jedi Guardian 6; Init +2; Def 17 (19 when using lightsaber); Spd 10m; VP/WP 51/15; Atk +7/+2 melee (3d8+1/19-20,Lightsaber), +8/+3 ranged (3d8/19-20, blaster pistol, heavy); SQ Deflect (Defense +1), Deflect (attack –4), Deflect (extend defense & attack); SV Fort +7, Ref +7, Will +5; Sz M; FP 6; Rep 2; Str 12, Dex 14, Con 15, Int 10, Wis 14, Cha 12.

Equipment: Lightsaber, Comlink, Heavy blaster pistol, Powerpacks (10), Medpac, Liquid cable dispenser, Aquata breather, Credit chip (1475 credits)

Skills: Battlemind +6/4, Empathy +7/5, Enhance Ability +6/4, Force Stealth +7/6, Heal Self +6/5, Move Object +3/3, Pilot +5/3, Tumble +6/4

Feats: Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (simple weapons), Force-Sensitive, Control, Exotic Weapon Proficiency (Lightsaber), Alter, Dodge, Lightsaber Defense, Dissipate Energy, Burst of Speed, Sense.
 
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Pbartender

First Post
You find your self sitting alone inside a small crate. It's padded, so it's comfortable enough. There's food and drink handy, so you won't starve. It's even got a small glowglobe, so that you can see precisely the extent of your confinement.

And once again, it's all Deel's fault.

The message had read:

I will be visiting my friends on Ralltiir for a few weeks. If you really want to meet them, now would be the perfect time for me to introduce you to them. Besides, you all could use a good vacation.

There is a freighter pilot named Miko Durn who runs a shuttle service between Chandrila, Corulag, Brentaal, Rhinnal and Ralltiir. He knows all the best sights along the Ringali Nebula, and I'd highly recommend him for the last leg of the trip.

I'll be waiting for you at a local bar near the Ralltiir Interstellar Spaceport called the Labyrinthine Libation.

See you all soon.

-DS

And so here you are... stuffed into a smuggler's null-crate... disguised as a box of fruit... as he prepares to sneak his way through an Imperial blockade.

Your stomach turns slightly, as the freighter reverts rattlingly into realspace. Just a few more minutes, and you'll be on Ralltiir.
 

Kelko

First Post
Kelko sat folded in the corner of his crate, bracing his legs against one wall and his back against the other to minimize the rustling that would inevitably come once they started moving. He sighed again, for the upteemth time. Why we didn't just blow through the brigade in a ship, I'll never know, he told himself. Nope, we always have to get ourselves into prime position to be ambushed.... He paused mid-thought as he heard the familiar sound of a ship transitioning from hyper- to realspace. Thank the Great Hunters of Kraal-Rodia, I've had just about enough of this. He tensed his long lean body in anticipation, waiting for a reason to spring into action.
 

Set Harth

First Post
Set sat within his crate struggling to meditate on the Force, something that had become increasingly difficult over the years. Without a mentor or any guidance what so ever, his skills with the Force had stagnated though his abilities to hide both himself and what he was had increased during the early rise of the Empire, from constant practice.

*Sigh* Set gave it up as futile and tried to find a more comfortable position in the crate. Why he took Deel up on his invitation he was not entirely sure, but he couldn’t ignore the possibilities hinted at by Deel in the message. Well he’d just have to see what Deel was up to when he saw him. Hopefully It won’t be like the last time.

The shutter of the feighter reverting to realspace shook Set out of his reverie. Perhaps now he was going to find out what this was all about…
 

Arani Korden

First Post
Arani is as comfortable as she can be, under the circumstances. She has her trusty datapad in one hand so that she can finish the novel she's reading, and a glass of water in the other.

As the ship enters realspace, she finishes her drink, then turns back to her book. No point in getting wound up until the ship actually stops.
 
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Rorworr

First Post
Folded didn't really begin to cover the position Rorworr was in, but what else could you expect when you crammed two meter Wookiee into a rather small crate? Yet despite this discomfort, Rorworr is happily engaged in upgrading Emtee's speaker systems. He clips a new component into place, then closes the droid's access panel. Flicking a concealed switch, he restores power to the little droid.

"So, how's that feel? Any better?" He asks, starting to place his tools back into their case.
 

Dorn Tavers

First Post
Dorn shifted himself into a slightly more comfortable position and did his best to maintain the patience his master had stressed was so important back in his padawan days. It seemed that the older he got, the harder it was to be patient. Of course, that might have something to do with the dark times the galaxy faced these days.

Dorn closed his eyes and attempted to return to a meditative state. He tried not to think the cynical kinds of thoughts that had become more common for him with each passing year. He tried not to think about all the running he had been doing lately. He tried not to think about how eager he was to get back on the offensive and do something meaningful against the Empire that had destroyed his friends, his way of life. He tried not to think about all the possibilities that had sprung into his thoughts when he had heard Deel's offer. He tried not to think of a certain young Naboo noble that both he and Deel had known so long ago...

The Jedi's eyes snapped open and he found himself once again frowning at the drab walls of his temporary cell. He leaned his head back and sighed.

"So much for meditation."
 

Pbartender

First Post
Rorworr said:
"So, how's that feel? Any better?" He asks, starting to place his tools back into their case.

"Well, at least I'm not stuttering anymore," the droid elucidates, "Do you remember back in the Tapani sector? Lord Apollonari's servitor droid had the most atrocious stutter. He couldn't speak an entire sentence without falling into a feedback loop..." Emtee rambles on as the faint rush and rumble of atmospheric entry increases in intensity somewhere far outside the small crates. The noise fades away again, and within minutes, a small lurch and bump indicates touchdown.

Muffled footsteps can be heard entering the hold, but any hope that it's the captain come to give the all clear vanishes as soon as you can discern the voices' topic of conversation...

"Your manifest indicates you are hauling a cargo of produce," an authoritative voice states.

"That's right," the voice of the captain replies. "Mostly flash-frozen fruits and vegetables out of Chandrila."

"But our preliminary scans indicate otherwise. Signs of several lifeforms have been detected within your hold. You aren't smuggling in exotic animals, are you?"

"No sir," the captain replies, "any cargo of foodstuffs will have its vermin. It's probably just a couple of scurriers."

"Well, we'd better double check anyway. Can't have a clodhopper or k'lorslug infestation wiping out the local crops, now can we? It's won't take but a moment to search and sterilize the hold. You'll be charged the standard fee for the service, of course, and I'll have to fine you for importing illegal and undeclared extraterrestial lifeforms. Sergeant, start with the cargo crates so we can offload them. Once the hold is clear, we can flush out the remainder."

"Yes sir," a speaker-modulated voice replies. Booted footsteps approach Set's crate, and someone begins fiddling with the exterior latch to open the crate's lid.
 
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Arani Korden

First Post
Arani shuts off her book, and readies her pistol. As she does so, she desperatley tries to think of a cover story, but comes up empty.
 


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