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<blockquote data-quote="Goonalan" data-source="post: 4464766" data-attributes="member: 16069"><p><strong>Chapter 1 The Kobold Uprising</strong></p><p></p><p>Chapter 1 Part 4 Mission accomplished.</p><p></p><p><span style="color: Yellow">GAME DETAILS- Outstanding Quests</span></p><p><span style="color: Yellow">1) Recover the Green Dragon Hide for Teldorathan (Status: Incomplete- need to return to collect reward).</span></p><p><span style="color: Yellow">2) Kill Kobolds and collect their heads for Lord Warden Markelhay’s bounty (Status: Ongoing).</span></p><p><span style="color: Yellow">3) Discover what “greater intelligence” is stirring up the Kobolds for Nemozaran- who is the Horned Lord? (Status: Ongoing).</span></p><p><span style="color: Yellow">4) Destroy the Kobold menace and save Oakhurst (Status: Ongoing).</span></p><p><span style="color: Yellow">5) Rescue the Gnomes of Waymoot (Status: Ongoing).</span></p><p></p><p>The Crag, on the 9th of Eleint, Vik has just finished a complete circuit of the ruined castle, the walls are mostly rubble although in each corner solid stone towers still stand strong, and atop them- squinting in the first light are pairs of kobolds. Furthermore in the centre of the castle is a partially collapsed keep, there are more kobolds inside. Vik goes as far as to draw a plan of the layout, a short but sometimes heated debate occurs, finally the adventurers are in agreement, and soon after in place.</p><p></p><p><span style="color: yellow">DM NOTES- back to the bickering for the players.</span></p><p></p><p>Then when finally settled on a purpose they spring their ambush, diving over the pile of rubble and straight into the heart of the keep, catching a number of the kobolds unaware.</p><p></p><p><span style="color: yellow">GAME DETAILS- Encounter Level 3 [850 XP]</span></p><p><span style="color: yellow">Kobolds- Minions [Level 1 Minion] (x12), Skirmisher [Level 1 Skirmisher] (x2) & Hobgoblins- Soldier [Level 1 Soldier] (x2), Berserker [Level 3 Brute]</span></p><p></p><p>The central keep is quickly taken, a pair of Kobold skirmishers, four minions and a hobgoblin soldier are killed, from above a bell sounds and seconds later a pair of Hobgoblins tramp down the stair, another soldier and a a huge brute wearing the rags of armour but already frothing at the mouth- clearly frenzied. Krusk, for it is he, meets steel with steel a raging torrent of axe blows, it certainly takes the adventurers by surprise, Falco is badly hurt, Vik likewise- the rogue is forced to withdraw from the action.</p><p></p><p>And screaming from the surrounding towers come a scrum of kobold minions, another eight of the miscreants, these are however only a nuisance, half of the creatures are killed before they close in on the adventurers, the rest flee having suddenly lost their appetite for the battle. Meanwhile inside the keep Krusk is finally brought to his knees, the wrecked keep returns to silence, and nature- the kobold interlopers are all but destroyed.</p><p></p><p>On last legs the intrepid adventurers search and finally locate a trapdoor to below, gingerly they enter and discover the few gnomes that are left alive- women and children. The kobolds have been using the gnome kids for target practice.</p><p></p><p>Yet more orders are discovered, this time on the body of Krusk, the adventurers are working their way up the hierarchy it seems, the papers are signed by Varkaze, whoever he may be, ordering Krusk to attack Oakhurst and to disrupt trade on the King's Road to Fallcrest.</p><p></p><p>And yet the kobolds are dead, and the menace to Oakhurst is ended, the adventurers need only return to the village to claim their reward.</p><p></p><p>Exhausted the group settle down to rest, ensconced in one of the towers- feeding and taking what care they can of the gnome survivors, they post watch of course.</p><p></p><p>Which proves to be a wise choice, before midnight their rest is rudely interrupted, clambering through the arrow slits of the tower come nearly a dozen stirges.</p><p></p><p><span style="color: yellow">GAME DETAILS- Encounter Level 5 [1000 XP]</span></p><p><span style="color: yellow">Stirge [Level 1 Lurker] (x10)</span></p><p></p><p>The fight is short but very bloody, although most of the blood originates from the stirges, in total six of them are destroyed while the other four flee back the way they came. Creeped out by the strange encounter, the stirges have odd markings on them- all daubed in blood, or else red paint, the symbols depict bloody hands and a crown and horn-shaped emblem, the adventurers stay awake for a few hours more before finally succumbing to sleep- once again with a guard posted.</p><p></p><p><span style="color: yellow">GAME DETAILS- Level 2.</span></p><p><span style="color: yellow">With the Stirge encounter the players have enough experience points to level up, and thus they take the opportunity to do so.</span></p><p></p><p>And so late on in the day the heroes arise to breakfast in the tower in the Crag, although it's actually early evening; soon after the adventurers, in slightly better spirits, make their way back to Oakhurst travelling through the night again, the way is clear and lit by a full moon.</p><p></p><p>Eleven hours of walking later, with a short break for second breakfast, and it's the 10th of Eleint already, the group have the village of Oakhurst in sight when a grizzly looking human appears on the path ahead.</p><p></p><p>“No further, I don't know who you lot are, and I don't much care- but you”, the man points at Vik,” you're wanted back in Fallcrest- Stormbeard wants you back. Alive, or dead.” He fingers his blade.</p><p></p><p>Talwyn motions left, Vik right- there are more enemies in the bushes either side of the path.</p><p></p><p>“What have you been up to?” Talwyn asks Vik, the rogue looks sheepish but just shrugs.</p><p>“He's with us now. You're going to have to come through me.” Falco hefts his halberd.</p><p></p><p>And thus the fight begins.</p><p></p><p><span style="color: yellow">GAME DETAILS- Encounter Level 1 [525 XP]</span></p><p><span style="color: yellow">Humans- Thug [Level 1 Skirmisher] (x4), Bandit [Level 2 Skirmisher] </span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">DM NOTES- an easy encounter but be assured it will be the first of many, somebody has it in for the eladrin rogue, Vik.</span></p><p></p><p>And is very soon over, two of the thugs that emerge from the undergrowth are quickly killed, the other two escape, the bandit leader, the grizzly man, is not so lucky- he's decapitated by Daja.</p><p></p><p>A brief search locates a wanted poster of sorts- it seems there's a reward of 100gp for the return of Vik, dead or alive. Which leads to a short discussion, Vik finally admits that he was employed formerly by Stormbeard, the gangster dwarf, but he decided that his future lay elsewhere. Falco and Daja see the sense in this, Lambrini is placated, Talwyn however remains suspicious of the eladrin.</p><p></p><p>A little over thirty minutes later the group arrive back in Oakhurst, and are greeted as heroes, a short Q&A with the locals, and the adventurers take to there beds- spent. The gnomes are situated within the shrine of Avandra, fed and made welcome.</p><p></p><p>Before the end of the day the adventurers rise again, and the party begins in earnest, sat at the head table they are introduced to almost every member of the community of Oakhurst, including Reynold the Miller who has since their departure learnt how they had earlier saved his sons, they are given all manner of gifts, including money, but mainly pies and other baked products.</p><p></p><p>The evening is a great success, although it sours at one point when Sybil and Olvar take to screaming at each other again. Vik follows the Myst Witch out of the bar after the argument and applies his charm, a little while after he has the truth of it- it seems Olvar likes Sybil, or at least did two decades ago, when they were young. Sybil on the other hand was in love with Olvar's brother Talwin (another Talwin), only that didn't work out either. Eager to prove himself Talwin set off in search of adventure, and thereby fortune enough to marry Sybil, he never returned. Sybil and Olvar have been at each others throats ever since, Olvar lost a brother, Sybil lost a lover.</p><p></p><p>And so the party finally breaks up, drunk and full of pie the adventurers take to there beds again and spend another warm and comfortable night at the Inn.</p><p></p><p>The 11th of Eleint dawns, and several hours later the adventurers, after a sustained lie in followed by a hearty breakfast, they make ready to return to Fallcrest, perhaps to face the music, they intend to take the gnomes with them, find the poor creatures some place to live away from danger.</p><p></p><p>Teren the Mayor of Oakhurst is less keen on this new venture, it seems he wishes to keep the heroes around, the people in the village feel safer with kobold killers watching over them. Alas nothing Teren says can persuade them to stay, that is until he cracks and finally mentions the Lost Tomb.</p><p></p><p>It transpires that there exists an ancient, well certainly old, tomb about four hours hike north of the village, many have ventured there, at least in their youth, a sort of dare or initiation- but none have reported ever entering. At first this only nudges the adventurers interest, they are keen to get back to Fallcrest it seems. Teren goes a little further, the Lost Tomb is dotted with worn symbols of the Raven Queen, who is held in high esteem by Talwyn and Daja, the group pack their bags for adventure and head off following Teren's crude map vowing to return soon.</p><p></p><p>And thus the adventurers arrive at the old tomb, an ancient marble affair, although it has lost its lustre and is now wreathed in vines. The scorch marks before the door give away the presence of a trap, alas Vik is not so careful in his attempt to neutralise the blast and is momentarily swathed in flame, it's not enough to dissuade his efforts, a little while later they enter.</p><p></p><p>The pillared chamber ends in a great statue of an elf, bearing more symbols of the Raven Queen- before the adventurers can get close enough to pick out detail the space before the statue shimmers for a second and a trio of armed and armoured skeletons take shape- they rush to attack the intruders.</p><p></p><p><span style="color: yellow">GAME DETAILS- Encounter Level 1 [550 XP]</span></p><p><span style="color: yellow">Skeleton Warrior [Level 3 Soldier] (x3) & Fire Trap [Level 1 Blaster]</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">DM NOTES-they're having an easy time of it this session, however there's method in my madness, it's a story thing.</span></p><p></p><p>The creatures are no match for the party and are swiftly disassembled, Falco pours holy light onto them, which doesn't help their cause.</p><p></p><p>The statue is of Belazamon, a holy warrior of the Raven Queen or so it appears, none present know of him, the statue moves or rather would do if only they could figure out how- Vik assures them. Talwyn notes that the elf depicted wears a holy amulet of the Raven Queen which is missing its centrepiece, a gem of some sort.</p><p></p><p>Also in the tomb are the dessicated remains of a human, on closer inspection the almost skeletal corpse has a locket around his neck, inside is a sketch of a woman, it's Sybil- back when she was young and beautiful, and that would make the corpse Talwin.</p><p></p><p>Curiosity sated, for the moment, the adventurers head back to Oakhurst bearing the body of the missing adventurer. Olvar and Sybil can at last grieve properly, their shared emotion ends their arguments forever, they find solace in each others company.</p><p></p><p>With another mystery solved the adventurers settle down to a night of rest in the Inn.</p><p></p><p><span style="color: yellow">GAME DETAILS- Experience.</span></p><p><span style="color: yellow">This session the players accumulate 1097 xp for a grand total of 3679 xp each, they need 11,000 XP to rise to the exalted status of level 3.</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">DM NOTES- yet more arguing this evening, it seems one of the characters, the others feel, is perhaps not pulling there weight.</span></p></blockquote><p></p>
[QUOTE="Goonalan, post: 4464766, member: 16069"] [b]Chapter 1 The Kobold Uprising[/b] Chapter 1 Part 4 Mission accomplished. [COLOR="Yellow"]GAME DETAILS- Outstanding Quests 1) Recover the Green Dragon Hide for Teldorathan (Status: Incomplete- need to return to collect reward). 2) Kill Kobolds and collect their heads for Lord Warden Markelhay’s bounty (Status: Ongoing). 3) Discover what “greater intelligence” is stirring up the Kobolds for Nemozaran- who is the Horned Lord? (Status: Ongoing). 4) Destroy the Kobold menace and save Oakhurst (Status: Ongoing). 5) Rescue the Gnomes of Waymoot (Status: Ongoing).[/COLOR] The Crag, on the 9th of Eleint, Vik has just finished a complete circuit of the ruined castle, the walls are mostly rubble although in each corner solid stone towers still stand strong, and atop them- squinting in the first light are pairs of kobolds. Furthermore in the centre of the castle is a partially collapsed keep, there are more kobolds inside. Vik goes as far as to draw a plan of the layout, a short but sometimes heated debate occurs, finally the adventurers are in agreement, and soon after in place. [COLOR="yellow"]DM NOTES- back to the bickering for the players.[/COLOR] Then when finally settled on a purpose they spring their ambush, diving over the pile of rubble and straight into the heart of the keep, catching a number of the kobolds unaware. [COLOR="yellow"]GAME DETAILS- Encounter Level 3 [850 XP] Kobolds- Minions [Level 1 Minion] (x12), Skirmisher [Level 1 Skirmisher] (x2) & Hobgoblins- Soldier [Level 1 Soldier] (x2), Berserker [Level 3 Brute][/COLOR] The central keep is quickly taken, a pair of Kobold skirmishers, four minions and a hobgoblin soldier are killed, from above a bell sounds and seconds later a pair of Hobgoblins tramp down the stair, another soldier and a a huge brute wearing the rags of armour but already frothing at the mouth- clearly frenzied. Krusk, for it is he, meets steel with steel a raging torrent of axe blows, it certainly takes the adventurers by surprise, Falco is badly hurt, Vik likewise- the rogue is forced to withdraw from the action. And screaming from the surrounding towers come a scrum of kobold minions, another eight of the miscreants, these are however only a nuisance, half of the creatures are killed before they close in on the adventurers, the rest flee having suddenly lost their appetite for the battle. Meanwhile inside the keep Krusk is finally brought to his knees, the wrecked keep returns to silence, and nature- the kobold interlopers are all but destroyed. On last legs the intrepid adventurers search and finally locate a trapdoor to below, gingerly they enter and discover the few gnomes that are left alive- women and children. The kobolds have been using the gnome kids for target practice. Yet more orders are discovered, this time on the body of Krusk, the adventurers are working their way up the hierarchy it seems, the papers are signed by Varkaze, whoever he may be, ordering Krusk to attack Oakhurst and to disrupt trade on the King's Road to Fallcrest. And yet the kobolds are dead, and the menace to Oakhurst is ended, the adventurers need only return to the village to claim their reward. Exhausted the group settle down to rest, ensconced in one of the towers- feeding and taking what care they can of the gnome survivors, they post watch of course. Which proves to be a wise choice, before midnight their rest is rudely interrupted, clambering through the arrow slits of the tower come nearly a dozen stirges. [COLOR="yellow"]GAME DETAILS- Encounter Level 5 [1000 XP] Stirge [Level 1 Lurker] (x10)[/COLOR] The fight is short but very bloody, although most of the blood originates from the stirges, in total six of them are destroyed while the other four flee back the way they came. Creeped out by the strange encounter, the stirges have odd markings on them- all daubed in blood, or else red paint, the symbols depict bloody hands and a crown and horn-shaped emblem, the adventurers stay awake for a few hours more before finally succumbing to sleep- once again with a guard posted. [COLOR="yellow"]GAME DETAILS- Level 2. With the Stirge encounter the players have enough experience points to level up, and thus they take the opportunity to do so.[/COLOR] And so late on in the day the heroes arise to breakfast in the tower in the Crag, although it's actually early evening; soon after the adventurers, in slightly better spirits, make their way back to Oakhurst travelling through the night again, the way is clear and lit by a full moon. Eleven hours of walking later, with a short break for second breakfast, and it's the 10th of Eleint already, the group have the village of Oakhurst in sight when a grizzly looking human appears on the path ahead. “No further, I don't know who you lot are, and I don't much care- but you”, the man points at Vik,” you're wanted back in Fallcrest- Stormbeard wants you back. Alive, or dead.” He fingers his blade. Talwyn motions left, Vik right- there are more enemies in the bushes either side of the path. “What have you been up to?” Talwyn asks Vik, the rogue looks sheepish but just shrugs. “He's with us now. You're going to have to come through me.” Falco hefts his halberd. And thus the fight begins. [COLOR="yellow"]GAME DETAILS- Encounter Level 1 [525 XP] Humans- Thug [Level 1 Skirmisher] (x4), Bandit [Level 2 Skirmisher] DM NOTES- an easy encounter but be assured it will be the first of many, somebody has it in for the eladrin rogue, Vik.[/COLOR] And is very soon over, two of the thugs that emerge from the undergrowth are quickly killed, the other two escape, the bandit leader, the grizzly man, is not so lucky- he's decapitated by Daja. A brief search locates a wanted poster of sorts- it seems there's a reward of 100gp for the return of Vik, dead or alive. Which leads to a short discussion, Vik finally admits that he was employed formerly by Stormbeard, the gangster dwarf, but he decided that his future lay elsewhere. Falco and Daja see the sense in this, Lambrini is placated, Talwyn however remains suspicious of the eladrin. A little over thirty minutes later the group arrive back in Oakhurst, and are greeted as heroes, a short Q&A with the locals, and the adventurers take to there beds- spent. The gnomes are situated within the shrine of Avandra, fed and made welcome. Before the end of the day the adventurers rise again, and the party begins in earnest, sat at the head table they are introduced to almost every member of the community of Oakhurst, including Reynold the Miller who has since their departure learnt how they had earlier saved his sons, they are given all manner of gifts, including money, but mainly pies and other baked products. The evening is a great success, although it sours at one point when Sybil and Olvar take to screaming at each other again. Vik follows the Myst Witch out of the bar after the argument and applies his charm, a little while after he has the truth of it- it seems Olvar likes Sybil, or at least did two decades ago, when they were young. Sybil on the other hand was in love with Olvar's brother Talwin (another Talwin), only that didn't work out either. Eager to prove himself Talwin set off in search of adventure, and thereby fortune enough to marry Sybil, he never returned. Sybil and Olvar have been at each others throats ever since, Olvar lost a brother, Sybil lost a lover. And so the party finally breaks up, drunk and full of pie the adventurers take to there beds again and spend another warm and comfortable night at the Inn. The 11th of Eleint dawns, and several hours later the adventurers, after a sustained lie in followed by a hearty breakfast, they make ready to return to Fallcrest, perhaps to face the music, they intend to take the gnomes with them, find the poor creatures some place to live away from danger. Teren the Mayor of Oakhurst is less keen on this new venture, it seems he wishes to keep the heroes around, the people in the village feel safer with kobold killers watching over them. Alas nothing Teren says can persuade them to stay, that is until he cracks and finally mentions the Lost Tomb. It transpires that there exists an ancient, well certainly old, tomb about four hours hike north of the village, many have ventured there, at least in their youth, a sort of dare or initiation- but none have reported ever entering. At first this only nudges the adventurers interest, they are keen to get back to Fallcrest it seems. Teren goes a little further, the Lost Tomb is dotted with worn symbols of the Raven Queen, who is held in high esteem by Talwyn and Daja, the group pack their bags for adventure and head off following Teren's crude map vowing to return soon. And thus the adventurers arrive at the old tomb, an ancient marble affair, although it has lost its lustre and is now wreathed in vines. The scorch marks before the door give away the presence of a trap, alas Vik is not so careful in his attempt to neutralise the blast and is momentarily swathed in flame, it's not enough to dissuade his efforts, a little while later they enter. The pillared chamber ends in a great statue of an elf, bearing more symbols of the Raven Queen- before the adventurers can get close enough to pick out detail the space before the statue shimmers for a second and a trio of armed and armoured skeletons take shape- they rush to attack the intruders. [COLOR="yellow"]GAME DETAILS- Encounter Level 1 [550 XP] Skeleton Warrior [Level 3 Soldier] (x3) & Fire Trap [Level 1 Blaster] DM NOTES-they're having an easy time of it this session, however there's method in my madness, it's a story thing.[/COLOR] The creatures are no match for the party and are swiftly disassembled, Falco pours holy light onto them, which doesn't help their cause. The statue is of Belazamon, a holy warrior of the Raven Queen or so it appears, none present know of him, the statue moves or rather would do if only they could figure out how- Vik assures them. Talwyn notes that the elf depicted wears a holy amulet of the Raven Queen which is missing its centrepiece, a gem of some sort. Also in the tomb are the dessicated remains of a human, on closer inspection the almost skeletal corpse has a locket around his neck, inside is a sketch of a woman, it's Sybil- back when she was young and beautiful, and that would make the corpse Talwin. Curiosity sated, for the moment, the adventurers head back to Oakhurst bearing the body of the missing adventurer. Olvar and Sybil can at last grieve properly, their shared emotion ends their arguments forever, they find solace in each others company. With another mystery solved the adventurers settle down to a night of rest in the Inn. [COLOR="yellow"]GAME DETAILS- Experience. This session the players accumulate 1097 xp for a grand total of 3679 xp each, they need 11,000 XP to rise to the exalted status of level 3. DM NOTES- yet more arguing this evening, it seems one of the characters, the others feel, is perhaps not pulling there weight.[/COLOR] [/QUOTE]
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