History and Introduction:
Tol Vehara is the so-called Last City of Free Magic. When the merchant marines of the Jewelled Cities discovered the continent of Brace, they found the place sparsely populated, and proceeded to settle, with each of the Jewelled Cities and families that bore their names jockeying for power and a way to put their multitudinous ‘second sons’ and bastard scions to good use. In the process of settling, the explorers found their way over the White Mountains and found the source of a rather large river which they soon found to have many names among the many races and cultures whose lands they passed through. The land seemed devoid of human civilizations -- apart from a few tribal bands of horse barbarians roaming the lands south of what became known as the Gold River, the humans mostly encountered demihumans. The nomadic halflings and their colorful wagons crawled across the lands to the north, the gnomes and their pastoral farming communities were south of the Gold River to the east. Although rare, the explorers found Dwarves among the mountains and hills of the far east. And in the great forests to the north of the Gold River were the lands of the elven Queen.
The first exploring bands returned with strange tales of the Dwarven lands to the east, on the shores of an unknown ocean, with strongholds of stone, mines and quarries, foundries and workshops where they crafted exquisite goods of metal and stone. Above their cavernous clan halls and family holdings were the manicured and well-maintained gardens and fields of the gnomes -- expert with all things living, growing exotic crops in abundance and masters of the textile arts. They had a strange substance, light and strong yet soft and supple, that the explorers had never encountered before. The explorers said the gnomes called this ‘silk’, and despite many attempts and promises to obtain the secret of its manufacture, the gnomes would not be persuaded to impart this knowledge.
The explorers also told the Overlord of the Diamond Throne that the gnomes and dwarves were more than willing to trade with the humans, and the fine craftsmanship of the manufactured items and the exotic spices which the gnomes were growing were all brought back to the Jewelled Cities, creating an instant demand for a steady supply of these items. The new settlers made a trail of trading outposts that soon became small towns in the ‘frontier’ lands, to allow for the trading of manufactured goods with the eastern lands. The only problem to it all was the elves. The gnomes and dwarves were a bit insular, and they effectively closed off trading with the humans except in the town called ‘Outpost’, which soon became a thriving trade town. The elves, however, controlled the river and its trade, and soon saw the money to be made by charging tolls for rights to the river.
This matter of paying for the trafficking of the eastern goods soon led to resentment from the human traders as the elves’ fees cut into their profits. Greed ruled the humans’ hearts, and they all petitioned the Overlord of the Diamond Throne for an army to be sent. The Overlord, long worried at the prospect of the independent Grand Duchal families that ruled each of the Jewelled Cities were fast becoming richer than the Overlord of the confederacy, saw the armed excursion as an excuse to install his troops as unquestioned authority in the area, which would allow him to enforce tariffs and taxes on the goods both before they left the continent of Brace and when they were brought onto the shores of the Jewelled Lands. The Overlord graciously agreed.
He issued his muster, but also turned to the famous Knights of the New Order. Founded at the very early part of the history of the Jewelled Cities, the Knights of the New Order rescued the life and reign of the first Overlord, Lord Tyrant I (it was his great-grandson, Tyrant IV, who was to lead to the word ‘Tyrant’ and ‘Tyranny’ holding the negative connotations they do now). As a result of this, the Knights were given an Imperial Edict to go about their work, answering to none but the Diamond Throne. Since it was a band of evil spellcasters who had threatened Tyrant I, the Knights of the New Order quickly set about to regulate the use of magic in the lands. They did so in a very brutal and very efficient manner, absorbing those arcane spellusers who were willing to join the Knighthood, and destroying those that did not. If not for the powers of the clergy of the Jewelled Pantheon, they would have soon absorbed any divine spellcasters as well. In time, with the Imperial Edict, the Grandmasters of the Knights of the New Order managed to create a stranglehold on all magic in the Jewelled Cities. They erected towers of white stone in every city and topped each of the pinnacles of the tower with crystalline structures of various hues that mimicked the gemstone for which each of the cities was named. It was from these Towers, open only to the Knights, that all magic power flowed. All magical items were dependent on the flow of magic from the towers, and so the Knights prospered as they sold items for everyday use and then charged a monthly magical usage fee on top of that for anyone who used their energy. They tithed regularly and heavily to the Diamond Throne, and thus they were able to keep their Imperial Edict throughout history. Magic in the Jewelled Cities was extremely common, but extremely regulated, and arcanists who operated outside of the New Order were quickly found and destroyed.
The Knights were happy to provide the use of their standing armies for the Overlord, and using their powerful magics the martial and magical warriors of the Knights were sent to Brace to ‘negotiate’ with the Elven Queen. When they arrived, their diplomatic offers were rejected, and the Knights of the New Order proceeded to instigate a brutal war against the elves. The elves, however, proved much more resourceful and magical than the Knights had anticipated, and so despite all efforts of the Overlord’s Armies to the contrary, they were unable to capture Queensholm, the capital city of the elven nation. Heavy losses were incurred on both sides, and months turned into years, years turned into decades, and the Overlord grew old and died.
With the ascension of the new Overlord of the Diamond Throne, the Knights put pressure on the crown to sue for peace with the Elves. The distance between the frontier and the elven lands was formiddable, even for the magically capable Knights, and the spirits of the land seemed to conspire against the invading forces. Those who had begun the battle with rancor and greed were now mostly dead and gone, while the elves themselves were beginning to tire of the incessant fighting with the foul-tempered human foreigners. The new Overlord, Davin III, consented to the suit for peace, and sent the Lady Gillian Varese, one of the minor offshoots of Grand House Amber, to lead the diplomatic negotiations. The Lady Varese was a shrewd choice : already in her 50’s by human standards, she had in her veins the bloodline of a gold dragon, the hereditary claim of House Amber, and it made her unnaturally long-lived. She had the respect of the Knights, and she was a good negotiator.
The Lady Varese appeared in the elven court under flag of parlay, bringing gifts and tribute from the Overlord and the Nine Crowns of Friendship, silver circlets set with the gemstone from each of the nine major Jewelled Cities: Sapphire, Ruby, Emerald, Garnet, Amber, Onyx, Opal, Topaz, and Aquamarine. The elves were equally gracious, but the gifts they made to the approaching party of humans were not disclosed to those outside of the group. The elf Queen, Saristraiya Misterelle, and Lady Varese worked out what became known as the Accords of Tol Vehara. Representatives from the gnomes, halflings, and dwarves later ratified the Accords themselves, bringing peace and order to the region once more. And humans.
By the accords of Tol Vehara, the westernmost city of the elves, Tol Vehara itself, was ceded to the humans. They gained all control of the forests and lands north of the Gold River and west of the North River (as it became called... the elves called it Silver Stirring Pools, but all except the elves now refer to it as the North River). The humans were granted control of the bridges into Tol Vehara across the North River in a mile radius as well. All prisoners of war were exchanged, and both parties agreed to the nullification of all restitution efforts. The humans were required, as a show of good faith, to construct a stone wall 20 feet high and 10 feet thick minimum, running parallel to the river no more than 10 miles south of it. The elves insisted on this wall, and that it be manned by the humans, because the lands far to the south of the area described were known to be tainted by some miasma of evil. Occasionally this spawned monsters which swept north in bands, and the wall was intended as a way to deter these raids and give the humans and elves some peace from the raids. In exchange for this, the elves ceded any authority over the river traffic itself (an item which led to the grateful ratification of the Accords by the other races), and the new national boundaries were affixed in perpetuity.
All was in accord, and the Knights of the New Order saw to magically enhancing the creation of the wall. Scouting parties which ventured to the south, however, either never returned or else came back sickened by the effects of the Taint on the lands. Tales of monsters and ruins filled with items and treasure became commonplace, but the insidious effects of the Taint made it nearly impossible to venture within those lands.
20 years after the treaty was signed, Tol Vehara began to come into its own as a multi-racial and -cultural trading center. The tree city of the elves and their graceful, living sculptures of vines and treeforms among the middle and upper branches of the Ancient Elvish Trees provided a canopy for the city that began to spring up on the ground between the roots and trunks of the city’s trees. The Knights of the New Order finished one third of the length of the wall under the overseer Lord Hegen of House Aquamarine when a strange storm kicked up from the southlands. Animals fled before it, and a strange feeling fell over those who ventured even as much as a mile to the south of the wall... the Tainted lands had unexpectedly expanded northwards, eating a huge swath of lands. Suddenly, Hegen’s Wall, as it became known, became a tactical necessity as well as a sheer impossibility. The laborers rebelled against their working contracts. Those who had previously volunteered to man the watchtowers reneged on their oaths, and those who had been providing the magical power to expedite the creation of the wall (the Knights) suddenly found themselves recalled to the Jewelled Cities on an urgent matter. They left, and have not returned since.
The Lady Gillian was rewarded for her negotiations and made Governor and Viceroy over the fledgling city. With the disappearance of the Knights, the magical ties with the homelands were effectively severed. Without a Tower nearby or the Knights to bring portable energy sources, there was no way for the magical items and household luxuries to function in the city, meaning that cooling breeze stones and portable heat-boxes no longer functioned. The technology level of the city quickly reverted to one that did not rely on magic to survive, breeding a sense of self-sufficiency among those who lived there. Lady Gillian, bereft of immediate communications and gifted both with longevity and nearly absolute authority, set about to instill order in the new city by her own devices and plans. The Knights’ edict against magic use was immediately lifted. Instead, the Law of Dispersal was installed, stating that arcane users were allowed to function, but anything resembling a magical school or organization was strictly prohibited. Any arcanist found teaching someone beyond the rudimentary instruction of their arts (e.g. 3rd level) would be stripped of name and title and sentenced to execution by hanging OR life sentence serving as a Warden on Hegen’s Wall. A militia was quickly raised and armed and construction began on the temple of Povra, God of Warfare and chief deity of the human pantheon. To prevent the further loss of those building and manning the Wall, Lady Gillian decreed that the oath of service to Ward the Wall was binding for life. Those who swore the new oath would be pardoned of all crimes, but could never leave its service. She made the unpopular move of allowing the elves who owned property in the treetops to maintain that property, if they chose to become citizens of Tol Vehara and abide by those laws. Many left, but some remained.
All was well. The Wardens of the Wall thinned in numbers due to attrition to the point that not every watchtower on the wall can now be manned, but because the sentence for violent crimes in the city involves a choice between death or enslavement at the Wall, crimes became less frequent. Tol Vehara became a thriving trade city, and its numbers were supplemented by the fact that it attained the reputation for being the Last City of Free Magic “in the world”, according to the humans’ point of view. Overlord Davin III’s death left the succession in question for a bit, and after two years of political infighting, Overlord Kestrel I, originally Grand Duke Marthek of House Opal, ascended to the Diamond Throne. Kestrel was happy with the tithes that were sent regularly from the taxes Lady Varese collected, and he saw fit to leave Tol Vehara pretty much alone, focusing instead on using his reign to consolidate power and found a dynasty to follow after him.
With the Taint so nearby, though, the farmers to the south of the river soon began to fall ill. Strange transformations came over them, turning them bestial, mottling the skin, hardening nails into claws and changing the pupils of the eye into vertical slits that glowed red in the dark. Insanity claimed many, who struggled out of their sickbeds and ran like madmen to the south. Those who could breach the Wall did so, scrambling into the Blasted Lands never to be seen or heard from again. Not just humanoids were susceptible to it, though. In fact, it soon became apparent that all organic material exposed to the Taint became Tainted itself, meaning that horses, saddles, clothes, shoes, and food that had touched the Blasted Lands could make anyone sick, or begin the process of Tainting those who interacted with it. A wave of paranoia infected the city, with the whole population becoming hyper-sensitive to the concept of ‘purity’. The upper classes began to wear veils to separate themselves from the commoners and therefore make it so that they could not become Tainted. Government officials came into being to certify that items bought and sold were ‘clean’, and those unfortunate enough to contract some measure of the Taint were ostracized, forced to live on the South Bank of the Gold River, which quickly became a slum that was full of crime and despair. All attempts by the Clerics to cure the effects of the Taint were unsuccessful.
The Taint affected elves as well, but in a slightly different fashion. Elves who were exposed to the Blasted Lands eventually contracted a strange rotting disease, known as the Bane. They did not suffer the insanity or bestial transformations that normally occurred with the Tainted Ones, but they did find themselves in a leprosy-like progressive and infectious disease that killed within weeks of contracting it in a gruesome and painful way. After the strange storm and the advance of the Blasted Lands, the elf Queen declared a Quarantine on all elven lands. The borders were officially closed. Communications were sent via drum codes from city to city, and anyone approaching the elven lands would immediately be attacked with intent to destroy. The elves who were left in Tol Vehara found themselves locked out of their own homelands, and cut off from their kind. Stranded, they settled in to endure the Quarantine as best they could.
The one group that ended up benefitting from the Taint and the Bane, though, were the half-elves. All children of war, sired usually by force, or the descendants of those sired by violation, they were considered at best cause for pity, and at worst, a scourge and reminder of all that is evil within the human race. However, the mixed heritage of the half-elves was discovered to have a kind of odd advantage. The human heritage was resistant to the Bane, and the elvish heritage was resistant to the Taint. Half-elves were rather immune to the cumulative effects of the Taint. If they ate Tainted food, drank Tainted water, or slept on Tainted ground, they would feel terribly ill (-2 to all rolls for each day of exposure, cumulative) but once they returned to an area without Taint, they would recover (at a rate of one day’s recovery per day’s exposure). Furthermore, a half-elf didn’t seem to be capable of passing on the Taint to those they met, making them by default a ‘pure’ race. Suddenly, the downtrodden and despised half-elves found themselves in top jobs as Seneschals, Butlers, Valets, and Servants to the rich and powerful who wished to preserve their ‘purity’.
They also began to explore the Tainted lands, making forays into the area and grabbing as much treasure as they could, dodging whatever monsters were to be found and making a run out again. It soon became apparent to the early explorers that there were pockets of ‘normalcy’ within the Blasted Lands, places that for some unfathomable reason were free of the Taint. These became known as Havens, and as the knowledge of these spread, more and more of the other races began to plunder the ruins of the Blasted Lands. The Wardens of the Wall would grant them access to the lands to the south, and they named these folks ‘Dust Riders’, for the clouds of dust that their mounts would kick up as they made a run for the Wall, chased by whatever monsters or nastiness they couldn’t handle. (Dust Rider is a prestige class, stats to be posted.) A thriving business was set up as certain folks would make jaunts out into the Blasted Lands as their career, bringing their haul back to the city of Tol Vehara where they would invariably turn it over to Agents, sort of like a legal Fence, who would credit the Dust Riders’ accounts for the loot they returned, and then see to ‘purifying it’ and selling it on the open market in Tol Vehara. Agents grew to positions of economic importance and some political power for the services they provided. They saw to the supply of fresh mounts and equipment after every jaunt for the Dust Rider, gave them housing in a hostel or compound if they needed it, and disposed of any items that were Tainted for them. Agents became the sellers of items and knowledge, lore and history, and became a valued asset in the city.
It’s been 54 years since the Taint moved north following that odd stormy night. Tol Vehara is the city of opportunity -- the frontier city that defines the very edge of human ‘civilization’, without the amenities of magic-enhanced quality of life, far from the reach of the Overlord of the Diamond Throne, perched on the brink of possible destruction should the Taint move suddenly north again, thriving with trade and a stronghold of independent arcane magic, yet under the ever-present shadow of the possibility of a return from the Knights of the New Order. Tol Vehara is the place between places, rooted in the heritage and culture of the Jewelled Cities, yet growing organically among the demihumans. City of threats, city of intrigue, city of chance, city of prosperity. Fortunes are made and lost in Tol Vehara in a way not possible anywhere else in the known world.
And it is here that our story begins. . .
Tol Vehara is the so-called Last City of Free Magic. When the merchant marines of the Jewelled Cities discovered the continent of Brace, they found the place sparsely populated, and proceeded to settle, with each of the Jewelled Cities and families that bore their names jockeying for power and a way to put their multitudinous ‘second sons’ and bastard scions to good use. In the process of settling, the explorers found their way over the White Mountains and found the source of a rather large river which they soon found to have many names among the many races and cultures whose lands they passed through. The land seemed devoid of human civilizations -- apart from a few tribal bands of horse barbarians roaming the lands south of what became known as the Gold River, the humans mostly encountered demihumans. The nomadic halflings and their colorful wagons crawled across the lands to the north, the gnomes and their pastoral farming communities were south of the Gold River to the east. Although rare, the explorers found Dwarves among the mountains and hills of the far east. And in the great forests to the north of the Gold River were the lands of the elven Queen.
The first exploring bands returned with strange tales of the Dwarven lands to the east, on the shores of an unknown ocean, with strongholds of stone, mines and quarries, foundries and workshops where they crafted exquisite goods of metal and stone. Above their cavernous clan halls and family holdings were the manicured and well-maintained gardens and fields of the gnomes -- expert with all things living, growing exotic crops in abundance and masters of the textile arts. They had a strange substance, light and strong yet soft and supple, that the explorers had never encountered before. The explorers said the gnomes called this ‘silk’, and despite many attempts and promises to obtain the secret of its manufacture, the gnomes would not be persuaded to impart this knowledge.
The explorers also told the Overlord of the Diamond Throne that the gnomes and dwarves were more than willing to trade with the humans, and the fine craftsmanship of the manufactured items and the exotic spices which the gnomes were growing were all brought back to the Jewelled Cities, creating an instant demand for a steady supply of these items. The new settlers made a trail of trading outposts that soon became small towns in the ‘frontier’ lands, to allow for the trading of manufactured goods with the eastern lands. The only problem to it all was the elves. The gnomes and dwarves were a bit insular, and they effectively closed off trading with the humans except in the town called ‘Outpost’, which soon became a thriving trade town. The elves, however, controlled the river and its trade, and soon saw the money to be made by charging tolls for rights to the river.
This matter of paying for the trafficking of the eastern goods soon led to resentment from the human traders as the elves’ fees cut into their profits. Greed ruled the humans’ hearts, and they all petitioned the Overlord of the Diamond Throne for an army to be sent. The Overlord, long worried at the prospect of the independent Grand Duchal families that ruled each of the Jewelled Cities were fast becoming richer than the Overlord of the confederacy, saw the armed excursion as an excuse to install his troops as unquestioned authority in the area, which would allow him to enforce tariffs and taxes on the goods both before they left the continent of Brace and when they were brought onto the shores of the Jewelled Lands. The Overlord graciously agreed.
He issued his muster, but also turned to the famous Knights of the New Order. Founded at the very early part of the history of the Jewelled Cities, the Knights of the New Order rescued the life and reign of the first Overlord, Lord Tyrant I (it was his great-grandson, Tyrant IV, who was to lead to the word ‘Tyrant’ and ‘Tyranny’ holding the negative connotations they do now). As a result of this, the Knights were given an Imperial Edict to go about their work, answering to none but the Diamond Throne. Since it was a band of evil spellcasters who had threatened Tyrant I, the Knights of the New Order quickly set about to regulate the use of magic in the lands. They did so in a very brutal and very efficient manner, absorbing those arcane spellusers who were willing to join the Knighthood, and destroying those that did not. If not for the powers of the clergy of the Jewelled Pantheon, they would have soon absorbed any divine spellcasters as well. In time, with the Imperial Edict, the Grandmasters of the Knights of the New Order managed to create a stranglehold on all magic in the Jewelled Cities. They erected towers of white stone in every city and topped each of the pinnacles of the tower with crystalline structures of various hues that mimicked the gemstone for which each of the cities was named. It was from these Towers, open only to the Knights, that all magic power flowed. All magical items were dependent on the flow of magic from the towers, and so the Knights prospered as they sold items for everyday use and then charged a monthly magical usage fee on top of that for anyone who used their energy. They tithed regularly and heavily to the Diamond Throne, and thus they were able to keep their Imperial Edict throughout history. Magic in the Jewelled Cities was extremely common, but extremely regulated, and arcanists who operated outside of the New Order were quickly found and destroyed.
The Knights were happy to provide the use of their standing armies for the Overlord, and using their powerful magics the martial and magical warriors of the Knights were sent to Brace to ‘negotiate’ with the Elven Queen. When they arrived, their diplomatic offers were rejected, and the Knights of the New Order proceeded to instigate a brutal war against the elves. The elves, however, proved much more resourceful and magical than the Knights had anticipated, and so despite all efforts of the Overlord’s Armies to the contrary, they were unable to capture Queensholm, the capital city of the elven nation. Heavy losses were incurred on both sides, and months turned into years, years turned into decades, and the Overlord grew old and died.
With the ascension of the new Overlord of the Diamond Throne, the Knights put pressure on the crown to sue for peace with the Elves. The distance between the frontier and the elven lands was formiddable, even for the magically capable Knights, and the spirits of the land seemed to conspire against the invading forces. Those who had begun the battle with rancor and greed were now mostly dead and gone, while the elves themselves were beginning to tire of the incessant fighting with the foul-tempered human foreigners. The new Overlord, Davin III, consented to the suit for peace, and sent the Lady Gillian Varese, one of the minor offshoots of Grand House Amber, to lead the diplomatic negotiations. The Lady Varese was a shrewd choice : already in her 50’s by human standards, she had in her veins the bloodline of a gold dragon, the hereditary claim of House Amber, and it made her unnaturally long-lived. She had the respect of the Knights, and she was a good negotiator.
The Lady Varese appeared in the elven court under flag of parlay, bringing gifts and tribute from the Overlord and the Nine Crowns of Friendship, silver circlets set with the gemstone from each of the nine major Jewelled Cities: Sapphire, Ruby, Emerald, Garnet, Amber, Onyx, Opal, Topaz, and Aquamarine. The elves were equally gracious, but the gifts they made to the approaching party of humans were not disclosed to those outside of the group. The elf Queen, Saristraiya Misterelle, and Lady Varese worked out what became known as the Accords of Tol Vehara. Representatives from the gnomes, halflings, and dwarves later ratified the Accords themselves, bringing peace and order to the region once more. And humans.
By the accords of Tol Vehara, the westernmost city of the elves, Tol Vehara itself, was ceded to the humans. They gained all control of the forests and lands north of the Gold River and west of the North River (as it became called... the elves called it Silver Stirring Pools, but all except the elves now refer to it as the North River). The humans were granted control of the bridges into Tol Vehara across the North River in a mile radius as well. All prisoners of war were exchanged, and both parties agreed to the nullification of all restitution efforts. The humans were required, as a show of good faith, to construct a stone wall 20 feet high and 10 feet thick minimum, running parallel to the river no more than 10 miles south of it. The elves insisted on this wall, and that it be manned by the humans, because the lands far to the south of the area described were known to be tainted by some miasma of evil. Occasionally this spawned monsters which swept north in bands, and the wall was intended as a way to deter these raids and give the humans and elves some peace from the raids. In exchange for this, the elves ceded any authority over the river traffic itself (an item which led to the grateful ratification of the Accords by the other races), and the new national boundaries were affixed in perpetuity.
All was in accord, and the Knights of the New Order saw to magically enhancing the creation of the wall. Scouting parties which ventured to the south, however, either never returned or else came back sickened by the effects of the Taint on the lands. Tales of monsters and ruins filled with items and treasure became commonplace, but the insidious effects of the Taint made it nearly impossible to venture within those lands.
20 years after the treaty was signed, Tol Vehara began to come into its own as a multi-racial and -cultural trading center. The tree city of the elves and their graceful, living sculptures of vines and treeforms among the middle and upper branches of the Ancient Elvish Trees provided a canopy for the city that began to spring up on the ground between the roots and trunks of the city’s trees. The Knights of the New Order finished one third of the length of the wall under the overseer Lord Hegen of House Aquamarine when a strange storm kicked up from the southlands. Animals fled before it, and a strange feeling fell over those who ventured even as much as a mile to the south of the wall... the Tainted lands had unexpectedly expanded northwards, eating a huge swath of lands. Suddenly, Hegen’s Wall, as it became known, became a tactical necessity as well as a sheer impossibility. The laborers rebelled against their working contracts. Those who had previously volunteered to man the watchtowers reneged on their oaths, and those who had been providing the magical power to expedite the creation of the wall (the Knights) suddenly found themselves recalled to the Jewelled Cities on an urgent matter. They left, and have not returned since.
The Lady Gillian was rewarded for her negotiations and made Governor and Viceroy over the fledgling city. With the disappearance of the Knights, the magical ties with the homelands were effectively severed. Without a Tower nearby or the Knights to bring portable energy sources, there was no way for the magical items and household luxuries to function in the city, meaning that cooling breeze stones and portable heat-boxes no longer functioned. The technology level of the city quickly reverted to one that did not rely on magic to survive, breeding a sense of self-sufficiency among those who lived there. Lady Gillian, bereft of immediate communications and gifted both with longevity and nearly absolute authority, set about to instill order in the new city by her own devices and plans. The Knights’ edict against magic use was immediately lifted. Instead, the Law of Dispersal was installed, stating that arcane users were allowed to function, but anything resembling a magical school or organization was strictly prohibited. Any arcanist found teaching someone beyond the rudimentary instruction of their arts (e.g. 3rd level) would be stripped of name and title and sentenced to execution by hanging OR life sentence serving as a Warden on Hegen’s Wall. A militia was quickly raised and armed and construction began on the temple of Povra, God of Warfare and chief deity of the human pantheon. To prevent the further loss of those building and manning the Wall, Lady Gillian decreed that the oath of service to Ward the Wall was binding for life. Those who swore the new oath would be pardoned of all crimes, but could never leave its service. She made the unpopular move of allowing the elves who owned property in the treetops to maintain that property, if they chose to become citizens of Tol Vehara and abide by those laws. Many left, but some remained.
All was well. The Wardens of the Wall thinned in numbers due to attrition to the point that not every watchtower on the wall can now be manned, but because the sentence for violent crimes in the city involves a choice between death or enslavement at the Wall, crimes became less frequent. Tol Vehara became a thriving trade city, and its numbers were supplemented by the fact that it attained the reputation for being the Last City of Free Magic “in the world”, according to the humans’ point of view. Overlord Davin III’s death left the succession in question for a bit, and after two years of political infighting, Overlord Kestrel I, originally Grand Duke Marthek of House Opal, ascended to the Diamond Throne. Kestrel was happy with the tithes that were sent regularly from the taxes Lady Varese collected, and he saw fit to leave Tol Vehara pretty much alone, focusing instead on using his reign to consolidate power and found a dynasty to follow after him.
With the Taint so nearby, though, the farmers to the south of the river soon began to fall ill. Strange transformations came over them, turning them bestial, mottling the skin, hardening nails into claws and changing the pupils of the eye into vertical slits that glowed red in the dark. Insanity claimed many, who struggled out of their sickbeds and ran like madmen to the south. Those who could breach the Wall did so, scrambling into the Blasted Lands never to be seen or heard from again. Not just humanoids were susceptible to it, though. In fact, it soon became apparent that all organic material exposed to the Taint became Tainted itself, meaning that horses, saddles, clothes, shoes, and food that had touched the Blasted Lands could make anyone sick, or begin the process of Tainting those who interacted with it. A wave of paranoia infected the city, with the whole population becoming hyper-sensitive to the concept of ‘purity’. The upper classes began to wear veils to separate themselves from the commoners and therefore make it so that they could not become Tainted. Government officials came into being to certify that items bought and sold were ‘clean’, and those unfortunate enough to contract some measure of the Taint were ostracized, forced to live on the South Bank of the Gold River, which quickly became a slum that was full of crime and despair. All attempts by the Clerics to cure the effects of the Taint were unsuccessful.
The Taint affected elves as well, but in a slightly different fashion. Elves who were exposed to the Blasted Lands eventually contracted a strange rotting disease, known as the Bane. They did not suffer the insanity or bestial transformations that normally occurred with the Tainted Ones, but they did find themselves in a leprosy-like progressive and infectious disease that killed within weeks of contracting it in a gruesome and painful way. After the strange storm and the advance of the Blasted Lands, the elf Queen declared a Quarantine on all elven lands. The borders were officially closed. Communications were sent via drum codes from city to city, and anyone approaching the elven lands would immediately be attacked with intent to destroy. The elves who were left in Tol Vehara found themselves locked out of their own homelands, and cut off from their kind. Stranded, they settled in to endure the Quarantine as best they could.
The one group that ended up benefitting from the Taint and the Bane, though, were the half-elves. All children of war, sired usually by force, or the descendants of those sired by violation, they were considered at best cause for pity, and at worst, a scourge and reminder of all that is evil within the human race. However, the mixed heritage of the half-elves was discovered to have a kind of odd advantage. The human heritage was resistant to the Bane, and the elvish heritage was resistant to the Taint. Half-elves were rather immune to the cumulative effects of the Taint. If they ate Tainted food, drank Tainted water, or slept on Tainted ground, they would feel terribly ill (-2 to all rolls for each day of exposure, cumulative) but once they returned to an area without Taint, they would recover (at a rate of one day’s recovery per day’s exposure). Furthermore, a half-elf didn’t seem to be capable of passing on the Taint to those they met, making them by default a ‘pure’ race. Suddenly, the downtrodden and despised half-elves found themselves in top jobs as Seneschals, Butlers, Valets, and Servants to the rich and powerful who wished to preserve their ‘purity’.
They also began to explore the Tainted lands, making forays into the area and grabbing as much treasure as they could, dodging whatever monsters were to be found and making a run out again. It soon became apparent to the early explorers that there were pockets of ‘normalcy’ within the Blasted Lands, places that for some unfathomable reason were free of the Taint. These became known as Havens, and as the knowledge of these spread, more and more of the other races began to plunder the ruins of the Blasted Lands. The Wardens of the Wall would grant them access to the lands to the south, and they named these folks ‘Dust Riders’, for the clouds of dust that their mounts would kick up as they made a run for the Wall, chased by whatever monsters or nastiness they couldn’t handle. (Dust Rider is a prestige class, stats to be posted.) A thriving business was set up as certain folks would make jaunts out into the Blasted Lands as their career, bringing their haul back to the city of Tol Vehara where they would invariably turn it over to Agents, sort of like a legal Fence, who would credit the Dust Riders’ accounts for the loot they returned, and then see to ‘purifying it’ and selling it on the open market in Tol Vehara. Agents grew to positions of economic importance and some political power for the services they provided. They saw to the supply of fresh mounts and equipment after every jaunt for the Dust Rider, gave them housing in a hostel or compound if they needed it, and disposed of any items that were Tainted for them. Agents became the sellers of items and knowledge, lore and history, and became a valued asset in the city.
It’s been 54 years since the Taint moved north following that odd stormy night. Tol Vehara is the city of opportunity -- the frontier city that defines the very edge of human ‘civilization’, without the amenities of magic-enhanced quality of life, far from the reach of the Overlord of the Diamond Throne, perched on the brink of possible destruction should the Taint move suddenly north again, thriving with trade and a stronghold of independent arcane magic, yet under the ever-present shadow of the possibility of a return from the Knights of the New Order. Tol Vehara is the place between places, rooted in the heritage and culture of the Jewelled Cities, yet growing organically among the demihumans. City of threats, city of intrigue, city of chance, city of prosperity. Fortunes are made and lost in Tol Vehara in a way not possible anywhere else in the known world.
And it is here that our story begins. . .
Last edited: