Contract Completion: 10 xp
Taking Out the Trash
Hawkeye sits on the ground before he slips on his VR headset to disengage the lock. Trollick concentrates on his magical energy to release his Thump as soon as the hears the lock *click* and Syd prepares to rush into the room the instant after the Thump goes off. Obrik keeps watch on the hallway.
[sblock=Hawkeye VR Manipulation] Hawkeye: 62+84=146 Roll needed: 160 [/sblock]
In the fantastical setting of Virtual Reality, Hawkeye sees the door as a twelve-foot slab of stone set into a brick wall one hundred feet high. An old-fashioned keyhole is in the center of the stone slab. He attempts to form his finger into a key that will fit the hole and unlock the door, thereby tricking the locking mechanism into thinking that it was properly disengaged. His finger fits, but it will not turn. The door stays locked but his skill in the VR keeps the building alarms from going off from lock tampering. Hawkeye pulls out of the VR, snatches the headset off his face and angrily shakes his head at his partners.
Syd Vicious smiles and says, “We do it loud then.” He takes his slim saber, jams it through the crack between the door and jamb, and uses it as a lever to pry it open.
In the span of a thought Obrik leaps forward and touches Syd’s back, using his Academic magic to give him a boost of strength.
[sblock=Syd forces door] Syd: 87+81(d100)+50(lever)=218 Roll needed: 200 [/sblock]
With one mighty push and a loud crack Syd forces the door open.
As soon as he hears the crack of the lock breaking, Trollick unleashes his Thump before Syd pushes into the room.
[sblock=Trollick Thump] Trollick: 137, Pinkins: 25+35(d100)=60, Mind Damage: 7; Glitterface: 25+02(d100)=27, Mind Damage: 11; Guard 1: 50+76=126, Mind Damage: 1; Guard 2: 50+17(d100)=67, Mind Damage: 7; Pinkins: Mind 3, Glitterface: Mind 0, Body 9, Guard 1: Mind 9, Guard 2: Mind 3 [/sblock]
The Runners hear and feel the walls shake as Trollick Thumps the apartment. An instant later Syd forces the door open and rolls into the space to give his partners room to move in. Inside the small apartment the effects of Trollicks magic air blast can be seen. Furniture is askew, wall hangings have fallen to the floor, a table is knocked over and the plates and cups still holding leftovers from the last few meals are splattered around. The four victims crowded in the room are all splayed. The giant Pinkins is slumped in a chair, his nose and mouth bleeding as he slowly pulls off a VR headset. The elf Glitterface is face down on the floor, not moving. His VR headset is still on his head. Two unfamiliar men are in the room. One is pulling a VR headset off and shaking his head in obvious discomfort. The other is picking himself up off the floor, brushing off food.
With the men in the room disoriented and injured, the fight does not last long. Pinkins is the first to fall, targeted by Hawkeye with his Ruger heavy revolver. The bullet blasts through his light armor and the giant slumps and flops out of the chair. Syd points his AK 4700 at the two guards, who put their hands up in surrender, not willing to die for their two disreputable charges. Trollick steps into the room, crosses to Glitterface on the floor and death stomps on his neck, feeling the bone snap under his heel. He pulls off the VR headset for Hawkeye to record the face of the elf for contract verification.
Knowing that going back through the building would put them in conflict with the overwhelming force of the skyscaper security, the Runners decide on a more direct route to the ground. Since they are only on the third floor Trollick uses his meaty fists to smash one of the shatterproof windows. The glass does not break but falls out towards the street in one piece, knocked out its setting by the force of the blow. While Syd keeps the guards covered, Hawkeye ensures that not even magic healing will bring their two targets back. He uses his Ruger to blast first Pinkins then Glitterface in the head.
Obrik runs back into the room and slams the broken door closed as angry shouts are heard from the hallway from security alerted by the Thump. The druid uses his magic to warp the door so that it cannot be easily opened as they make their escape. First Trollick, then Hawkeye, then Obrik, and lastly Syd leap out of the open window to the street below where the still intact windowpane has already hit the concrete. Since the drop is a little over thirty-five feet, it is hardly a life-threatening jump. Suffering only a few bumps and bruises the Runners and Obrik find Shatterframe is waiting right in front of where they land with the sedan ready to roll.
The guard on the ground scowls and reaches to pull a weapon from his coat to interfere with the escape when one of Shatterframes shotguns pops up from her hood and blasts the man in the back, throwing him to the ground. Unhindered, the Runners pile into the vehicle and she speeds away with Enforcer 2 still a captive inside. True to their word the Runners dump the woman out a few blocks away and she runs off.
Contract complete: Collect 3000 credits
Decide on what to do about Captain Towers and her involvement in this case