ThoughtBubble
First Post
Allow me to be the sour voice of caution here.
3.x is good for adlibbing in that there are standard values for the difficulites of a great many things (climbing, jumping, just about any skill check). The problem comes up as a bit of a trust and control issue. I found that in games where there was more adlibbing, I felt that I was at the complete mercy of the dice to come up with a result skewed enough to make something happen. When I adlib I find that it's sorely tempting to add in things to make the game go the way I want it to go, not necessarrally the way the player would like it to. But, if there's a good bond of trust between the players and the DM, and there's a good feel for how the game's going to go, it leads to some very fun expierences.
3.x is good for adlibbing in that there are standard values for the difficulites of a great many things (climbing, jumping, just about any skill check). The problem comes up as a bit of a trust and control issue. I found that in games where there was more adlibbing, I felt that I was at the complete mercy of the dice to come up with a result skewed enough to make something happen. When I adlib I find that it's sorely tempting to add in things to make the game go the way I want it to go, not necessarrally the way the player would like it to. But, if there's a good bond of trust between the players and the DM, and there's a good feel for how the game's going to go, it leads to some very fun expierences.