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The Weekly Racial Substitution Level Thread
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<blockquote data-quote="Bront" data-source="post: 2437086" data-attributes="member: 19696"><p>Depends on the substitution some are a bit better simply because they play to a races strengths, some are a bit weaker.</p><p></p><p>The Races of Eberron ones are the ones I have the most experience with. The Warforged Artifacer levels are very cool (Bonus to enhance self, later easier to craft magic weapons, armor, and warforged components which replaces the Homiculus, and finaly, a weapon familiar which replaces some 5th level ability. The 1st level ability is a pure bonus though) The Kalashtar Soulknife gets a small bonus power, but the other 2 levels are not that great. Changeling Rogue is cool if you want a social character that doesn't deal with traps. You get 2 more skill points per level for those levels, a bonus knowledge skill as a class skill and a social bonus instead of trap finding, a bonus to knowledge skills instead of to trap saves, and eventualy the ability to deny criticals instead of improved Uncanny dodge. But not all of them are great. Some of them seem a bit more powerfull, but not too much so, and they fit the race.</p><p></p><p>I don't think this elf stuff is TOO powerfull, given there are feats that let you replicate the first power in situations (or even apply things like specializations to multiple weapons with one feat), the 2nd power only works in melee (or at least it should), and Precise strike is an ability of the Dualist, which is probably equivilent of a feat. Only limit on it with the dualist was one handed finessable weapon and only does damage to those vulnerable to sneak attacks.</p><p></p><p>The 2nd level power needs work, and perhaps the 1st level power should be limited a bit to be either all bows, or all swords, and just keep it the core ones.</p></blockquote><p></p>
[QUOTE="Bront, post: 2437086, member: 19696"] Depends on the substitution some are a bit better simply because they play to a races strengths, some are a bit weaker. The Races of Eberron ones are the ones I have the most experience with. The Warforged Artifacer levels are very cool (Bonus to enhance self, later easier to craft magic weapons, armor, and warforged components which replaces the Homiculus, and finaly, a weapon familiar which replaces some 5th level ability. The 1st level ability is a pure bonus though) The Kalashtar Soulknife gets a small bonus power, but the other 2 levels are not that great. Changeling Rogue is cool if you want a social character that doesn't deal with traps. You get 2 more skill points per level for those levels, a bonus knowledge skill as a class skill and a social bonus instead of trap finding, a bonus to knowledge skills instead of to trap saves, and eventualy the ability to deny criticals instead of improved Uncanny dodge. But not all of them are great. Some of them seem a bit more powerfull, but not too much so, and they fit the race. I don't think this elf stuff is TOO powerfull, given there are feats that let you replicate the first power in situations (or even apply things like specializations to multiple weapons with one feat), the 2nd power only works in melee (or at least it should), and Precise strike is an ability of the Dualist, which is probably equivilent of a feat. Only limit on it with the dualist was one handed finessable weapon and only does damage to those vulnerable to sneak attacks. The 2nd level power needs work, and perhaps the 1st level power should be limited a bit to be either all bows, or all swords, and just keep it the core ones. [/QUOTE]
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