The Smell of Freedom. (these people could join or ally themselves with the council)
A group of experienced adventurers were unfortunate enough to get caught up in the cities problems. They were part of a group that found themselves trapped in a collapsed building as it filled with a strange black gas. Out of a group of eight adventurers only four clawed their way out.
They emerged to a changed world, and found themselves changed also. Their flesh had decayed and their minds felt cloudy. But they were still adventurers and the city needed protecting from the chaos that surrounded them.
Vincent Victory, Deadeye Thompson, Grinder and Little Billy now patrol the streets trying to protect any surviving citizens. They fight oppression where ever they see it. Whether it be the undead menace, rogue wizards or the insidious Arri-Vastril cult. They have become a living legend on the streets by suddenly turning up in desperate situations and saving people in need, if you are in trouble and have no where else to turn maybe you will be visited by the “Smell of Freedom”…….
Vincent Victory – undead human, level 6 soldier – Leader of the team with an unnerving smell, a desire for justice and a flaming sword.
Deadeye Thompson – undead dwarf, level 5 artillery – Archer and ranged support, he acquired his nickname from being a crack shot, ironically one of his eyes now is literally dead.
Grinder – undead human, level 6 brute – A raging combat dervish when living, he sees no need to change now that he is undead. He used to live for battle, now he unlives for it.
Little Billy – undead halfling, level 5 lurker – Master thief and sneakster, quick witted and the life and soul of the party, now alas the curse of undeath has changed him. An inky darkness follows him where ever he goes, making people view him with suspicion and fear. He is bitter about the blows that life has dealt him and is determined to defeat the catastrophe no matter the cost. If a lot of things have to die in the process so much the better.
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Vincent Victory Level 6 Elite Soldier
Medium Natural Humanoid (undead vigilante) XP 500
Initiative +5 Senses Perception +4
Distinctive Smell (poison) aura 1; all creatures entering or starting
their turn inside aura take 2 poison damage
HP 144; Bloodied 72
AC 24; Fortitude 21, Reflex 18, Will 19
Immune charm, disease, poison;
Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2
Speed 5
Action Points 1
[FONT=D&D 4e icons]M[/FONT]Sword Slash (Standard; at-will)
Attack +13 vs. AC; 1d8+4 damage
[FONT=D&D 4e icons]m[/FONT]Marked for Justice (Standard; at-will)
Attack +13 vs. AC; 2d8+4 damage; on hit target is marked; until the start
of Vincent’s next turn the target provokes an opportunity attack if it
moves or shifts
[FONT=D&D 4e icons]m[/FONT]Flashing Blade (Standard; at-will)
3 attacks; attack +11 vs. AC; 1d6+2 damage
[FONT=D&D 4e icons]m[/FONT]Burning Blade of Vengeance (Standard; recharge [FONT=D&D 4e icons]56[/FONT]) ♦ fire
Attack +13 vs. AC; 2d8+4 fire damage; on hit target takes 5 ongoing fire
damage (save ends); Vincent may shift up to 3 squares before or after
this attack
[FONT=D&D 4e icons]c[/FONT]Flames of Glory (Standard; encounter) ♦ fire
Close blast 3; attack +10 vs. Reflex; 2d6+4 fire damage; on hit target is
weakened (save ends)
Potion of Suppression (Minor; encounter) ♦ necrotic
This potion suppresses the drinkers vulnerability for a short time with a
side effect that they become more susceptible to ongoing effects. effect:
reduce all vulnerabilities to 0, take a -2 penalty to all saves (save ends)
(this is basically a save you do not want to make)
Alignment Unaligned Languages common, dwarven
Skills athletics +12, intimidate +10, streetwise +10
Str 18 (+7) Dex 14 (+5) Wis 12 (+4)
Con 16 (+6) Int 15 (+5) Cha 14 (+5)
Equipment heavy armour, shield, longsword, potion of suppression
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Deadeye Thompson Level 5 Elite Artillery
Medium Natural Humanoid (undead vigilante) XP 400
Initiative +6 Senses Perception +4
HP 104; Bloodied 52
AC 19; Fortitude 17, Reflex 20, Will 19
Immune charm, disease, poison;
Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2
Speed 5
Action Points 1
[FONT=D&D 4e icons]M[/FONT]Sword Jab (Standard; at-will)
Attack +10 vs. AC; 1d6+2 damage
[FONT=D&D 4e icons]R[/FONT]Arrow Shot (Standard; at-will)
Range 20/40; attack +12 vs. AC; 1d10+4 damage
[FONT=D&D 4e icons]r[/FONT]Twin Shot (Standard; at-will)
Deadeye makes 2 Arrow Shot attacks, the targets can no be more than 3
squares apart
[FONT=D&D 4e icons]r[/FONT]Radiant Arrow (Standard; encounter) ♦ radiant
Range 10; attack +12 vs. AC; 3d8+4 radiant damage; on hit target takes
1 ongoing radiant damage (save ends)
[FONT=D&D 4e icons]a[/FONT]Lightning Arrow (Standard; recharge [FONT=D&D 4e icons]56[/FONT]) ♦ lightning
Area burst 1 within 20; attack +9 vs. Reflex; 2d6+4 lightning damage; on
hit target is dazed (save ends)
Miss? I Never Miss (Immediate Reaction; encounter)
Deadeye may reroll a missed ranged attack
Potion of Suppression (Minor; encounter) ♦ necrotic
This potion suppresses the drinkers vulnerability for a short time with a
side effect that they become more susceptible to ongoing effects. effect:
reduce all vulnerabilities to 0, take a -2 penalty to all saves (save ends)
(this is basically a save you do not want to make)
Alignment Unaligned Languages common, dwarven
Skills endurance +10, athletics +9, nature +9
Str 14 (+4) Dex 18 (+6) Wis 14 (+4)
Con 16 (+5) Int 12 (+3) Cha 8 (+1)
Equipment light armour, shortbow, shortsword, potion of suppression
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Grinder Level 6 Elite Brute
Medium Natural Humanoid (undead vigilante) XP 500
Initiative +6 Senses Perception +4
HP 176; Bloodied 88
AC 20; Fortitude 22, Reflex 18, Will 18
Immune charm, disease, poison;
Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2
Speed 6
Action Points 1
[FONT=D&D 4e icons]M[/FONT]Hammer Blow (Standard; at-will)
Attack +9 vs. AC; 2d6+5 damage
[FONT=D&D 4e icons]m[/FONT]Charging Fury (Standard; at-will) ♦ thunder
Charge attack only; attack +10 vs. AC; 3d6+5 thunder damage; on hit
secondary attack +7 vs. Fortitude; on hit target is knocked prone and
dazed (save ends)
[FONT=D&D 4e icons]c[/FONT]Whirlwind of Destruction (Standard; recharge [FONT=D&D 4e icons]56[/FONT])
Burst 1; attack +9 vs. AC; 1d10+5 damage; on hit target is pushed 1
square and knocked prone
Thunderous Rage (Minor; encounter) ♦ necrotic
Grinder enters a rage that lasts until the end of the encounter; any
creature hitting Grinder with a melee attack takes 5 thunder damage; any
effect that would push, pull or slide Grinder are reduced by 2
Determined to Live (Move; encounter) ♦ healing
Grinder heals 36 HPs and may shift 1 square
Potion of Suppression (Minor; encounter) ♦ necrotic
This potion suppresses the drinkers vulnerability for a short time with a
side effect that they become more susceptible to ongoing effects. effect:
reduce all vulnerabilities to 0, take a -2 penalty to all saves (save ends)
(this is basically a save you do not want to make)
Alignment Unaligned Languages common,
Skills endurance +12, athletics +12, perception +9
Str 20 (+8) Dex 16 (+6) Wis 12 (+4)
Con 18 (+7) Int 8 (+2) Cha 6 (+1)
Equipment light armour, warhammer, horned helmet, potion of suppression
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Little Billy Level 5 Elite Lurker
Small Natural Humanoid (undead vigilante) XP 400
Initiative +6 Senses Perception +2
Aura of Night (necrotic) aura 1; Billy gains a +2 bonus to all defences
against attacks that are made from outside the aura
HP 100; Bloodied 50
AC 21; Fortitude 18, Reflex 20, Will 18
Immune charm, disease, poison;
Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2
Speed 6
Action Points 1
[FONT=D&D 4e icons]M[/FONT]Dagger Stab (Standard; at-will)
Attack +10 vs. AC; 1d6+4 damage
[FONT=D&D 4e icons]R[/FONT]Dagger Throw (Standard; at-will)
Range 5/10; attack +10 vs. AC; 1d6+4 damage
[FONT=D&D 4e icons]m[/FONT]Double Dagger Stab (Standard; at-will)
Billy makes 2 Dagger Stab attacks; Billy can shift 2 squares before, after
or during this action
[FONT=D&D 4e icons]m[/FONT]Bait and Switch (Standard; recharge [FONT=D&D 4e icons]56[/FONT])
Attack +8 vs. Will; 2d6+4 damage; on hit Billy and target change places,
Billy may then shift 3 squares
[FONT=D&D 4e icons]m[/FONT]Going for the Throat (Standard; encounter)
Requires Combat Advantage; attack +10 vs. Fortitude; 3d8+4 damage; on
hit target takes 5 ongoing bleeding damage (save ends) (Do not apply
Surprise Attack ability to this attack)
Surprise Attack
If Billy has Combat Advantage he deals an additional 1d6 damage
Potion of Healing (Standard; encounter) ♦ healing
Billy heals 25 HPs
Alignment Unaligned Languages common,
Skills acrobatics +11, streetwise +8, stealth +11, thievery +11
Str 16 (+5) Dex 18 (+6) Wis 10 (+2)
Con 14 (+4) Int 12 (+3) Cha 14 (+4)
Equipment light armour, daggers, potion of healing