StalkingBlue
First Post
Emirikol said:Really great feedback everybody, but what are the ways that you prevent those things from happening. What can you truly do about players who move away or those who have work schedule changes? Personality conflicts are another example that were cited, but no specifics were given. What do you do about them?...
Well, the first two things are pretty obvious, aren't they?
How do I prevent players from moving away?! Easy. I don't.
What do I do about players' changed life schedules? (Could be work, could be the non-gaming spouse's night off work changing, could be a new baby or anything.) Again, obviously there's nothing I do about other people's lives. If the group can reschedule the game night to accommodate the player in question, I'll certainly do it. If not, then not. Find a new player if one player leaving leaves the group short.
What do I do about personality problems? Depends what the problem is, judging by the tons of threads about complaint threads about the issue on these boards I'm sure you'll get dozens of answers on that one.
If there's disagreement or tension about something, generally what I'll do is talk. If it's between players and I'm the DM, I'll expect the players to deal with it on their own and in a mature fashion but I'll make suggestions if people come to me, and I'll signal that I'm willing to listen if people appear uncertain whether or not to approach me.
Not everybody can get on well with everybody else. I've recently booted a player from my game because of interpersonal 'chemistry' issues. He hadn't done anything wrong, it was simply that I and a couple of others in the group weren't happy to have him around. Difficult decision? You bet. Right decision? Absolutely. I have one problem less and the atmosphere at the table has improved noticeably. (He's an ok player by all means, btw, and he's now playing in another friend's group, which is great.)