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The TOMB Of HORRORS Updated 08/17/05
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<blockquote data-quote="DM-Rocco" data-source="post: 1681338" data-attributes="member: 14451"><p><strong>Session 14 module Mausoleum of Lost Gods</strong></p><p></p><p><span style="font-size: 10px">From the (semi) divine inspirational journal of his most high and mighty self, me, Khael the mighty (delusional)</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">It was at my daily Heroes feast that I first noticed that something was amiss, that Pelor was angry. It came in the form of shooting pain and nausea. Something was happening that had angered him greatly, I don’t think it was the time I left my boots on his alter or the fact that I partook of the sparsely clothed young 18 year old female recruits. I had a sense that it was something worse, something I could not have predicted. Then Pelor spelled it out for me, the temple of Pelor, in the city of Sigil, was under attack.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">We girded our weapons and donned our armor and in a flash, well, after that last pheasant leg, we were gone. When we came to the temple, we could see it burning, but I know not if it was the fact that the strangers had dared to attack our sacred temple, or that it was burning, or if it was the source of the flame that stopped my heart, for before us stood a mighty pit fiend, a demon of the most foul kind.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">His main was a lick of flame and with every step there erupted a bonfire of flame. In one had he wielded a whip, forged of molted lava, which he used with deadly accuracy to slay any followers of Pelor who approached, while in his other hand he held a massive flaming mace that burst anything it touched into flames, as it did to the temple with each mighty blow.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">It was not just him, he was not alone.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">A cleric of the veil god Vecna stood before the temple locked in a heated battle with the high priest. In the temple, more followers of Vecna swarmed the temple grounds, slaying any who bore the mark of Pelor, or who dared to help. We tried our best to aid my high priest, but we were unable to make a difference before the worshippers of Vecna retrieved a ancient artifact and then, in a flash, they we gone, leaving only the Pit Fiend, and two cloaked individuals, one cloaked in the shadows of his own cloak so deep you could not see his face and the other, similarly cloaked, but he wore a mask, clearly visible, mocking any who saw it with pain and suffering.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">We had no chance to deal with the cloaked figures as they vanished into the crowd, we had a Pit Fiend on our hands. He was massive, towering at more than fifty feet. He had a time of it and had he not used his most potent spells on the followers of the temple of Pelor, we would not have been a match for him. Luck was on our side and we slew him, but not before he finished off the temple.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Later we would come to find out that the clerics of Vecna attacked the temple of Pelor in hopes of getting the Ring of Pelor, an artifact of great magic and power. Evil is not even allowed to touch it, not with out great harm inflicted upon them, but when used be evil, in the Mausoleum of Lost Gods, it could be used to open a portal in the Gem of Oblivion, to release the trapped souls of Vecna. This was told to us by a Man, no, strike that, a God, who could not come before us in Sigil since gods are not allowed in the city plane, rather he approached us in the keep we took over from the slavers. He explained that he was a God, a long lost god of misery and suffering and he would like to put an end to his life. When the Gods wish to die, they must travel to the Mausoleum of Lost Gods and step into the leathe arch way so there powers can be consumed by the Gen of Oblivion, thus killing them. He shared this information about Vecna with us in hopes that while we were there anyway, we would kill him. With a swift yes, we agreed and accepted reckoner, a plain looking dagger, which we would soon come to find could cut through just about anything, even god flesh.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Unknown to us at the time, by crushing the gem, we were transported just outside the Mausoleum of Lost Gods on a road, and before us stood the followers of Vecna. We wasted no time in casting spells to bring our enemies down, but it was then that we noticed that magic would not work in this plane, later we found out it was cause we were not so much on a plane as we were on the body of Xerxanch, the beholder god, who is as big as a small moon and it was actually one of his mountain sized eye stalks that deprived us of magic, it was another mountain sized stalk that turned on us and transferred our souls from body to body. It was then that we had a moment of opportunity to strike a decisive blow with magic, while one stalk closed and the other opened.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">We then came upon a chasm, on which the other side stood the Mausoleum of Lost Gods guarded by Wayfickle, the guardian, a huge frost giant. Him to we had to defeat without magic, but Xerxanch switched our souls again and again in the brief pause were we could use magic, we slew the guardian and grabbed his key. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">In side the Mausoleum of Lost Gods we saw a huge iron door close, the robes of the clerics of Vecna just a split second before us. We tried to follow, but the magic of the Mausoleum of Lost Gods rest all tricks and traps and relocked all the doors. In this doors were nine key holes, but we had no keys. Nine other rooms filled the Mausoleum of Lost Gods and in each room was a puzzle that would lead us to a key. Many of times we came close to our own death, while some of the rooms hardly presented a challenge for us. The hardest was the last as it was the one where we had to sacrifice one of our souls for the final key. In the end the stout of heart dwarf took a step forward and gave his life so we may have a chance to stop the spread of evil. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">With heavy hearts we went into the main hall of the Mausoleum of Lost Gods and opened the forbidden doors. Inside the clerics of Vecna had just completed the dark ritual, which consumed the lives of the remaining followers, leaving only the high priest and two clocked figures. The Gem of Oblivion shook and trembled and then a burst of energy shot through the gem and into high priest, transforming him into the avatar of Vecna. It was then that I remembered the Talisman of pure good and before Vecna had a chance to fully for his avatar, I split the Tailsman of pure good in two and a deep rumble erupted from the ground as a crack that lead to the pits of hell opened under the feet of the almost avatar of Vecna, consuming him in a flash of brimstone and ash.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The two remaining clocked figures, the one with his head buried deep into his hood and the other with the frightful mask, then disappeared, gone from the realm. However, I think I have not heard the last of Vecna or his cult.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Now we stood before Death of Gods and it was then that Azreal transformed from a flake of skin on my clothes into his more godly figure, that of a old man in tattered robes and decaying skin and the stench of death.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Now he revealed his master plan, Gods can not enter the Mausoleum of Lost Gods and keep there powers, but if someone does it all for them, then they can face Death of Gods with all their might. Azreal and Death of Gods both drew forth Ghostly Scythes that made the ears cringe with pain when they struck each other. Three times we tried to aid in the fight, he was immune to our magic, as I am now sure most divine beings are. Three times Gren stabbed him with Reckoner, the mighty blade that could cut through anything. The damage from the blade did not really seems to play a factor into the battle, it was obvious that Azreal felt the sting of the blade, but the true damage came from the distraction the Gren made with the mighty blows of the dagger. It was then the Azreal pulled Reckoner from Gren’s hand and summoned four shades to fight by his side. We made short work of them, Pelor is mighty and wise and in his wisdom he granted my dominion over these creatures and destroyed them with his hate. It was then that he heard a familiar voice.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">“A Maralith head, a frost giants toe, and now the heart of god, good thing you keep me well feed with exotic fair or I would take my leave,” came a cry from the Leathe arch way as Stonecracker Boulderwacker took a step our of the arch, picked up Reckoner and ran with all his might, plunging Reckoner straight for Azreal’s black heart.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Cursing for not saying law bringer, even though it was not his magical halberd, he kicked the skull of the dieing Azreal. In the end we were victorious and Death of Gods granted each of us a wish. Hmm, what should I wish for?</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 1681338, member: 14451"] [b]Session 14 module Mausoleum of Lost Gods[/b] [size=2]From the (semi) divine inspirational journal of his most high and mighty self, me, Khael the mighty (delusional) It was at my daily Heroes feast that I first noticed that something was amiss, that Pelor was angry. It came in the form of shooting pain and nausea. Something was happening that had angered him greatly, I don’t think it was the time I left my boots on his alter or the fact that I partook of the sparsely clothed young 18 year old female recruits. I had a sense that it was something worse, something I could not have predicted. Then Pelor spelled it out for me, the temple of Pelor, in the city of Sigil, was under attack. We girded our weapons and donned our armor and in a flash, well, after that last pheasant leg, we were gone. When we came to the temple, we could see it burning, but I know not if it was the fact that the strangers had dared to attack our sacred temple, or that it was burning, or if it was the source of the flame that stopped my heart, for before us stood a mighty pit fiend, a demon of the most foul kind. His main was a lick of flame and with every step there erupted a bonfire of flame. In one had he wielded a whip, forged of molted lava, which he used with deadly accuracy to slay any followers of Pelor who approached, while in his other hand he held a massive flaming mace that burst anything it touched into flames, as it did to the temple with each mighty blow. It was not just him, he was not alone. A cleric of the veil god Vecna stood before the temple locked in a heated battle with the high priest. In the temple, more followers of Vecna swarmed the temple grounds, slaying any who bore the mark of Pelor, or who dared to help. We tried our best to aid my high priest, but we were unable to make a difference before the worshippers of Vecna retrieved a ancient artifact and then, in a flash, they we gone, leaving only the Pit Fiend, and two cloaked individuals, one cloaked in the shadows of his own cloak so deep you could not see his face and the other, similarly cloaked, but he wore a mask, clearly visible, mocking any who saw it with pain and suffering. We had no chance to deal with the cloaked figures as they vanished into the crowd, we had a Pit Fiend on our hands. He was massive, towering at more than fifty feet. He had a time of it and had he not used his most potent spells on the followers of the temple of Pelor, we would not have been a match for him. Luck was on our side and we slew him, but not before he finished off the temple. Later we would come to find out that the clerics of Vecna attacked the temple of Pelor in hopes of getting the Ring of Pelor, an artifact of great magic and power. Evil is not even allowed to touch it, not with out great harm inflicted upon them, but when used be evil, in the Mausoleum of Lost Gods, it could be used to open a portal in the Gem of Oblivion, to release the trapped souls of Vecna. This was told to us by a Man, no, strike that, a God, who could not come before us in Sigil since gods are not allowed in the city plane, rather he approached us in the keep we took over from the slavers. He explained that he was a God, a long lost god of misery and suffering and he would like to put an end to his life. When the Gods wish to die, they must travel to the Mausoleum of Lost Gods and step into the leathe arch way so there powers can be consumed by the Gen of Oblivion, thus killing them. He shared this information about Vecna with us in hopes that while we were there anyway, we would kill him. With a swift yes, we agreed and accepted reckoner, a plain looking dagger, which we would soon come to find could cut through just about anything, even god flesh. Unknown to us at the time, by crushing the gem, we were transported just outside the Mausoleum of Lost Gods on a road, and before us stood the followers of Vecna. We wasted no time in casting spells to bring our enemies down, but it was then that we noticed that magic would not work in this plane, later we found out it was cause we were not so much on a plane as we were on the body of Xerxanch, the beholder god, who is as big as a small moon and it was actually one of his mountain sized eye stalks that deprived us of magic, it was another mountain sized stalk that turned on us and transferred our souls from body to body. It was then that we had a moment of opportunity to strike a decisive blow with magic, while one stalk closed and the other opened. We then came upon a chasm, on which the other side stood the Mausoleum of Lost Gods guarded by Wayfickle, the guardian, a huge frost giant. Him to we had to defeat without magic, but Xerxanch switched our souls again and again in the brief pause were we could use magic, we slew the guardian and grabbed his key. In side the Mausoleum of Lost Gods we saw a huge iron door close, the robes of the clerics of Vecna just a split second before us. We tried to follow, but the magic of the Mausoleum of Lost Gods rest all tricks and traps and relocked all the doors. In this doors were nine key holes, but we had no keys. Nine other rooms filled the Mausoleum of Lost Gods and in each room was a puzzle that would lead us to a key. Many of times we came close to our own death, while some of the rooms hardly presented a challenge for us. The hardest was the last as it was the one where we had to sacrifice one of our souls for the final key. In the end the stout of heart dwarf took a step forward and gave his life so we may have a chance to stop the spread of evil. With heavy hearts we went into the main hall of the Mausoleum of Lost Gods and opened the forbidden doors. Inside the clerics of Vecna had just completed the dark ritual, which consumed the lives of the remaining followers, leaving only the high priest and two clocked figures. The Gem of Oblivion shook and trembled and then a burst of energy shot through the gem and into high priest, transforming him into the avatar of Vecna. It was then that I remembered the Talisman of pure good and before Vecna had a chance to fully for his avatar, I split the Tailsman of pure good in two and a deep rumble erupted from the ground as a crack that lead to the pits of hell opened under the feet of the almost avatar of Vecna, consuming him in a flash of brimstone and ash. The two remaining clocked figures, the one with his head buried deep into his hood and the other with the frightful mask, then disappeared, gone from the realm. However, I think I have not heard the last of Vecna or his cult. Now we stood before Death of Gods and it was then that Azreal transformed from a flake of skin on my clothes into his more godly figure, that of a old man in tattered robes and decaying skin and the stench of death. Now he revealed his master plan, Gods can not enter the Mausoleum of Lost Gods and keep there powers, but if someone does it all for them, then they can face Death of Gods with all their might. Azreal and Death of Gods both drew forth Ghostly Scythes that made the ears cringe with pain when they struck each other. Three times we tried to aid in the fight, he was immune to our magic, as I am now sure most divine beings are. Three times Gren stabbed him with Reckoner, the mighty blade that could cut through anything. The damage from the blade did not really seems to play a factor into the battle, it was obvious that Azreal felt the sting of the blade, but the true damage came from the distraction the Gren made with the mighty blows of the dagger. It was then the Azreal pulled Reckoner from Gren’s hand and summoned four shades to fight by his side. We made short work of them, Pelor is mighty and wise and in his wisdom he granted my dominion over these creatures and destroyed them with his hate. It was then that he heard a familiar voice. “A Maralith head, a frost giants toe, and now the heart of god, good thing you keep me well feed with exotic fair or I would take my leave,” came a cry from the Leathe arch way as Stonecracker Boulderwacker took a step our of the arch, picked up Reckoner and ran with all his might, plunging Reckoner straight for Azreal’s black heart. Cursing for not saying law bringer, even though it was not his magical halberd, he kicked the skull of the dieing Azreal. In the end we were victorious and Death of Gods granted each of us a wish. Hmm, what should I wish for? [/size] [/QUOTE]
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