Arlough
Explorer
I have oft felt that, like MM1 monsters, weapons didn't really have a consistant set of rules behind them. This only became worse with the release of AV1 and the "MOAR DAMAGE ANIME R00XX0RS" weapons therein (thank you [MENTION=78357]Herschel[/MENTION] for that emotive description).
I would like to create a system where weapons can be rated, and maybe eventually built, based on a comparative point system.
Generally, I figure that tactical options are worth more than chance to hit which is worth more than flat damage, which is worth more than variable damage.
But, I'm really hoping that some of the math has been done already to tell me things like "How much damage a +1 to hit is worth?" and "Which is worth more, high crit or X increases in die size?" but I haven't found anything except DPR comparisons.
I may have to fall back on those DPR calculations, but I am hoping there is something cleaner in the way of direct comparisons.
Does anyone out there know of any weapon comparison charts, by chance?
I would like to create a system where weapons can be rated, and maybe eventually built, based on a comparative point system.
Generally, I figure that tactical options are worth more than chance to hit which is worth more than flat damage, which is worth more than variable damage.
But, I'm really hoping that some of the math has been done already to tell me things like "How much damage a +1 to hit is worth?" and "Which is worth more, high crit or X increases in die size?" but I haven't found anything except DPR comparisons.
I may have to fall back on those DPR calculations, but I am hoping there is something cleaner in the way of direct comparisons.
Does anyone out there know of any weapon comparison charts, by chance?