Dannager
First Post
But the other PCs have no meaningful distinction between the others. By rule, there is no skill to reference, thus there is no distinction between trained or untrained. All it is is a battle of stat bonuses. Literally, no skill is involved.
Except for all the skills that are involved, and were outlined to you in a pretty solid skill challenge earlier. But, y'know, aside from those, sure.
And considering the amount of skill it ACTUALLY takes to play an instrument well- indeed, to be good at any artistic or craftsmanship type task- that's pretty lousy...mechanically AND narratively.
And we disagree. In fact, I believe that pegging such background into mechanical skills harms the narrative.
If skill training is to be a limited resource- and I think that it should- then editing non-combat RW skills out of the game and relegating them to a nebulous "if it's in your PC's background, he has it, if not he doesn't" type of rule, then you're giving away skill(oids) for free. They are no longer a limited resource. Or, more accurately, they are a resource limited only by a player's willingness to write up a background.
Yes, but those skills will not provide the mechanical basis for any mechanical challenges the party will face. When those skills do come up in the narrative, the mechanical underpinnings of the challenge will be different (see: diplomacy, bluff, etc. for a musical performance), so it doesn't matter.
My PCs are all going to a well rounded art college, learning instruments, poetry, calligraphy, sculpting, painting and cooking- and will have gotten the money to do so by apprehending with the mason, tailor, Fletcher, weaponsmith and armorer- before taking up the mantle of Psion. Or Warlock. Or Ranger...
That's wonderful for your character, but is unrealistic for the same reason that saying "My character has fathered 8,000,000 children!" is unrealistic.