Midian Rightson, human druid
Midian continues chanting, invisible for the moment, and his mixture of howling and growled syllables find a match from the wavering air next to one of the undead mostrosities. An oversized wolf forms as the source of that returned wild call, and launches itself at the closest opponent, massive jaws clamping down, shoulders straining to tip the creature to the ground.
As the summoned creature attacks, Midian lets out a low grunt, which is itself all his Ape companion needs to lend his own claws to the fray.
[sblock=OOC]The Summon Nature's Ally that Midian started in the first round should finish now. I'm not sure which of the undead are blinded, but let's start with the wolf above the closest undead, blind or not. He can't flank due to that downed log, I think. If the bite hits, he gets an auto trip attempt on the undead in question.
Bite attack; damage; trip attempt vs. undead. (1d20+11=24, 1d8+10=17, 1d20+11=16)
Midian's ape has 10' reach, so he'll take advantage of that if possible. He has to move to hit an opponent this round, so only the one claw attack. Let's go for that same undead the wolf's after.
Claw attack; damage vs. undead (1d20+10=22, 1d8+5=8)[/sblock]
[sblock=Spells Prepared]Orisons (5, DC 13): Mending, Flare x2, Guidance, Create Water
1st level (4, DC 14): Detect Snares and Pits, Entangle, Hide from Animals, Pass without Trace
2nd level (4, DC 15): Barkskin,Bull's Strength, Lesser Restoration, Soften Earth and Stone
3rd level (3, DC 16): Call Lightning*,Poison, Wind Wall
* attuned to empowered spell shard[/sblock]
The creatures recover from the initial attack swiftly. Two of them orient on your party and howl. Their gore soaked arms suddenly glisten with and glow with a sickly green substance. The "goo" on their arms drips to the ground with hissing splatters. The two hurl themselves towards you covering the distance with frightening speed. The other two remain blinded by the dust but they move slowly towards the sounds of their brethren fighting.
Midian continues chanting, invisible for the moment, and his mixture of howling and growled syllables find a match from the wavering air next to one of the undead mostrosities. An oversized wolf forms as the source of that returned wild call, and launches itself at the closest opponent, massive jaws clamping down, shoulders straining to tip the creature to the ground.
As the summoned creature attacks, Midian lets out a low grunt, which is itself all his Ape companion needs to lend his own claws to the fray.
[sblock=OOC]The Summon Nature's Ally that Midian started in the first round should finish now. I'm not sure which of the undead are blinded, but let's start with the wolf above the closest undead, blind or not. He can't flank due to that downed log, I think. If the bite hits, he gets an auto trip attempt on the undead in question.
Bite attack; damage; trip attempt vs. undead. (1d20+11=24, 1d8+10=17, 1d20+11=16)
Midian's ape has 10' reach, so he'll take advantage of that if possible. He has to move to hit an opponent this round, so only the one claw attack. Let's go for that same undead the wolf's after.
Claw attack; damage vs. undead (1d20+10=22, 1d8+5=8)[/sblock]
[sblock=Spells Prepared]Orisons (5, DC 13): Mending, Flare x2, Guidance, Create Water
1st level (4, DC 14): Detect Snares and Pits, Entangle, Hide from Animals, Pass without Trace
2nd level (4, DC 15): Barkskin,
3rd level (3, DC 16): Call Lightning*,
* attuned to empowered spell shard[/sblock]