Mark CMG
Creative Mountain Games
Perhaps you want to make things simple. Perhaps you're just a real bastard of a DM, but you're decided to limit the number of weapon choices in your medieval fantasy game to a meager twenty. That's right, just twenty. What makes it on the list (and why if you like) and what gets chucked to the side right from the start? Treat various types of swords as individual choices, for the most part, though one might see some variation from culture-type to culture-type, so no need to get too exotic. Let's stick with a pseudo-European theme for the most part and if you have tons of room on the list beyond that, feel free to explore the far reaches of your homebrew worlds. No need to list all twenty if you just want to chime in with some definite must-have weapons so others don't forget your favorite!