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This homebrew base class is meant to be my settings-independent interpretation of Frank Herbert’s concept of The Weirding Ways, with a pinch of David Lynch’s ideas.
Given I don't want it to be settings-specific: desert worms, water of life, the spice and such are not incorporated into the class design.
In terms of tier & power, I’m aiming toward a mid-high tier 3.
I’d like some feedbacks to know:
1. Did I nail the tier and power I was aiming for?
2. During the class progression, does its set of abilities convey the flavor of Muad-Dib and Leto II?
3. Is the class broken, underpowered or steps on the toes of other character-roles?
4. Would you consider using this class? If not, then why not?
5. What changes would you make to this class, if at all?
6. Any other comment/suggestion that comes to mind?
This homebrew base class is meant to be my settings-independent interpretation of Frank Herbert’s concept of The Weirding Ways, with a pinch of David Lynch’s ideas.
Given I don't want it to be settings-specific: desert worms, water of life, the spice and such are not incorporated into the class design.
In terms of tier & power, I’m aiming toward a mid-high tier 3.
I’d like some feedbacks to know:
1. Did I nail the tier and power I was aiming for?
2. During the class progression, does its set of abilities convey the flavor of Muad-Dib and Leto II?
3. Is the class broken, underpowered or steps on the toes of other character-roles?
4. Would you consider using this class? If not, then why not?
5. What changes would you make to this class, if at all?
6. Any other comment/suggestion that comes to mind?