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The Whiterock Castle Campaign- Nothing better than a good old sausage in you.
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<blockquote data-quote="Goonalan" data-source="post: 4851152" data-attributes="member: 16069"><p>Fandango, miss- wait till you read the next few installments, the players dump her in an instant as soon as someone rolls up a Thief they'd like to play- I write this stuff and the players (who generally don't read this stuff) well... play, they've little concern for my narrative, it's there narrative that bothers them.</p><p></p><p>What's LEW? Sorry, or maybe who's LEW?</p><p></p><p>I read LB of course, I'd be a fool not too. I wish I could do that, in the real world I write, well foolish stuff, with a little bit of heart (I like to think). I can't write action like LB, and the cliffhangers... </p><p></p><p>The Goodman Gang, bane of my existence (joking).</p><p></p><p>I have notes left for the following scenarios-</p><p></p><p>DCC#14 Pt. The Defiled Sanctuary</p><p>DCC#29 The Golden Auroch (actually same players using the alternative characters we used earlier in the run- did I post that story? Who knows.)</p><p>DCC#28 Into the Wilds, which was perhaps my favourite (no, second favourite) adventure to DM for the Gang.</p><p>&</p><p>DCC#17 Legacy of the Dragon Kings, which was my favourite, if I remember rightly there's a compound full of Kobolds and much nastier stuff, the Gang ended up in a rolling fight that encompassed the whole of the stockade. If I remember right it also involved a Fireball attack that in game did for 20+ bad guys including one of the real big bad guys. The Gang really went to town. Later they took a severe beating by a bunch of mummies, anyway...</p><p></p><p>I can't write up any of these, even if I wanted to, time is not on my side, my Mrs. is already compiling lists for when I start my six weeks off work (this weekend).</p><p></p><p>If you want a finale then that's going to take me a while (and quite a few installments to get to).</p><p></p><p>The next turn sees them buy a house- 112 Cabbage Street, arguments about Buffy Mist or Misty Buff; Cas finally succumbs to temptation, oh sod it. I'll post a portion of the next/last turn. Go to the Goodman Gang- will that do, please say yes.</p><p></p><p>After this Newt goes a little tonto and tells the Thieves Guild where to find the tower with the Djinni in it on the understanding that while the guild gets everything else he gets to keep the spellbooks, which he later gives to Anya.</p><p></p><p>The pair form an unhealthy bond, which gets worse over time- especially when... I'm not writing any more of this, I'm just not, because if I carry on then I'll just end up carrying on. If you see what I mean.</p><p></p><p>Cheers Paul</p></blockquote><p></p>
[QUOTE="Goonalan, post: 4851152, member: 16069"] Fandango, miss- wait till you read the next few installments, the players dump her in an instant as soon as someone rolls up a Thief they'd like to play- I write this stuff and the players (who generally don't read this stuff) well... play, they've little concern for my narrative, it's there narrative that bothers them. What's LEW? Sorry, or maybe who's LEW? I read LB of course, I'd be a fool not too. I wish I could do that, in the real world I write, well foolish stuff, with a little bit of heart (I like to think). I can't write action like LB, and the cliffhangers... The Goodman Gang, bane of my existence (joking). I have notes left for the following scenarios- DCC#14 Pt. The Defiled Sanctuary DCC#29 The Golden Auroch (actually same players using the alternative characters we used earlier in the run- did I post that story? Who knows.) DCC#28 Into the Wilds, which was perhaps my favourite (no, second favourite) adventure to DM for the Gang. & DCC#17 Legacy of the Dragon Kings, which was my favourite, if I remember rightly there's a compound full of Kobolds and much nastier stuff, the Gang ended up in a rolling fight that encompassed the whole of the stockade. If I remember right it also involved a Fireball attack that in game did for 20+ bad guys including one of the real big bad guys. The Gang really went to town. Later they took a severe beating by a bunch of mummies, anyway... I can't write up any of these, even if I wanted to, time is not on my side, my Mrs. is already compiling lists for when I start my six weeks off work (this weekend). If you want a finale then that's going to take me a while (and quite a few installments to get to). The next turn sees them buy a house- 112 Cabbage Street, arguments about Buffy Mist or Misty Buff; Cas finally succumbs to temptation, oh sod it. I'll post a portion of the next/last turn. Go to the Goodman Gang- will that do, please say yes. After this Newt goes a little tonto and tells the Thieves Guild where to find the tower with the Djinni in it on the understanding that while the guild gets everything else he gets to keep the spellbooks, which he later gives to Anya. The pair form an unhealthy bond, which gets worse over time- especially when... I'm not writing any more of this, I'm just not, because if I carry on then I'll just end up carrying on. If you see what I mean. Cheers Paul [/QUOTE]
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