Flamestrike
Legend
I'm afraid I've left my days as an extensive houseruler behind me. It's simply not worth it. [/URL]
I've done the work for you.
I'm afraid I've left my days as an extensive houseruler behind me. It's simply not worth it. [/URL]
Good stuff!
It's also worth thinking about dropping the "Death save" idea, and just having a character die when they hit zero- I'm doing that when I run Tomb of Horrors.
I also feel like one of the big differences between 5e and the older editions is how quickly characters blow through the earlier level, but if we're just playing through this book, there's probably no way to work around that without throwing off the general challenge level.
I'm afraid I've left my days as an extensive houseruler behind me. It's simply not worth it. Would much rather WotC came out with an official attempt; an "Advanced Dungeons & Dragons" of sorts
This requires more retooling than I first thought. If short rests are removed, then certain class abilities become useless (Arcane Recovery and Natural Recovery, for example). There are also a few things that interact with spending hit dice (the Durable feat, potions of vitality). So maybe the Slow Natural Recovery variant is the way to go.