Fralex
Explorer
Well, somebody's gotta rescue all the stupidest build threads, so I guess this falls to me.
Originally posted by chrisasmadi:
Posted a while back on the old forum, due to various reasons(GCSEs and going on holiday), I never actually got around to moving this to the new boards. Thus, I present this to you, the CO board...
The Trouserfang Dwarf
Also known as 'Snakes on a Dwarf'
Original Build by ChrisAsmadi and DragonChild_
Additons made by ChrisAsmadi
Part 1: The Components
Poison Healer(HotA) - this feat allows you to heal your Con mod in hp each time you make a fortitude save vs poison.
Resistance to Poison's effects - to gain the full effect of this plan, you require a method to either negate the ability damage caused by the saves you DO fail, or simply not fail. The following methods work:
-Strongheart Vest(MoI): This reduces ability damage by the ammount of essentia invested +1, and thus, if five essentia is invested(via various methods), it can render one immune to the full effects of the poison.
-Steadfast Determination(PHB2): Don't fail fort saves. 'nuf said.
-Knight 20(PHB2): More not failing of fort saves.
Fort Save +9 - to reliably hit the save DC of a Tiny Viper's method.
Part 2: The Plan
a) Dwarven Incarnate 3
Relevant Stats: Con 18
Relevant Soulmelds: Strongheart Vest with 2 invested essentia.
Feats: Great Fortitude, Poison Healer
Fort Save vs Poison: +3(base) +4(con) +2(feat) +2(racial) = +11
b) Buy a large amount of Tiny Vipers and stuff them down your pants. Each time one bites you, you have a 19 in 20 of gaining 4 hp, or a 1 in 20 chance of being poisoned, which should be reduced by your soulmeld. Later on, this can be reduced to a full 100% chance of being healed.
c) ???
d) Profit!
Sources:
Hordes of the Abyss
Magic of Incarnum
Player's Handbook 2
Also, suggestions of other methods to reduce the ability damage or not fail on a one would be appreciated.
Originally posted by chrisasmadi:
Posted a while back on the old forum, due to various reasons(GCSEs and going on holiday), I never actually got around to moving this to the new boards. Thus, I present this to you, the CO board...
The Trouserfang Dwarf
Also known as 'Snakes on a Dwarf'
Original Build by ChrisAsmadi and DragonChild_
Additons made by ChrisAsmadi
Part 1: The Components
Poison Healer(HotA) - this feat allows you to heal your Con mod in hp each time you make a fortitude save vs poison.
Resistance to Poison's effects - to gain the full effect of this plan, you require a method to either negate the ability damage caused by the saves you DO fail, or simply not fail. The following methods work:
-Strongheart Vest(MoI): This reduces ability damage by the ammount of essentia invested +1, and thus, if five essentia is invested(via various methods), it can render one immune to the full effects of the poison.
-Steadfast Determination(PHB2): Don't fail fort saves. 'nuf said.
-Knight 20(PHB2): More not failing of fort saves.
Fort Save +9 - to reliably hit the save DC of a Tiny Viper's method.
Part 2: The Plan
a) Dwarven Incarnate 3
Relevant Stats: Con 18
Relevant Soulmelds: Strongheart Vest with 2 invested essentia.
Feats: Great Fortitude, Poison Healer
Fort Save vs Poison: +3(base) +4(con) +2(feat) +2(racial) = +11
b) Buy a large amount of Tiny Vipers and stuff them down your pants. Each time one bites you, you have a 19 in 20 of gaining 4 hp, or a 1 in 20 chance of being poisoned, which should be reduced by your soulmeld. Later on, this can be reduced to a full 100% chance of being healed.
c) ???
d) Profit!
Sources:
Hordes of the Abyss
Magic of Incarnum
Player's Handbook 2
Also, suggestions of other methods to reduce the ability damage or not fail on a one would be appreciated.