S
Sunseeker
Guest
I'll throw something new out there: Give it percentile chances of failure after the first use per day. You can keep it short, like 25/50/75/100% chances, or make it complex. It could open to a random alternate location (extra-planar or not), it could shatter, it could fail to function while in use (leaving you trapped in the wall, or dead, depending), or something else completely random.
I dunno, I just think magical items get boring when they always perform their function perfectly, but only once a day. Sure, it's great to solve that ONE PROBLEM, but I like the idea of tempting players to push the envelope.
I dunno, I just think magical items get boring when they always perform their function perfectly, but only once a day. Sure, it's great to solve that ONE PROBLEM, but I like the idea of tempting players to push the envelope.