DM-Rocco
Explorer
The story of these adventurers and the Tomb of Horrors starts on post 16 below, the rest is filler from the formation of the party to that point.
Someone on the general discussion forum started an interest in old 1st addition modules, namely the ones I read pertained to the A1-4 Slaver series and of course, the S1 Tomb of Horrors, which is ironic because I had my current party go through the A1-4 Slaver series and they are now in the S1 Tomb of Horrors. I did my best to update the modules to 3.5 and I think the players had fun for the most part.
I started another thread for a Dragonlance story, but I thought it might be fun to post the adventures of this party so far for those who have not been through the Tomb of Horror before to read. Of course, I have notes from the other sessions leading up to this point, most of which I made into one type of story or another, so I figure, why let them go to waste, I will post them here.
Each sessions notes are a bit different, some from the characters perspective, I think I have the enemies perspective once and even the magical intelligent Halberd's perspective, so if you get lost in the translation, just give a holler and I will help you through it. Also, providing these notes gives insight into the changes I made in the A1-4 series (not much there) but also the changes I made into the story line for the S1 Tomb of Horrors (I made a lot of changes and added some of my own stuff).
I will post these earlier sessions first and then I will come back here and post a link to where I start the threads for the Tomb of Horrors, hope you enjoy.
Cast of Characters
Delvin - A male human war mage (a in house class that can use armor, gets better BAB and spells)
Zimbar - A female Golden Elf Paladin (Golden Elf is a in house race combining most of the good stuff from all of the races, read below)
Thalis - A male Drow Elf Wizard
Khael - A human cleric of Pelor
Veenotheb - a human, DM controled wizard, there mostly for simple advice, comic relief and role-playing flare
Thorin - A male Axiomatic Githyanki psionic warrior
Gren KarlSon - A human male Tomb Radier (a in house class, pretty much like a rogue, but minus the sneak attack but gains 10 in skill ranks every level instead of 8, limited spells and mad knowledge bonuses)
These first sessions cover the meeting of the party (they started out at 5th level) and run through the A2-4 Slaver series. I had run A1 through with some of these guys in a previous game so I couldn't start with A1 here. This bit covers right up to te front door of the Hill Top fort.
"Use boysen on the flies," came a distant echo in Thorin’s mind. His head throbbed as if a whole mountain of dwarves was using his head as an anvil. Drifting between the recluse of sleep and the torture of reality he lost himself in his thoughts and tried to swim back to the previous, but ended up drowning towards the later.
"Don’t poison us with your lies," came the voice again and this time it made much more sense. "Alarm, alarm, raise yourselves noble strangers, evil has a name and now a face. Look upon the fair folk, the seekers of the dead, the slayers of mankind, behold the golden elves. "
Thorin tried to shake the grogginess of sleep from his bones as he inventoried his surrounding. Six others stood around him, unclothed and unknown to the best of his recognition. One old man, the obvious speaker and accuser, had black hair with shocks of white that lined his sides like the wings from a bird. His hair was wild and unkempt as if his hair were blowing in some unknown breeze. Overall he appears to be a man, a human, of about 70 plus years in age, but with no signs of decrepity. To his left was another human, short in disposition and wiry, yet strong in stance that betrayed his keen mind. To his right was yet another human, a man of noble stature and a charismatic personality. Fairly standard so far, three humans no waiting.
Then he noticed the other two, a man, who appears in most regards to be human, but with red, the color of searing flame, and rusty skin, he was more akin to a bloodline of demons or elementals, and the other, a creature of the underdark, a bringer of death and malice, a drow. What foul company have I been keeping of late, thought Thorin. Last but not least was the cause of all of this commotion, a figure held in thrall in some magical barrier. She was a female, and what a female she was. Skin, soft as a rose petal and sweet to the senses. Her skin looked as if it was spun from gold and her silver hair shimmered in the waning moon light as her eyes shifted in color from copper, to bronze, to platinum, piercing the souls of everyone around her. He couldn’t tell her race, at first glance she appeared as an elf, with her long pointed ears, longer than most elves in fact, but she seems as if their was more to her than that.
"Her and her kin betrayed the races of mankind, and doomed the world to near extinction. Foul are their tongues and fouler still are their thoughts and the foulest are their deeds. Baby slayers, one and all. No mercy should be shown to the likes of her, she is evil and evil deserves but one fate, the business end of a noose," came the ratings from the uppity old man.
"Burn her I say, burn her good. Lynching is to good a fate for so cruel a person," came a reply from the red haired man.
"How do we know she is evil, good has a home in all who seek it, and even in those that don’t. I will not act to slay her until you can prove to me by her actions or deeds that she is as you claim, a devil in fine clothes, or lack there of," came the counter from the noble man.
"The deeds of the family are her deeds as well. Are you not learned in the fairy tales of the world? Here is a fairy tale come to life before your eyes and you seek proof. The proof is that she exist and that is enough for me," came the argument from the old one.
"Excuse me, I have-," came a comment from the shadows.
"Behold her companion, a foul drow. There is your proof, she is in league with the minions of the underdark. Stay your hand foul creature, your fate shall be tied to this ones," and with but a single gesture the dark elf was held in the same type of magical cage as the golden elf.
"Sure ye being an evil thing if ever I did see one. Burn them to ash, burn," cried the red haired man.
Thorin took a step to the shadows, with an angry mage casting spells of entrapment on anything that wasn’t human, he decided it was best not to reveal his Githyanki bloodline. While his most well know cousins are a race of evil astral travelers he is from another plane, the home plane, Mechanus. Years of enslavement from the Illithid corrupted the hearts of his cousins and drove them to evil acts just to survive, but the true nature of the Githyanki live on the home plane of Mechanus and there they are known as the Axiomatic Githyanki, Lawful in nature and neutral in thought. But that seems to matter little to this crazed man. Thorin concentrated for a moment and then projected his thought outward towards the old one, reaching for the first traces of the wizards mind. Anger, hatred and fear filled this ones heart and because of his overwhelming charismatic nature, others who may not have felt the same way, now want a lynching.
A burst of light filled the night sky and a wave of divine power rolled across the grove.
"See your enemy now, under the field of the divine she should turn away if she was of an evil heart but instead see how her appearance only seems to accept the purity of the light," argued the noble man.
"Trickery, she is as evil as evil can be and has bewitched your eyes," countered the old one.
"You have her gagged and bound, release her and let her speak."
"She can whisper but a word and slay us all, even the gaze of the golden elf can shoot balls of flame, never, I won’t do it."
"Fire, burn!"
"It would seem logical to interrogate her and at least learn if others of her kin are around. I know of the Golden elves and I know that the ability to shoot balls of flame from their eyes and lightning from their ass is a tale of myth to frighten children into behaving." This came from the short man with the keen mind.
"Very well, but be it on your head if she turns us into toads," and with the snap of his fingers the spell was released and the old one jumped back, preparing to slay the elf if need be. "Speak now servant of evil and lie not to me for I can read the hearts of men, and women."
"Yes, speak or burn!"
"Speak."
"Be quick about it."
The golden elf dusted herself off and calmly rose to face her accusers.
"I am Zimbar, of the house of Zann. I am a defender of the weak, a protector of good, I am a golden elf." The old man started to speak but the look of disgust from those around the grove told him to keep his comments to himself.
"There are things you must know, but for now I have no choice but to spell out the history of me and my kin lest the spell never be broken.
"The fair folk, born not of one but of many. Bred, not created, from the blood of all races gaining the best of all their abilities. The high elves created them to fight back the Drow Elves and imprison them in the Under Dark. With the sensitivity of the Elves, the hardiness of the Dwarves, the slyness of the Halflings, the Cunning of the Gnomes, the rage of the Minotaurs, the determination of the humans, the brute force of the orc and the blood line of many other race to numerous to get into here, they are a creation of perfection. The High Elves instilled in them other abilities to aid against the night of the Dark Drow, and needless to say that such a race of Elves overwhelmed the Drow and banished them from the light. They were heroes, but history is written by the victor and few knew why others hate us today. The Golden Elves were bred for the purpose of defeating the Drow, it was in their blood, they were bound by it, but with the promise that afterwards they would be free to do as they will.
"Then came the birth of Arrazznecronakk.
"During the first sundering, when Arrazznecronakk, a wizard of immense power came into ascension of godhood and with his new powers plotted the fall of man and his fellow Deities, it was the men of the Earth that came to the Golden Elves and begged for help, remembering the power of the golden elves during the drow wars. Though they owed no allegiance, they agreed to save the world again and with their help, the Gods over threw Arrazznecronakk from the heavens and his followers from the Earth, but they could not kill Arrazznecronakk so they sent him to Earth to repent his ways and stripped him of his powers. In his humility he began to worship Krusk, the All God, and through him he again gained in the powers of the church and used his past knowledge and failure to make himself a lich of tremendous power. Again he threatened to become a God and again the races of the Earth turned to the Golden Elves to fight a fight for them during the time of the second Sundering. Again the Golden Elves fought for all of our futures and again they won a great victory, destroying the Arch-Lich Arrazznecronakk.
"Or did they?
"Centuries passed and a cult began to grow and it was lead by another wizard, two in fact, of incredible power who also became liches in their masters likeness. And so it was that Vecna and Acererak made Arrazznecronakk a God by building a cult of followers into a congregation of faithful. Arrazznecronakk let Vecna and Acererak hold sway and control of the Earth while he, one by one, banished the Gods from the heavens. Many think they are dead, but we know better now. Arrazznecronakk would not kill them, not when he can make them suffer for eons. For the fourth time the races of the Earth turned to the Golden Elves and this time they said no.
"In their centuries on the Earth they knew that if they did everything for the peoples of the Earth they would become soft and weak, and they had. It was said that the Golden Elves turned their backs on the races of the Earth when the truth was far worse. Despite their stance on neutrality, Vecna and Acererak hunted them to the brink of extinction. Some say they fueled the war of the Gods with the blood in their veins. It was the blood of the many that did save the day, but not from the Golden Elves. The races of the world banded together and launched an assault on Vecna, Acererak and his followers, while a fellowship of all races went through a vortex to battle Arrazznecronakk. It is rumored that Calamar the Dark was among those that went and that only he returned. Arrazznecronakk is rumored banished and Vecna, thanks to the betrayal of his general Kas, was ripped asunder and his body torn to pieces, only his left eye and right hand remain, but none can say were they are today and none have ever heard of Acererak again, his disappearance is a mystery to this day. Some say he is dead, some say he is in hiding yet others believe that he is on a sojourn, questing for the secrets of the universe so he himself may take his masters place in the heavens. But out of the ashes of the fourth Sundering their were two things that remained, the evil in the hearts of the world and the deep hatred of the Golden Elves for betraying the Races of the Earth. That is why they we are hated, that is why we are hunted, that is why we are despised. With our Golden skin, platinum eyes and shimmering Silver hair we are the Fair Folk and the sight of us turns the uneducated mind to rage.
She walked with purpose to the old one.
"Now Veenotheb, do you know me, do you know your friend. It is I Zimbar the righteous, Zimbar the lawful, Zimbar the Holy. Paladin of the order of Zackary, chosen champion of the planes. Look upon me and break the spell that holds sway of your heart."
In the blink of an eye the old one came to his senses and foolish he felt. As if an after thought, he snapped his fingers and released the holding spell from the drow.
"Hold no anger in your heart Thalis, Veenotheb was seduced by trickery, to be revealed forthwith, but first, mark and member the past, turn your hate from your eyes and know the truth."
As if in a trance, the dark elf also came to his senses.
"Khael," replied Zimbar as she addressed the noble man, "It was your words that saved my life and weakened the spell, thank you for your beliefs." She truned next to the small man with the keen look in his eye. "Gren KarlSon, you have ever been a friend, remember now your past so we can enjoy the future. Devin, your hate was fueled on false hoods and your natural disposition of a quick temper and obsession with fire. Release yourself as well and finally Thorin, you have not been forgotten by me, take your fear and stow it where lies your hope and love and you shall not falter in your judgments anymore.
"Come now Malik, your game is at an end, come now and face me," cried the golden elf.
The darkness grew and formed the shape of blackest black, forming the outline of yet another drow, but this one had a radius of awe and might. So overwhelming was his aura that everyone felt compelled to take a knee and shield their eyes from his presence.
"Bravo, bravo," came the sarcastic reply. "You have yet again proven use as a source of great entertainment for me golden one. I thought that your friends would not be able to over come your racial past, and I was right, for the most part. I would have won this game had it not been for the power of the cleric. Next time I shall have to do more than make you naked and take away your memories. I am truly sorry I can not stay, but we have company. Perhaps next time I shall play with you a little longer." His voice trailed off and then was gone.
"Something comes this way. " Zimbar looked into the dark night of the forest, scanning for signs of trouble. "Someone approaches, a girl, and others as well, hobgoblins by the smell of them. To me my friends, may Zackary's light shine true and guide your strikes."
The bushes broke and as predicted by Zimdar, a female human child crashed from the underbrush and collapsed to the ground. A mad scramble was made for the piles of equipment that lay on the ground. Some reached for swords, some for spell components, some for both. Soon, a hoard of hobgoblin broke through the glade and assaulted the party. A bloody battle ensued and thanks in large part to a well placed wall of fire and a timely fireball, the battle was soon over.
After some much needed healing the party learns the following from the escaped slave and remembers events that led up to this encounter.
The coastal lands of the Land Locked Sea have long been raided by the ruthless Slave Lords, traders in human misery. After years of argument, the sovereigns of the area finally decided to take action against them. A band of fearless adventurers was gathered and sent to investigate the slavers' base in the decayed city of High-Port. The slavers were discovered to be operating out of a ruined temple dedicated to the orcish god Gruumsh. After defeating the orcs, the implacable adventurers discovered a secret trap door leading to the sewers beneath the temple. There they found the dreaded Slave Pits, guarded not only by orcs and ogres but also by creatures more foul, including the horrible insect-men. After all these were beaten, the adventurers encountered and defeated one of the Slave Lords managing the operation in Highport. As a result of their victory, the party obtained records of slaver activities and a map of their caravan route.
The map has led the party inland from Highport to an old fort lost in the midst of the Drachensgrab Hills. Supposedly this stockade is used as a way station by humanoid caravan merchants who dare risk travel across these perilous lands. The party's map, however, indicates that the fort is really a front for the slavers, and that it is being used as a processing and fattening house for newly acquired slaves. The information agrees with that received from a slave who escaped from the stockade. The slaves are brought in with the mock caravans, but they are never seen to leave. To help fulfill their mission the player characters decide to investigate the old fort.
After a harrowing journey in which the party faced hunger, bandits, and the wild tribesmen of the Drachensgrab Hills, the adventurers have arrived at their destination and are scouting this fort from concealed positions on a nearby ridge. The fort is situated atop a high, steep hill that surveys the countryside. A warding ditch 20' wide and 10' deep surrounds the fort. The only access road winds down from the north, through a narrow valley, up to the drawbridge that spans the ditch.
The hill fort is a combination of recent construction and the remains of an older stone fortress. The outer wall of the hill fort is an earthen rampart topped by a wooden stackade. However, the curtain wall containing the drawbridge is made of stone. The wall is 35' high and is topped by a stone parapet which is constantly manned. The curtain wall is connected to the rest of the fort by the rampart and stockade.
The ground slopes upward from the curtain wall, and some distance back, across an open courtyard, is the gatehouse. This is of massive construction, four stories high, with a stone parapet atop it, so that all sides can be defended. The rampart and stockade connect to the gatehouse and surround the fort keep.
The keep abuts the rampart on three sides, with a parade grout to the north between the main building and the gatehouse. The fort was originally a single story stone building, but the slaves have added a wooden guardpost as a partial second story. The entrance to the main building is recessed back and an enclosed garden leads from the building's entrance to the parade ground.
The rampart and stockade surround the fort on the west, south and east sides and join the curtain wall to the north. The out face of the walls and stockade are fitted with downward sloping spikes to prevent attackers from scaling the walls. The stockade has a walkway on all sides, the walkway being 15' above the main building's first floor. Guards patrol the walkway, and the top of the gatehouse and curtain wall, but it is impossible to estimate from a distance.
The curtain wall, the gatehouse, and the main building are all built of stone. The ceilings and walls of rooms and corridors are made of stone. The ceilings in the east and west wings, however, are made of plaster over wood hung on wooden rafters.
The floors are wooden. Wooden beams are used to reinforce weak sections of the stone buildings. The stockade is wooden, as is the wall walk and the pavilion overhang in the open garden section of the U-shaped main building. The inner courtyards are nothing but rock-strewn mud flats. The only vegetation (besides mold and mildew) are the trees in the garden surrounded by the main building.
The hill fort shows signs that it has been sacked in the past. Some of the stones are blackened as though by fire. Some areas of stonework shows signs of ancient destruction from catapult and trebuchet attacks. These holes have been crudely repaired. The stockade is of more recent construction than the rest of the hill fort. Close examination shows that the stockade has been built directly behind the remains of a stone foundation where an outer perimeter wall once stood.
The humanoids in the hill fort do not care whether it is clean or not. As a result, both the fort and the dungeon are filthy. The floors are covered with dust, and trash is scattered about the rooms and corridors. The walls are covered with grime, mildew, and cobwebs. Broken or rotted furniture is thrown into corners rather than repaired. The entire place is infested with rats, spiders, and other foul vermin.
The escaped slave has told the party that she left the fort by running a makeshift rope from the curtain wall's second story, near the main gate, to the ditch and climbing down. Since no one saw her leave, she was pursed in the woods by a patrol, she is sure the rope is still there. No matter what else you try to do to the slave girl, she can tell you no more.
Someone on the general discussion forum started an interest in old 1st addition modules, namely the ones I read pertained to the A1-4 Slaver series and of course, the S1 Tomb of Horrors, which is ironic because I had my current party go through the A1-4 Slaver series and they are now in the S1 Tomb of Horrors. I did my best to update the modules to 3.5 and I think the players had fun for the most part.
I started another thread for a Dragonlance story, but I thought it might be fun to post the adventures of this party so far for those who have not been through the Tomb of Horror before to read. Of course, I have notes from the other sessions leading up to this point, most of which I made into one type of story or another, so I figure, why let them go to waste, I will post them here.
Each sessions notes are a bit different, some from the characters perspective, I think I have the enemies perspective once and even the magical intelligent Halberd's perspective, so if you get lost in the translation, just give a holler and I will help you through it. Also, providing these notes gives insight into the changes I made in the A1-4 series (not much there) but also the changes I made into the story line for the S1 Tomb of Horrors (I made a lot of changes and added some of my own stuff).
I will post these earlier sessions first and then I will come back here and post a link to where I start the threads for the Tomb of Horrors, hope you enjoy.
Cast of Characters
Delvin - A male human war mage (a in house class that can use armor, gets better BAB and spells)
Zimbar - A female Golden Elf Paladin (Golden Elf is a in house race combining most of the good stuff from all of the races, read below)
Thalis - A male Drow Elf Wizard
Khael - A human cleric of Pelor
Veenotheb - a human, DM controled wizard, there mostly for simple advice, comic relief and role-playing flare
Thorin - A male Axiomatic Githyanki psionic warrior
Gren KarlSon - A human male Tomb Radier (a in house class, pretty much like a rogue, but minus the sneak attack but gains 10 in skill ranks every level instead of 8, limited spells and mad knowledge bonuses)
These first sessions cover the meeting of the party (they started out at 5th level) and run through the A2-4 Slaver series. I had run A1 through with some of these guys in a previous game so I couldn't start with A1 here. This bit covers right up to te front door of the Hill Top fort.
* * * * *
"Use boysen on the flies," came a distant echo in Thorin’s mind. His head throbbed as if a whole mountain of dwarves was using his head as an anvil. Drifting between the recluse of sleep and the torture of reality he lost himself in his thoughts and tried to swim back to the previous, but ended up drowning towards the later.
"Don’t poison us with your lies," came the voice again and this time it made much more sense. "Alarm, alarm, raise yourselves noble strangers, evil has a name and now a face. Look upon the fair folk, the seekers of the dead, the slayers of mankind, behold the golden elves. "
Thorin tried to shake the grogginess of sleep from his bones as he inventoried his surrounding. Six others stood around him, unclothed and unknown to the best of his recognition. One old man, the obvious speaker and accuser, had black hair with shocks of white that lined his sides like the wings from a bird. His hair was wild and unkempt as if his hair were blowing in some unknown breeze. Overall he appears to be a man, a human, of about 70 plus years in age, but with no signs of decrepity. To his left was another human, short in disposition and wiry, yet strong in stance that betrayed his keen mind. To his right was yet another human, a man of noble stature and a charismatic personality. Fairly standard so far, three humans no waiting.
Then he noticed the other two, a man, who appears in most regards to be human, but with red, the color of searing flame, and rusty skin, he was more akin to a bloodline of demons or elementals, and the other, a creature of the underdark, a bringer of death and malice, a drow. What foul company have I been keeping of late, thought Thorin. Last but not least was the cause of all of this commotion, a figure held in thrall in some magical barrier. She was a female, and what a female she was. Skin, soft as a rose petal and sweet to the senses. Her skin looked as if it was spun from gold and her silver hair shimmered in the waning moon light as her eyes shifted in color from copper, to bronze, to platinum, piercing the souls of everyone around her. He couldn’t tell her race, at first glance she appeared as an elf, with her long pointed ears, longer than most elves in fact, but she seems as if their was more to her than that.
"Her and her kin betrayed the races of mankind, and doomed the world to near extinction. Foul are their tongues and fouler still are their thoughts and the foulest are their deeds. Baby slayers, one and all. No mercy should be shown to the likes of her, she is evil and evil deserves but one fate, the business end of a noose," came the ratings from the uppity old man.
"Burn her I say, burn her good. Lynching is to good a fate for so cruel a person," came a reply from the red haired man.
"How do we know she is evil, good has a home in all who seek it, and even in those that don’t. I will not act to slay her until you can prove to me by her actions or deeds that she is as you claim, a devil in fine clothes, or lack there of," came the counter from the noble man.
"The deeds of the family are her deeds as well. Are you not learned in the fairy tales of the world? Here is a fairy tale come to life before your eyes and you seek proof. The proof is that she exist and that is enough for me," came the argument from the old one.
"Excuse me, I have-," came a comment from the shadows.
"Behold her companion, a foul drow. There is your proof, she is in league with the minions of the underdark. Stay your hand foul creature, your fate shall be tied to this ones," and with but a single gesture the dark elf was held in the same type of magical cage as the golden elf.
"Sure ye being an evil thing if ever I did see one. Burn them to ash, burn," cried the red haired man.
Thorin took a step to the shadows, with an angry mage casting spells of entrapment on anything that wasn’t human, he decided it was best not to reveal his Githyanki bloodline. While his most well know cousins are a race of evil astral travelers he is from another plane, the home plane, Mechanus. Years of enslavement from the Illithid corrupted the hearts of his cousins and drove them to evil acts just to survive, but the true nature of the Githyanki live on the home plane of Mechanus and there they are known as the Axiomatic Githyanki, Lawful in nature and neutral in thought. But that seems to matter little to this crazed man. Thorin concentrated for a moment and then projected his thought outward towards the old one, reaching for the first traces of the wizards mind. Anger, hatred and fear filled this ones heart and because of his overwhelming charismatic nature, others who may not have felt the same way, now want a lynching.
A burst of light filled the night sky and a wave of divine power rolled across the grove.
"See your enemy now, under the field of the divine she should turn away if she was of an evil heart but instead see how her appearance only seems to accept the purity of the light," argued the noble man.
"Trickery, she is as evil as evil can be and has bewitched your eyes," countered the old one.
"You have her gagged and bound, release her and let her speak."
"She can whisper but a word and slay us all, even the gaze of the golden elf can shoot balls of flame, never, I won’t do it."
"Fire, burn!"
"It would seem logical to interrogate her and at least learn if others of her kin are around. I know of the Golden elves and I know that the ability to shoot balls of flame from their eyes and lightning from their ass is a tale of myth to frighten children into behaving." This came from the short man with the keen mind.
"Very well, but be it on your head if she turns us into toads," and with the snap of his fingers the spell was released and the old one jumped back, preparing to slay the elf if need be. "Speak now servant of evil and lie not to me for I can read the hearts of men, and women."
"Yes, speak or burn!"
"Speak."
"Be quick about it."
The golden elf dusted herself off and calmly rose to face her accusers.
"I am Zimbar, of the house of Zann. I am a defender of the weak, a protector of good, I am a golden elf." The old man started to speak but the look of disgust from those around the grove told him to keep his comments to himself.
"There are things you must know, but for now I have no choice but to spell out the history of me and my kin lest the spell never be broken.
"The fair folk, born not of one but of many. Bred, not created, from the blood of all races gaining the best of all their abilities. The high elves created them to fight back the Drow Elves and imprison them in the Under Dark. With the sensitivity of the Elves, the hardiness of the Dwarves, the slyness of the Halflings, the Cunning of the Gnomes, the rage of the Minotaurs, the determination of the humans, the brute force of the orc and the blood line of many other race to numerous to get into here, they are a creation of perfection. The High Elves instilled in them other abilities to aid against the night of the Dark Drow, and needless to say that such a race of Elves overwhelmed the Drow and banished them from the light. They were heroes, but history is written by the victor and few knew why others hate us today. The Golden Elves were bred for the purpose of defeating the Drow, it was in their blood, they were bound by it, but with the promise that afterwards they would be free to do as they will.
"Then came the birth of Arrazznecronakk.
"During the first sundering, when Arrazznecronakk, a wizard of immense power came into ascension of godhood and with his new powers plotted the fall of man and his fellow Deities, it was the men of the Earth that came to the Golden Elves and begged for help, remembering the power of the golden elves during the drow wars. Though they owed no allegiance, they agreed to save the world again and with their help, the Gods over threw Arrazznecronakk from the heavens and his followers from the Earth, but they could not kill Arrazznecronakk so they sent him to Earth to repent his ways and stripped him of his powers. In his humility he began to worship Krusk, the All God, and through him he again gained in the powers of the church and used his past knowledge and failure to make himself a lich of tremendous power. Again he threatened to become a God and again the races of the Earth turned to the Golden Elves to fight a fight for them during the time of the second Sundering. Again the Golden Elves fought for all of our futures and again they won a great victory, destroying the Arch-Lich Arrazznecronakk.
"Or did they?
"Centuries passed and a cult began to grow and it was lead by another wizard, two in fact, of incredible power who also became liches in their masters likeness. And so it was that Vecna and Acererak made Arrazznecronakk a God by building a cult of followers into a congregation of faithful. Arrazznecronakk let Vecna and Acererak hold sway and control of the Earth while he, one by one, banished the Gods from the heavens. Many think they are dead, but we know better now. Arrazznecronakk would not kill them, not when he can make them suffer for eons. For the fourth time the races of the Earth turned to the Golden Elves and this time they said no.
"In their centuries on the Earth they knew that if they did everything for the peoples of the Earth they would become soft and weak, and they had. It was said that the Golden Elves turned their backs on the races of the Earth when the truth was far worse. Despite their stance on neutrality, Vecna and Acererak hunted them to the brink of extinction. Some say they fueled the war of the Gods with the blood in their veins. It was the blood of the many that did save the day, but not from the Golden Elves. The races of the world banded together and launched an assault on Vecna, Acererak and his followers, while a fellowship of all races went through a vortex to battle Arrazznecronakk. It is rumored that Calamar the Dark was among those that went and that only he returned. Arrazznecronakk is rumored banished and Vecna, thanks to the betrayal of his general Kas, was ripped asunder and his body torn to pieces, only his left eye and right hand remain, but none can say were they are today and none have ever heard of Acererak again, his disappearance is a mystery to this day. Some say he is dead, some say he is in hiding yet others believe that he is on a sojourn, questing for the secrets of the universe so he himself may take his masters place in the heavens. But out of the ashes of the fourth Sundering their were two things that remained, the evil in the hearts of the world and the deep hatred of the Golden Elves for betraying the Races of the Earth. That is why they we are hated, that is why we are hunted, that is why we are despised. With our Golden skin, platinum eyes and shimmering Silver hair we are the Fair Folk and the sight of us turns the uneducated mind to rage.
She walked with purpose to the old one.
"Now Veenotheb, do you know me, do you know your friend. It is I Zimbar the righteous, Zimbar the lawful, Zimbar the Holy. Paladin of the order of Zackary, chosen champion of the planes. Look upon me and break the spell that holds sway of your heart."
In the blink of an eye the old one came to his senses and foolish he felt. As if an after thought, he snapped his fingers and released the holding spell from the drow.
"Hold no anger in your heart Thalis, Veenotheb was seduced by trickery, to be revealed forthwith, but first, mark and member the past, turn your hate from your eyes and know the truth."
As if in a trance, the dark elf also came to his senses.
"Khael," replied Zimbar as she addressed the noble man, "It was your words that saved my life and weakened the spell, thank you for your beliefs." She truned next to the small man with the keen look in his eye. "Gren KarlSon, you have ever been a friend, remember now your past so we can enjoy the future. Devin, your hate was fueled on false hoods and your natural disposition of a quick temper and obsession with fire. Release yourself as well and finally Thorin, you have not been forgotten by me, take your fear and stow it where lies your hope and love and you shall not falter in your judgments anymore.
"Come now Malik, your game is at an end, come now and face me," cried the golden elf.
The darkness grew and formed the shape of blackest black, forming the outline of yet another drow, but this one had a radius of awe and might. So overwhelming was his aura that everyone felt compelled to take a knee and shield their eyes from his presence.
"Bravo, bravo," came the sarcastic reply. "You have yet again proven use as a source of great entertainment for me golden one. I thought that your friends would not be able to over come your racial past, and I was right, for the most part. I would have won this game had it not been for the power of the cleric. Next time I shall have to do more than make you naked and take away your memories. I am truly sorry I can not stay, but we have company. Perhaps next time I shall play with you a little longer." His voice trailed off and then was gone.
"Something comes this way. " Zimbar looked into the dark night of the forest, scanning for signs of trouble. "Someone approaches, a girl, and others as well, hobgoblins by the smell of them. To me my friends, may Zackary's light shine true and guide your strikes."
The bushes broke and as predicted by Zimdar, a female human child crashed from the underbrush and collapsed to the ground. A mad scramble was made for the piles of equipment that lay on the ground. Some reached for swords, some for spell components, some for both. Soon, a hoard of hobgoblin broke through the glade and assaulted the party. A bloody battle ensued and thanks in large part to a well placed wall of fire and a timely fireball, the battle was soon over.
After some much needed healing the party learns the following from the escaped slave and remembers events that led up to this encounter.
The coastal lands of the Land Locked Sea have long been raided by the ruthless Slave Lords, traders in human misery. After years of argument, the sovereigns of the area finally decided to take action against them. A band of fearless adventurers was gathered and sent to investigate the slavers' base in the decayed city of High-Port. The slavers were discovered to be operating out of a ruined temple dedicated to the orcish god Gruumsh. After defeating the orcs, the implacable adventurers discovered a secret trap door leading to the sewers beneath the temple. There they found the dreaded Slave Pits, guarded not only by orcs and ogres but also by creatures more foul, including the horrible insect-men. After all these were beaten, the adventurers encountered and defeated one of the Slave Lords managing the operation in Highport. As a result of their victory, the party obtained records of slaver activities and a map of their caravan route.
The map has led the party inland from Highport to an old fort lost in the midst of the Drachensgrab Hills. Supposedly this stockade is used as a way station by humanoid caravan merchants who dare risk travel across these perilous lands. The party's map, however, indicates that the fort is really a front for the slavers, and that it is being used as a processing and fattening house for newly acquired slaves. The information agrees with that received from a slave who escaped from the stockade. The slaves are brought in with the mock caravans, but they are never seen to leave. To help fulfill their mission the player characters decide to investigate the old fort.
After a harrowing journey in which the party faced hunger, bandits, and the wild tribesmen of the Drachensgrab Hills, the adventurers have arrived at their destination and are scouting this fort from concealed positions on a nearby ridge. The fort is situated atop a high, steep hill that surveys the countryside. A warding ditch 20' wide and 10' deep surrounds the fort. The only access road winds down from the north, through a narrow valley, up to the drawbridge that spans the ditch.
The hill fort is a combination of recent construction and the remains of an older stone fortress. The outer wall of the hill fort is an earthen rampart topped by a wooden stackade. However, the curtain wall containing the drawbridge is made of stone. The wall is 35' high and is topped by a stone parapet which is constantly manned. The curtain wall is connected to the rest of the fort by the rampart and stockade.
The ground slopes upward from the curtain wall, and some distance back, across an open courtyard, is the gatehouse. This is of massive construction, four stories high, with a stone parapet atop it, so that all sides can be defended. The rampart and stockade connect to the gatehouse and surround the fort keep.
The keep abuts the rampart on three sides, with a parade grout to the north between the main building and the gatehouse. The fort was originally a single story stone building, but the slaves have added a wooden guardpost as a partial second story. The entrance to the main building is recessed back and an enclosed garden leads from the building's entrance to the parade ground.
The rampart and stockade surround the fort on the west, south and east sides and join the curtain wall to the north. The out face of the walls and stockade are fitted with downward sloping spikes to prevent attackers from scaling the walls. The stockade has a walkway on all sides, the walkway being 15' above the main building's first floor. Guards patrol the walkway, and the top of the gatehouse and curtain wall, but it is impossible to estimate from a distance.
The curtain wall, the gatehouse, and the main building are all built of stone. The ceilings and walls of rooms and corridors are made of stone. The ceilings in the east and west wings, however, are made of plaster over wood hung on wooden rafters.
The floors are wooden. Wooden beams are used to reinforce weak sections of the stone buildings. The stockade is wooden, as is the wall walk and the pavilion overhang in the open garden section of the U-shaped main building. The inner courtyards are nothing but rock-strewn mud flats. The only vegetation (besides mold and mildew) are the trees in the garden surrounded by the main building.
The hill fort shows signs that it has been sacked in the past. Some of the stones are blackened as though by fire. Some areas of stonework shows signs of ancient destruction from catapult and trebuchet attacks. These holes have been crudely repaired. The stockade is of more recent construction than the rest of the hill fort. Close examination shows that the stockade has been built directly behind the remains of a stone foundation where an outer perimeter wall once stood.
The humanoids in the hill fort do not care whether it is clean or not. As a result, both the fort and the dungeon are filthy. The floors are covered with dust, and trash is scattered about the rooms and corridors. The walls are covered with grime, mildew, and cobwebs. Broken or rotted furniture is thrown into corners rather than repaired. The entire place is infested with rats, spiders, and other foul vermin.
The escaped slave has told the party that she left the fort by running a makeshift rope from the curtain wall's second story, near the main gate, to the ditch and climbing down. Since no one saw her leave, she was pursed in the woods by a patrol, she is sure the rope is still there. No matter what else you try to do to the slave girl, she can tell you no more.
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