Deuce Traveler
Adventurer
"It would seem that prior visitors lacked the basics of finesse and stealth," Doral moves forward to examine what kind of weapon may have been used to force the doors.
[b]HP:[/b] 66/66 (current: 82/82)
[b]AC:[/b] 21 (current: 20) [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), from Ref +4 bump: Reflex save to +8, CMD to 24
[b]Medium Water Elemental: AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60'[/b]
Conditions:
Full Party: Negate Aroma & Pass Without Trace (both 8 hours)
Midian: Empowered Call Lightning (9 minutes)
[b]Init:[/b] +02
[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 (Wildshape: 0)
[b]Perception:[/b] +17
Saving Throw Base Mod Misc* Total
Fort: 06 1 +2 +9
Ref: 02 2 +2 +6
Will: 06 6 +2 +14
* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
[b]Weapon Attack Damage Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'
Special: +1d6 cold damage on slam attacks in Water Elemental form (shard exposure).
[b]Surge:[/b] 9/9 remaining (CMB +14)
Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell
[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)
3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **[s]Call Lightning[/s]*, Water Walk (D)
4th Level / DC20/21 2+1+D Day : Freedom of Movement, [s]Dispel Magic[/s], **Ball Lightning, Control Water (D)
* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining
[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 2/3 remaining