The Wayfinders - The Wreck of the Archon

Dr Simon

Explorer
"You might be right about rats, mate" says Kraken after studying the bloodstains. "Or something like 'em. Maybe more of those freaky possums, eh?" He grins mischeviously. "Really big ones."
 

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jkason

First Post
Midian Rightson, human druid

Midian wafts in after the others, and attempts to turn his own training, and the enhanced vision of his present form, to good purpose.


[sblock=ooc]In elemental form, Midian has darkvision if that helps anything. Throwing in a know roll as well, just in case:

Know (nature); perception (with Darkvision) (1d20+13=17, 1d20+17=37)[/sblock]
[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
[b]Medium Air Elemental AC: 20, Reflex save: +8[/b]

Conditions: Wildshape (Medium Air elemental, 8 hours), Resinous Skin (80 min duration. DR 5 / piercing)

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 8/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Stone Call, Slipstream(D)
3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
[/sblock]
 

Shayuri

First Post
"The ceiling's high," Whisper observes. "High enough to fly in. I'll get a bird's eye view."

Leathery wings snap out to either side behind her, and she has to shoulder awkwardly past to get up to the edge. From there she climbs up on the railing and leaps off, sending plumes of dust billowing upward in the downdraft from her wingbeats to stay aloft!

(Gargoyle form has darkvision too, if that helps; whisper isn't landing...just circling around to get a look and coming back)
 

SelcSilverhand

First Post
Whisper and Midian soar out over the deserted warehouse. Their vision is enhanced by the dancing lights spell allowing them to make out a bit of color here and there near the light. The crates are piled up in an organized fashion but several rows have toppled during the crash creating obstacles. Their scouting reveals a pathway to the doors that avoids the dead ends. Some work tables have dark stains around their bases. One of the stains has been smeared all the way back to a small air vent in the wall to the right of where the group entered.
You catch movement out of the corner of your eye but it is hard to tell what it was. You do your best to listen but from your height and the sound of rushing air/flapping wings it is hard to make out anything. You don't think whatever it was was very large but there are several of them lurking among the crates.


Meanwhile, back up top, Doral and Kraken discover an open stairwell leading down to the floor of the room. Once on the ground they begin moving cautiously forward. As they pass by one of the benches Doral stops. Somebody is cowering under the desk. He signals to Kraken and both of you ready your weapons and face the desk. As they stare, the figure looks up at Doral. The man's eyes are wide with panic and his mouth is open in a silent scream. Doral is filled with an overwhelming despair radiating from that visage. The figure grabs at its own face and pulls hard, splitting apart and vanishing into disintegrating shadows. It leaves behind a lingering sensation of anguish and despair. As it clears you notice the bloody smear under the desk and drag marks leading away towards the right hand wall.

Doral
[SBLOCK]
You are affected by Crushing Despair from the haunt. You both spotted the haunt before it manifested, but without the spells needed to counter its specific weakness and having never encountered a haunt before I roleplayed it as you readying against an attack.
[/SBLOCK]

Kraken
[SBLOCK]
You believe that the creature was a lingering negative experience or emotion. Not quite an undead but something unnatural. Unfortunately you don't know enough about them to know how best to fight them.
[/SBLOCK]
 
Last edited:

jkason

First Post
Midian Rightson, human druid

[sblock=ooc]Oh, good! ENWorld went kerflooey on me as I was trying to make that previous post. Huzzah for it actually posting. :) [/sblock]

Midian decides to hope for the best: that the scattering and hiding of the ... whatever they are's means they're scavenger vermin unlikely to attack.

"At least we know how to navigate the maze," he says as he swing close to Whisper, then he points. "Looks like the others decided to have a closer look. Might as well join them since we've not spotted towering monsters?" he offers, his thin attempt at humor all the less effective given the wispy nature of his voice at present.


[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
[b]Medium Air Elemental AC: 20, Reflex save: +8[/b]

Conditions: Wildshape (Medium Air elemental, 8 hours), Resinous Skin (80 min duration. DR 5 / piercing)

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 8/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Stone Call, Slipstream(D)
3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
[/sblock]
 

Dr Simon

Explorer
"You okay mate?" says Kraken, glancing over at Doral. He doesn't seem to have been affected by the sight himself, even going to take a closer look at the area where the phantom appeared.

"The old shaman told me about this kind of thing," he says. "Like when an impression is left behind. It's not a proper spirit, more like a ... I dunno, fragment of a spirit, I guess." He looks a bit sheepish. "Wasn't rightly listening at the time." He stands up, hefts his falchion and starts following the blood smear.

"Let's go looking for trouble, eh?"
 

Deuce Traveler

Adventurer
Doral looks back at Kraken and shivers. "So much death here. So much death." Pulling himself together he also follows the smear and examines the right hand wall.
 

SelcSilverhand

First Post
Doral follows the drag marks to a small air vent roughly a foot across. It is dark inside. Moving his dancing lights in close he can see that it turns 90 degrees and drops down but is far too small to fit into. There is no air movement inside, but there is a smell. The dancing lights spell would light the way if he directed it down but it would also be in the way of his vision, like staring into a campfire and trying to see what is on the other side.
 


Dr Simon

Explorer
Kraken looks up and makes a beckoning gesture, hopefully their two flying companions will take the hint. Then he looks back to the opening.

"Not much chance of either of us fitting down there," he says. "And doesn't seem much point in trying, eh? If the body of that fella we saw is in there it's nothing but gnawed bones by now, I reckon." He rubs the developing beard on his chin. "Now normally I'd say that anything small enough to fit in there isn't much threat to us, but the little bugger's taken a human before by the looks of it. And there might be hundreds of them, eh? Better watch your ankles, mate."
 

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