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<blockquote data-quote="Fralex" data-source="post: 6739017" data-attributes="member: 6785902"><p>Well, somebody's gotta rescue all the stupidest build threads, so I guess this falls to me. </p><p><strong>Originally posted by chrisasmadi:</strong></p><p></p><p></p><p>Posted a while back on the old forum, due to various reasons(GCSEs and going on holiday), I never actually got around to moving this to the new boards. Thus, I present this to you, the CO board...</p><p></p><p></p><p><span style="font-size: 26px"><strong>The Trouserfang Dwarf</strong></span><strong></strong></p><p><strong>Also known as 'Snakes on a Dwarf'</strong></p><p><strong>Original Build by ChrisAsmadi and DragonChild_</strong></p><p><strong>Additons made by ChrisAsmadi</strong></p><p></p><p></p><p><em>Part 1: The Components</em></p><p></p><p></p><p><strong>Poison Healer(HotA)</strong> - this feat allows you to heal your Con mod in hp each time you make a fortitude save vs poison. </p><p></p><p></p><p><strong>Resistance to Poison's effects</strong> - to gain the full effect of this plan, you require a method to either negate the ability damage caused by the saves you DO fail, or simply not fail. The following methods work:</p><p>-Strongheart Vest(MoI): This reduces ability damage by the ammount of essentia invested +1, and thus, if five essentia is invested(via various methods), it can render one immune to the full effects of the poison.</p><p>-Steadfast Determination(PHB2): Don't fail fort saves. 'nuf said.</p><p>-Knight 20(PHB2): More not failing of fort saves.</p><p></p><p></p><p><strong>Fort Save +9</strong> - to reliably hit the save DC of a Tiny Viper's method.</p><p></p><p></p><p><em>Part 2: The Plan</em></p><p></p><p></p><p><strong>a)</strong> Dwarven Incarnate 3</p><p>Relevant Stats: Con 18</p><p>Relevant Soulmelds: Strongheart Vest with 2 invested essentia.</p><p>Feats: Great Fortitude, Poison Healer</p><p>Fort Save vs Poison: +3(base) +4(con) +2(feat) +2(racial) = +11</p><p></p><p></p><p><strong>b)</strong> Buy a large amount of Tiny Vipers and stuff them down your pants. Each time one bites you, you have a 19 in 20 of gaining 4 hp, or a 1 in 20 chance of being poisoned, which should be reduced by your soulmeld. Later on, this can be reduced to a full 100% chance of being healed.</p><p></p><p></p><p><strong>c)</strong> ???</p><p></p><p></p><p><strong>d)</strong> Profit!</p><p></p><p></p><p><em>Sources:</em></p><p>Hordes of the Abyss</p><p>Magic of Incarnum</p><p>Player's Handbook 2</p><p></p><p></p><p>Also, suggestions of other methods to reduce the ability damage or not fail on a one would be appreciated.</p></blockquote><p></p>
[QUOTE="Fralex, post: 6739017, member: 6785902"] Well, somebody's gotta rescue all the stupidest build threads, so I guess this falls to me. [B]Originally posted by chrisasmadi:[/B] Posted a while back on the old forum, due to various reasons(GCSEs and going on holiday), I never actually got around to moving this to the new boards. Thus, I present this to you, the CO board... [SIZE=7][B]The Trouserfang Dwarf[/B][/SIZE][B] Also known as 'Snakes on a Dwarf' Original Build by ChrisAsmadi and DragonChild_ Additons made by ChrisAsmadi[/B] [I]Part 1: The Components[/I] [B]Poison Healer(HotA)[/B] - this feat allows you to heal your Con mod in hp each time you make a fortitude save vs poison. [B]Resistance to Poison's effects[/B] - to gain the full effect of this plan, you require a method to either negate the ability damage caused by the saves you DO fail, or simply not fail. The following methods work: -Strongheart Vest(MoI): This reduces ability damage by the ammount of essentia invested +1, and thus, if five essentia is invested(via various methods), it can render one immune to the full effects of the poison. -Steadfast Determination(PHB2): Don't fail fort saves. 'nuf said. -Knight 20(PHB2): More not failing of fort saves. [B]Fort Save +9[/B] - to reliably hit the save DC of a Tiny Viper's method. [I]Part 2: The Plan[/I] [B]a)[/B] Dwarven Incarnate 3 Relevant Stats: Con 18 Relevant Soulmelds: Strongheart Vest with 2 invested essentia. Feats: Great Fortitude, Poison Healer Fort Save vs Poison: +3(base) +4(con) +2(feat) +2(racial) = +11 [B]b)[/B] Buy a large amount of Tiny Vipers and stuff them down your pants. Each time one bites you, you have a 19 in 20 of gaining 4 hp, or a 1 in 20 chance of being poisoned, which should be reduced by your soulmeld. Later on, this can be reduced to a full 100% chance of being healed. [B]c)[/B] ??? [B]d)[/B] Profit! [I]Sources:[/I] Hordes of the Abyss Magic of Incarnum Player's Handbook 2 Also, suggestions of other methods to reduce the ability damage or not fail on a one would be appreciated. [/QUOTE]
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