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The Warlord posted on DMs Guild
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<blockquote data-quote="jodyjohnson" data-source="post: 6866735" data-attributes="member: 5590"><p>Anyone can use a Resuscitate Kit - but DC20 is a big risk for a one-shot item. The Warlord can use it without a check at 9th. Essentially CPR.</p><p></p><p>Effect similar to Revivify but with the Raise Dead rider.</p><p></p><p></p><p>Regarding the Extra attack at 13th - not sure what could replace this since Strike and Opportunistic strike key off it.</p><p></p><p>However dropping this could free up some powerful Paragon tier abilities to insert here. Maybe a good spot for a missing piece that is needed at the higher levels.</p><p></p><p>Potentially break it out and insert a powerful subclass ability to help firm up the flavor of the subclasses in Paragon.</p><p></p><p>For example Chevalier is free mount attack, and Beast Handler free companion attack. Commander is pretty fightery so keep the 3rd attack. Skald maybe a Bardish ability. Healer a big heal or mass heal. Diplomat maybe some sort of crowd control or action denial.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6866735, member: 5590"] Anyone can use a Resuscitate Kit - but DC20 is a big risk for a one-shot item. The Warlord can use it without a check at 9th. Essentially CPR. Effect similar to Revivify but with the Raise Dead rider. Regarding the Extra attack at 13th - not sure what could replace this since Strike and Opportunistic strike key off it. However dropping this could free up some powerful Paragon tier abilities to insert here. Maybe a good spot for a missing piece that is needed at the higher levels. Potentially break it out and insert a powerful subclass ability to help firm up the flavor of the subclasses in Paragon. For example Chevalier is free mount attack, and Beast Handler free companion attack. Commander is pretty fightery so keep the 3rd attack. Skald maybe a Bardish ability. Healer a big heal or mass heal. Diplomat maybe some sort of crowd control or action denial. [/QUOTE]
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