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<blockquote data-quote="Pacio49" data-source="post: 2062435" data-attributes="member: 28472"><p>(Continuing...)</p><p></p><p>Marcus uses his <em>flaming sphere</em> to wipe out one of the ranks of the goblins and affords Yovaire a chance to head in to deal with the Ogre. Marcus then softens the Ogre by letting loose <em>magic missile</em> . Tanin wades forward into the left flank of the attackers and begins to lay about, dealing deathblows to the gobs one by one. Meanwhile, Laeka and her spiked chain close in to within 10' and begin to whale on the ogre. The ogre manages to return a blow or two, but when Yovaire joins the melee the monstrous humanoid goes down. With Arien casting <em>cure</em> spells she's memorized and Tanin's work at hunting down the little buggers, the room is quickly cleared of the remaining enemies.</p><p></p><p>The group does some preliminary exploring in the rooms to either side of the entryway, and manages to find a cowering goblin in a crumpled and stained white puffy hat and greasy apron. He claims to be the chef for his group of goblins. The party spares his life and interrogates the green cuisine master, and discovers that the ruins of Dorecan Manor are home to all sorts of nasties. They are led by a female named Tammishka Li, and the Chef doesn't know who or what she is, except for the fact that she's always watching them, and you never know what she's going to look like. He confides that the upstairs are divided among the different goblin and kobold tribes, with each tribe not generally getting along with the other, and claiming various portions of the house. The Eaters are his tribe, and they guard the front door. The kobold tribe on the guard towers calls themselves the Hailstones because they hide behind the battlements and chuck sling bullets and dump rocks sometimes.</p><p></p><p>The party ties up the Chef and raids the empty rooms, finding mostly silver and copper in small quantities, a lot of goblin-sized crude weapons and filthy living space. The party then sets out to do some recon and takes the passageway to the right of the grand staircase, following it down the hall slightly. Beyond the entryway, the look of the interior changes drastically. Whereas the entry and outer walls were made of forbidding black basalt and gray granite, the inside have perfectly preserved and generally untouched marble walls, oaken doors, and 15' tall ceilings. Even inside the couple of abandoned rooms they poke their heads into (and proceed to search through... greedy folks that they be) the walls have well-maintained plaster over them. Marcus uses <em>detect magic</em> to investigate the walls and finds that indeed as suspected there is some strong yet latent Abjuration magic within the structure of the place. It seems to be fading, draining in color the closer to the top that he looks before his spell's duration expires. He communicates this to the party and the group decides to poke their heads into one of the smaller rooms on the right side of the passageway.</p><p></p><p>Actually, at this point the group decides that rather than poke their own heads into the room, they should poke Valar's head into the room to let the rogue earn his keep by taking the risks that the rest of the (cowardly?) wary party wouldn't like to. Valar, unfortunately, has the worst of luck at the worst of times and chooses a door that leads to a room whose occupants are still within. Valar finds the small room to be neatly kept and full of dried herb bunches and small dessicated animal corpses and parts in jars. A cauldron sits over the banked hearthfire and a small curtain divides the room to afford the bed some warmth in the chilly springtime. There is a goblin waiting for him, however, and at just the opportune moment the goblin (an adept of the Eaters tribe) pops out and lets loose a <em>scare</em> spell. Valar fails his save miserably and runs screaming out of the room, past the surprised party and down the hall, making it all the way down to the entryway before Tanin manages to tackle him until he calms down. The rest of the party, wondering what could possibly have scared the rogue so badly, charges in to deal with the threat...</p><p></p><p>...and finds themselves face to face with a goblin who has no useful spells or intimidating combat abilities left for the day, and who promptly dies at the hands of Yovaire. And the jokes at Valar's expense begin.</p><p></p><p>(Next... one narrow miss and one lucky find.)</p></blockquote><p></p>
[QUOTE="Pacio49, post: 2062435, member: 28472"] (Continuing...) Marcus uses his [i]flaming sphere[/i] to wipe out one of the ranks of the goblins and affords Yovaire a chance to head in to deal with the Ogre. Marcus then softens the Ogre by letting loose [i]magic missile[/i] . Tanin wades forward into the left flank of the attackers and begins to lay about, dealing deathblows to the gobs one by one. Meanwhile, Laeka and her spiked chain close in to within 10' and begin to whale on the ogre. The ogre manages to return a blow or two, but when Yovaire joins the melee the monstrous humanoid goes down. With Arien casting [i]cure[/i] spells she's memorized and Tanin's work at hunting down the little buggers, the room is quickly cleared of the remaining enemies. The group does some preliminary exploring in the rooms to either side of the entryway, and manages to find a cowering goblin in a crumpled and stained white puffy hat and greasy apron. He claims to be the chef for his group of goblins. The party spares his life and interrogates the green cuisine master, and discovers that the ruins of Dorecan Manor are home to all sorts of nasties. They are led by a female named Tammishka Li, and the Chef doesn't know who or what she is, except for the fact that she's always watching them, and you never know what she's going to look like. He confides that the upstairs are divided among the different goblin and kobold tribes, with each tribe not generally getting along with the other, and claiming various portions of the house. The Eaters are his tribe, and they guard the front door. The kobold tribe on the guard towers calls themselves the Hailstones because they hide behind the battlements and chuck sling bullets and dump rocks sometimes. The party ties up the Chef and raids the empty rooms, finding mostly silver and copper in small quantities, a lot of goblin-sized crude weapons and filthy living space. The party then sets out to do some recon and takes the passageway to the right of the grand staircase, following it down the hall slightly. Beyond the entryway, the look of the interior changes drastically. Whereas the entry and outer walls were made of forbidding black basalt and gray granite, the inside have perfectly preserved and generally untouched marble walls, oaken doors, and 15' tall ceilings. Even inside the couple of abandoned rooms they poke their heads into (and proceed to search through... greedy folks that they be) the walls have well-maintained plaster over them. Marcus uses [i]detect magic[/i] to investigate the walls and finds that indeed as suspected there is some strong yet latent Abjuration magic within the structure of the place. It seems to be fading, draining in color the closer to the top that he looks before his spell's duration expires. He communicates this to the party and the group decides to poke their heads into one of the smaller rooms on the right side of the passageway. Actually, at this point the group decides that rather than poke their own heads into the room, they should poke Valar's head into the room to let the rogue earn his keep by taking the risks that the rest of the (cowardly?) wary party wouldn't like to. Valar, unfortunately, has the worst of luck at the worst of times and chooses a door that leads to a room whose occupants are still within. Valar finds the small room to be neatly kept and full of dried herb bunches and small dessicated animal corpses and parts in jars. A cauldron sits over the banked hearthfire and a small curtain divides the room to afford the bed some warmth in the chilly springtime. There is a goblin waiting for him, however, and at just the opportune moment the goblin (an adept of the Eaters tribe) pops out and lets loose a [i]scare[/i] spell. Valar fails his save miserably and runs screaming out of the room, past the surprised party and down the hall, making it all the way down to the entryway before Tanin manages to tackle him until he calms down. The rest of the party, wondering what could possibly have scared the rogue so badly, charges in to deal with the threat... ...and finds themselves face to face with a goblin who has no useful spells or intimidating combat abilities left for the day, and who promptly dies at the hands of Yovaire. And the jokes at Valar's expense begin. (Next... one narrow miss and one lucky find.) [/QUOTE]
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