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The TOMB Of HORRORS Updated 08/17/05
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<blockquote data-quote="DM-Rocco" data-source="post: 1681355" data-attributes="member: 14451"><p><strong>Session 15&16 Module Vecna Lives</strong></p><p></p><p><span style="font-size: 10px">This is te next part of vecna lives, but I wanted to run one low level bar fight for them to have fun with, so I had them make henchmen to travel to Hawking (my substitute for Grey Hawk). Towards the end of session 16, the main characters come back in.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">From the pages of Oaklin the Half-Elf</span></p><p><span style="font-size: 10px">Living in the City of Hawking I have seen all manner of strange things come and go, but none stranger than the night when I walked in to the Pleasant Pheasant an saw the mob of cultists attacking a small band of adventures who hailed from the outpost of Hilltop. Ettins where a come thing in the mountains just to the east of hawking, but not so much in the town itself, let alone a bar with such a low ceiling as the Pleasant Pheasant. Then there were the cultists to explain.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Never before had I seen such a strong group of foes battle such a small band of misfits. To my surprise they turned the tide of the fight to their advantage, but then the bigger Ogre ran though the door to give chase and then fell over dead, or what I thought had been dead, for in future moments his master Khael administered aid to his fallen henchman. In the door way stood a man, short but sturdy, who wielded daggers with an uncanny grace. He entered the room and continued the grim work where his friends had failed.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I thought my luck had finally run out when the heroes of the slave wars had come to our rescue, arriving in a flash of light to save the day and our lives. Here I was face to face with the very men of power who had single handedly destroyed the slave trade on the coast of the Land Locked Sea. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Star struck as I was, it came as a shock that their very henchmen came to seek me out, for I alone in the city of Hawking had information that they needed. I lead them through the sewers of Hawking to the remains of the cult of Vecna, where an elaborate plan was hatched to strike a blow to the heart of Vecna’s operation within the city of hawking. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I must admit that for most of the fight I can’t remember much. I remember leading them down to the sewers of the hawking were we where confronted by the leaders of the Shadow guild, a group of assassins who have their hand into every affair of state and beyond. They used magic to teleport us into the main temple of Vecna where a battle erupted. Then the robed cleric, the hooded one, stared at me with his head, for his head was not a head, but rather an eye, and I felt the very fabric of my being ripped from my body.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Later I learned that the being that took my soul was an abomination of sorts known simply as the Eye. He also had a companion who was known for the appendage that sprouted from his neck, thus he was called the Hand. The Eye seemed to be able to suck the very life from your body and was able to redirect magic back at it’s caster, while the Hand seemed to feed by draining the strength from your body and seemed a master of wielding daggers, faster than most could even see.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">In the end we won that fight, somehow, and drove the head cleric and the Hand to another plane while the Eye seemed to die, freeing my soul back to my body. They have asked that I join them and my instinct is to say no, but my beloved city is besieged by enemies and I fear that if I do not lend my experience to these fine people that this cult of Vecna will rise to even greater power, then where will I be.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 1681355, member: 14451"] [b]Session 15&16 Module Vecna Lives[/b] [size=2]This is te next part of vecna lives, but I wanted to run one low level bar fight for them to have fun with, so I had them make henchmen to travel to Hawking (my substitute for Grey Hawk). Towards the end of session 16, the main characters come back in. From the pages of Oaklin the Half-Elf Living in the City of Hawking I have seen all manner of strange things come and go, but none stranger than the night when I walked in to the Pleasant Pheasant an saw the mob of cultists attacking a small band of adventures who hailed from the outpost of Hilltop. Ettins where a come thing in the mountains just to the east of hawking, but not so much in the town itself, let alone a bar with such a low ceiling as the Pleasant Pheasant. Then there were the cultists to explain. Never before had I seen such a strong group of foes battle such a small band of misfits. To my surprise they turned the tide of the fight to their advantage, but then the bigger Ogre ran though the door to give chase and then fell over dead, or what I thought had been dead, for in future moments his master Khael administered aid to his fallen henchman. In the door way stood a man, short but sturdy, who wielded daggers with an uncanny grace. He entered the room and continued the grim work where his friends had failed. I thought my luck had finally run out when the heroes of the slave wars had come to our rescue, arriving in a flash of light to save the day and our lives. Here I was face to face with the very men of power who had single handedly destroyed the slave trade on the coast of the Land Locked Sea. Star struck as I was, it came as a shock that their very henchmen came to seek me out, for I alone in the city of Hawking had information that they needed. I lead them through the sewers of Hawking to the remains of the cult of Vecna, where an elaborate plan was hatched to strike a blow to the heart of Vecna’s operation within the city of hawking. I must admit that for most of the fight I can’t remember much. I remember leading them down to the sewers of the hawking were we where confronted by the leaders of the Shadow guild, a group of assassins who have their hand into every affair of state and beyond. They used magic to teleport us into the main temple of Vecna where a battle erupted. Then the robed cleric, the hooded one, stared at me with his head, for his head was not a head, but rather an eye, and I felt the very fabric of my being ripped from my body. Later I learned that the being that took my soul was an abomination of sorts known simply as the Eye. He also had a companion who was known for the appendage that sprouted from his neck, thus he was called the Hand. The Eye seemed to be able to suck the very life from your body and was able to redirect magic back at it’s caster, while the Hand seemed to feed by draining the strength from your body and seemed a master of wielding daggers, faster than most could even see. In the end we won that fight, somehow, and drove the head cleric and the Hand to another plane while the Eye seemed to die, freeing my soul back to my body. They have asked that I join them and my instinct is to say no, but my beloved city is besieged by enemies and I fear that if I do not lend my experience to these fine people that this cult of Vecna will rise to even greater power, then where will I be. [/size] [/QUOTE]
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