Midknightsun
Explorer
Enlarge the pie, hombres. Enlarge the pie.
Lucky for you, this site is grandma-friendly.
Lucky for you, this site is grandma-friendly.
TerraDave said:The most fractured point for the hobby I remember was in the 90s. Go into a game store (you used to be able to find them back then), and there would be so many different kinds of rpgs, many current, with new releases planned. This included any number of fantasy rpgs. And yes, as JRT noted above, serious gamers would play many systems.
D&D also had big divisions then. A lot of people did not do (straight) 2E. You had groups playing RC, playing classic 1E, and playing 2E with bells and whistles. They where playing pretty different games.
Was this good, was it bad, was it sustainable? (on the last, apparently not). In any case, we are not even close to that now.
Wisdom Penalty said:.........
* One obit for Gary claimed approximately "25 million" D&D players worldwide. I think that's wildly too high. I think the last print runs of Dungeon mag were about 25-30 thousand. Read into those what you will; they're the only numbers I've got.
cougent said:I may get stoned or burned alive for saying this, but...
I invest a lot of time and energy and money into D&D as my hobby of choice.
I invest far more time and energy and in some ways money into my friends.
If D&D goes away, I still have my friends and we can find another social activity.
If my friends go away, I don't need D&D any longer.
WotC made a calculated choice to put forth a new edition.
Paizo made a calculated decision to put forth Pathfinder RPG.
Other companies have made their calculated decisions also.
At least part of that calculation for all of them was "How do we make more money?"
If the decisions of these companies, especially the big one, ultimately fracture the customer base to the point that the game / hobby dies; then maybe they should have used a different metric in their calculated decisions.
My choices as a single consumer / purchaser of products are infinitesimal compared to the decisions of corporations.
If the game dies, it is on their heads, not mine.
Wisdom Penalty said:Agreed 100%. You put your finger on something that has eluded me.
You see - us gamers are a giant "pie". When companies try to grab more money, they splinter the pie into smaller slices. That's one way to increase profits, and that's the only way anyone (excepting perhaps WotC) works in our market. Malhavoc, GR, Moongoose - they're all sitting around the table with forks and knives and big gobs of purple pie dripping from their mouths.
Now...you can do something else to make more money. You can enlarge the pie. That's what, I'm hoping, WotC is trying to do with 4E.
Enlarge the pie, hombres. Enlarge the pie.
W.P.
SavageRobby said:Well, since the late 70s at least.
But the point is good. I haven't played D&D in years, and didn't play any RPGs for most of the 90s. But the hobby was still there, new games were still coming out from various publishers, and the hobby didn't die.
I grew up with D&D (AD&D and the boxed sets), and it makes me sad that the game has morphed into something I don't particularly don't, and stewarded by folks I don't particularly trust; but even given that, I think this is a great time in our hobby, and somewhat unique. There are some GREAT games out there that don't have the label D&D on them made by some GREAT publishers, and having that kind of quality and competition is good for our hobby, not bad.
I think the best thing anyone can do for the hobby right now is to reach out to others in your community, play different games with different folks and promote the games you like. Run one shots. Get new and different people to your table. Recruit folks that haven't played before. Teach your kids how to play (my daughter was wavering on doing her biography report on either Gary Gygax or DaVinci). That kind of thing.
mhensley said:By you perhaps, but not unwanted by me. IMO, D&D 3.5 is too complex and broken in many ways. I would be moving on to another game in any case and I can't wait to give 4e a try.