hawkeyefan
Legend
i think it’s important to distinguish between the whole game is like this and this moment in the game is like this. I’m very much arguing for the later. Nor do I think the example I’m using is evidence of the former.
I think there may be a case for the former, but that’s a very different discussion. And it likely opens the door to just as unflattering comparisons about non-narrativist RPGs, so probably not worth going there.
But then what game doesn't include collaboration of some sort?
I think writers' room implies a level of collaboration that is simply not present in most RPGs because they're games and many outcomes are left to some sort of chance.