Space Jockey
Villager
I'm curious, have you guys as DMs ever had players really have a problem with you introducing non-fantasy elements into what they expected was going to be straightforward fantasy? Like, having the party discover a crashed spaceship in the Forgotten Realms setting, or being attacked by humans armed with muskets from a steam-powered ship in Greyhawk?
My homebrew setting is based off of Shannara in that it is fantasy on the surface, but contains post-apocalyptic Earth/sci-fi undercurrents that aren't immediately obvious, and I feel like having to give that away to new players to make sure they don't mind firearms or killer robots in their fantasy would...well, give things away.
My homebrew setting is based off of Shannara in that it is fantasy on the surface, but contains post-apocalyptic Earth/sci-fi undercurrents that aren't immediately obvious, and I feel like having to give that away to new players to make sure they don't mind firearms or killer robots in their fantasy would...well, give things away.