Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Thelanis and Lamannia
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RealAlHazred" data-source="post: 6748662" data-attributes="member: 25818"><p><strong>Originally posted by Syltorian:</strong></p><p></p><p>Sorry for taking so long to respond. It has been a busy week, and your answers deserve more than a quick thanks - though a thank you is absolutely necessary! </p><p></p><p></p><p></p><p>This clears up my problems. Thank you! Although one question remains: whose stories does Thelanis embody? The fey we use in D&D are, by necessity, built around human stories, hopes, fears, etc. But the planes predate the mortal races, even the dragons and the (immortal) rakshasa. So, was Thelanis at first simply an empty plane filled with potential, and got populated by and by? Which would mean that somewhere at its core, there are things embodying the fears and hopes of the races of the Age of Demons. </p><p></p><p>Does Thelanis grow and change with the stories, once enough people on Eberron believe in them (whilst also influencing them, if someone stumbles into the easily-reachable Faerie Court - as seems to be suggested (by one of the characters, Daine, IIRC, never explicitly by you, of course in <em>Gates of Night</em>, and in the tale of Marusan in the <em>Fading Dream</em>)? </p><p></p><p>Would you go as far as, say, Terry Pratchett in the Discworld novels, to say that some forces in Thelanis could and do try to shape stories: make sure the poor, exploited girl marries the prince; make sure there are birds to eat the breadcrumbs left behind by Hänsel and Gretel? At least, when Thelanis is close, and perhaps as a way to survive (in a fashion similar to the Quori trying to prevent the Turn of the Age). Other agencies trying to guide the path of the future would probably get rather exasperated at such "flighty" interference with whatever preferred path of the Prophecy they seek to realise. </p><p></p><p></p><p></p><p>So to check if I got this: A naiad (or equivalent water-fey) in the river would represent the beauty, freshness, but also capriciousness of the stream, rather than its being a natural feature. It can demand offerings, get angry if observed, lure people their death, fall desperately in love, and do all those things which stories tell about them, and which cause people even today to throw coins into fountains. Whereas a water elemental would just <em>be</em> the river, in a sense, and care neither about offerings thrown into it, nor about mills and bridges (as fey do, one way or another, in the stories), just so long as it can flow - even if it might destroy those same mills because it feels like rushing too strongly - no more opinionated, or open to reason, than an actual river would be. </p><p></p><p>This leaves me with some problem regarding those elementals which are largely described as having very human-like traits, and motivations that go beyond the purely natural. The avatars of Elemental Evil (and Good) would be the biggest ones; Lamannia, as nature, seems to not care about good or evil, and if there are Lords of Lamannia, they would only "rule" because they happen to be the toughest things around, but not necessarily of more than animal intelligence (as the Lion is considered King of Animals). Then there are the Elemental Wierds: granted, they are alien, but with interests and connections to divinatory magic which was believed to reside in the elements by many cultures: would their ties make them fey rather than elementals? </p><p></p><p></p><p></p><p>That is a great image! I would have liked to see the faces of your players (and their characters). It also explains the difference between nature as embodied by Eberron, and nature as embodied by Lamannia. I guess druid sects like the Gatekeepers would also prefer not to have Lamannia cross over too strongly.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6748662, member: 25818"] [b]Originally posted by Syltorian:[/b] Sorry for taking so long to respond. It has been a busy week, and your answers deserve more than a quick thanks - though a thank you is absolutely necessary! This clears up my problems. Thank you! Although one question remains: whose stories does Thelanis embody? The fey we use in D&D are, by necessity, built around human stories, hopes, fears, etc. But the planes predate the mortal races, even the dragons and the (immortal) rakshasa. So, was Thelanis at first simply an empty plane filled with potential, and got populated by and by? Which would mean that somewhere at its core, there are things embodying the fears and hopes of the races of the Age of Demons. Does Thelanis grow and change with the stories, once enough people on Eberron believe in them (whilst also influencing them, if someone stumbles into the easily-reachable Faerie Court - as seems to be suggested (by one of the characters, Daine, IIRC, never explicitly by you, of course in [i]Gates of Night[/i], and in the tale of Marusan in the [i]Fading Dream[/i])? Would you go as far as, say, Terry Pratchett in the Discworld novels, to say that some forces in Thelanis could and do try to shape stories: make sure the poor, exploited girl marries the prince; make sure there are birds to eat the breadcrumbs left behind by Hänsel and Gretel? At least, when Thelanis is close, and perhaps as a way to survive (in a fashion similar to the Quori trying to prevent the Turn of the Age). Other agencies trying to guide the path of the future would probably get rather exasperated at such "flighty" interference with whatever preferred path of the Prophecy they seek to realise. So to check if I got this: A naiad (or equivalent water-fey) in the river would represent the beauty, freshness, but also capriciousness of the stream, rather than its being a natural feature. It can demand offerings, get angry if observed, lure people their death, fall desperately in love, and do all those things which stories tell about them, and which cause people even today to throw coins into fountains. Whereas a water elemental would just [i]be[/i] the river, in a sense, and care neither about offerings thrown into it, nor about mills and bridges (as fey do, one way or another, in the stories), just so long as it can flow - even if it might destroy those same mills because it feels like rushing too strongly - no more opinionated, or open to reason, than an actual river would be. This leaves me with some problem regarding those elementals which are largely described as having very human-like traits, and motivations that go beyond the purely natural. The avatars of Elemental Evil (and Good) would be the biggest ones; Lamannia, as nature, seems to not care about good or evil, and if there are Lords of Lamannia, they would only "rule" because they happen to be the toughest things around, but not necessarily of more than animal intelligence (as the Lion is considered King of Animals). Then there are the Elemental Wierds: granted, they are alien, but with interests and connections to divinatory magic which was believed to reside in the elements by many cultures: would their ties make them fey rather than elementals? That is a great image! I would have liked to see the faces of your players (and their characters). It also explains the difference between nature as embodied by Eberron, and nature as embodied by Lamannia. I guess druid sects like the Gatekeepers would also prefer not to have Lamannia cross over too strongly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thelanis and Lamannia
Top