[SBLOCK=ooc]
I was thinking the duration was the limit, but went back and looked, and remembered why I didn't think goodberries would do us much, well, good: max 8 HP healed per 24 hours. Ouch. At our level, that probably doesn't even heal a single hit.
Something that provides fairly accessible fast healing, even with potential side-effects, would definitely be nice, then.
Gah. Not sure how we should play this one, then. Sticking the casters away means no buffs / debuffs for the early rounds; securing the fighters means squishy folk as prime targets. Opinions of better tacticians appreciated.
Initially I thought we might do all right with who we have, but with the Mournlands on the horizon, we might want at least one more person to aid our survivability...[/sblock]
Well the spell says it is a day a level, so you can figure on 8 days of use which seems about right for unrefrigerated berries exposed to fire balls, acid breath, and squishing pistons! If you want to cast it a few times I'll let you carry as many as you can until they expire. Also there is a town somewhere near the Mournlands that sells a goodberry wine if your group wants to detour.
I was thinking the duration was the limit, but went back and looked, and remembered why I didn't think goodberries would do us much, well, good: max 8 HP healed per 24 hours. Ouch. At our level, that probably doesn't even heal a single hit.
Something that provides fairly accessible fast healing, even with potential side-effects, would definitely be nice, then.
Anyone inside the sphere doesn't have line of sight or line of effect to anything outside. It takes a full round to open the sphere and at least one person actively working on opening the latches, pulling gears, lifting the lid, etc to get it open.
Gah. Not sure how we should play this one, then. Sticking the casters away means no buffs / debuffs for the early rounds; securing the fighters means squishy folk as prime targets. Opinions of better tacticians appreciated.
Do you want me to recruit another person? Damage Inc vanished, who was going to be your guide to the Archon. I'm fine with either option, so let me know if you want another party member.
Initially I thought we might do all right with who we have, but with the Mournlands on the horizon, we might want at least one more person to aid our survivability...[/sblock]